//test.c:测试游戏的逻辑
//test.c:测试游戏的逻辑
#include "game.h"
void menu()//菜单
{
printf("\n\n三子棋游戏\n");
printf("1、开始\n");
printf("0、结束\n\n");
}
void game()
{
char board[ROW][COL];//二维数组:存储数据
//初始化棋盘:初始化为空格
InitBoard(board, ROW, COL);
//打印棋盘:本质是打印数组内容
DisplayBoard(board,ROW,COL);
char ret = 0;//接受游戏状态
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);//打印棋盘
//判断玩家是否胜利
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);//打印棋盘
//判断电脑是否胜利
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家胜利\n");
}
else if (ret == '#')
{
printf("电脑胜利\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));//电脑下棋随机数
do
{
menu();//打印菜单
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择失败,重新选择\n");
break;
}
} while (input);
return 0;
}
定义和声明
#pragma once
//头文件的包含
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//符号定义
#define ROW 3
#define COL 3
//函数声明
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断游戏输赢:玩家赢*、电脑赢#、平局Q、继续C
char IsWin(char board[ROW][COL], int row, int col);
游戏实现
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("\n玩家下棋:\n");
while (1)
{
printf("请输入棋子坐标:\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)//判断坐标合理性
{
//下棋,判断坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已落子,请重新输入\n");
}
}
else
{
printf("坐标错误,请重新输入\n");
}
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("\n电脑下棋:\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
//下棋,判断坐标是否被占用
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断平局:满返回1,不满返回0
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘不满
}
}
}
return 1;//棋盘满了
}
//判断游戏输赢:玩家赢*、电脑赢#、平局Q、继续C
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局:满返回1,不满返回0
int ret = IsFull(board,row,col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}
希望本文对大家有帮助,上文若有不妥之处,欢迎指正。
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