Description
Technicians in a pathology lab analyze digitized images of slides. Objects on a slide are selected for analysis by a mouse click on the object. The perimeter of the boundary of an object is one useful measure. Your task is to determine this perimeter for selected objects.
The digitized slides will be represented by a rectangular grid of periods, '.', indicating empty space, and the capital letter 'X', indicating part of an object. Simple examples are
An X in a grid square indicates that the entire grid square, including its boundaries, lies in some object. The X in the center of the grid below is adjacent to the X in any of the 8 positions around it. The grid squares for any two adjacent X's overlap on an edge or corner, so they are connected.
An object consists of the grid squares of all X's that can be linked to one another through a sequence of adjacent X's. In Grid 1, the whole grid is filled by one object. In Grid 2 there are two objects. One object contains only the lower left grid square. The remaining X's belong to the other object.
The technician will always click on an X, selecting the object containing that X. The coordinates of the click are recorded. Rows and columns are numbered starting from 1 in the upper left hand corner. The technician could select the object in Grid 1 by clicking on row 2 and column 2. The larger object in Grid 2 could be selected by clicking on row 2, column 3. The click could not be on row 4, column 3.
One useful statistic is the perimeter of the object. Assume each X corresponds to a square one unit on each side. Hence the object in Grid 1 has perimeter 8 (2 on each of four sides). The perimeter for the larger object in Grid 2 is illustrated in the figure at the left. The length is 18.
Objects will not contain any totally enclosed holes, so the leftmost grid patterns shown below could NOT appear. The variations on the right could appear:
The digitized slides will be represented by a rectangular grid of periods, '.', indicating empty space, and the capital letter 'X', indicating part of an object. Simple examples are
XX Grid 1 .XXX Grid 2 XX .XXX .XXX ...X ..X. X...
An X in a grid square indicates that the entire grid square, including its boundaries, lies in some object. The X in the center of the grid below is adjacent to the X in any of the 8 positions around it. The grid squares for any two adjacent X's overlap on an edge or corner, so they are connected.
XXX XXX Central X and adjacent X's XXX
An object consists of the grid squares of all X's that can be linked to one another through a sequence of adjacent X's. In Grid 1, the whole grid is filled by one object. In Grid 2 there are two objects. One object contains only the lower left grid square. The remaining X's belong to the other object.
The technician will always click on an X, selecting the object containing that X. The coordinates of the click are recorded. Rows and columns are numbered starting from 1 in the upper left hand corner. The technician could select the object in Grid 1 by clicking on row 2 and column 2. The larger object in Grid 2 could be selected by clicking on row 2, column 3. The click could not be on row 4, column 3.
![](https://i-blog.csdnimg.cn/blog_migrate/2cc7750d061ca72a0525e61ea830b888.gif)
One useful statistic is the perimeter of the object. Assume each X corresponds to a square one unit on each side. Hence the object in Grid 1 has perimeter 8 (2 on each of four sides). The perimeter for the larger object in Grid 2 is illustrated in the figure at the left. The length is 18.
Objects will not contain any totally enclosed holes, so the leftmost grid patterns shown below could NOT appear. The variations on the right could appear:
Impossible Possible XXXX XXXX XXXX XXXX X..X XXXX X... X... XX.X XXXX XX.X XX.X XXXX XXXX XXXX XX.X ..... ..... ..... ..... ..X.. ..X.. ..X.. ..X.. .X.X. .XXX. .X... ..... ..X.. ..X.. ..X.. ..X.. ..... ..... ..... .....
Input
The input will contain one or more grids. Each grid is preceded by a line containing the number of rows and columns in the grid and the row and column of the mouse click. All numbers are in the range 1-20. The rows of the grid follow, starting on the next line, consisting of '.' and 'X' characters.
The end of the input is indicated by a line containing four zeros. The numbers on any one line are separated by blanks. The grid rows contain no blanks.
The end of the input is indicated by a line containing four zeros. The numbers on any one line are separated by blanks. The grid rows contain no blanks.
Output
For each grid in the input, the output contains a single line with the perimeter of the specified object.
Sample Input
2 2 2 2 XX XX 6 4 2 3 .XXX .XXX .XXX ...X ..X. X... 5 6 1 3 .XXXX. X....X ..XX.X .X...X ..XXX. 7 7 2 6 XXXXXXX XX...XX X..X..X X..X... X..X..X X.....X XXXXXXX 7 7 4 4 XXXXXXX XX...XX X..X..X X..X... X..X..X X.....X XXXXXXX 0 0 0 0
Sample Output
8 18 40 48 8
//注意,地图类型的问题得注意是否越界。 //注意,用了memset函数,一定要+上string和cstring /*此题我的做法是用广搜。一个‘X'的周围如果有X,sum+4。再来减去公共边.防 止公共边重复减。我开个val来标记这两个X之间是否已经减过公共边*/ #include <iostream> #include <cstdio> #include <cstring> #include <string> #include <queue> using namespace std; char A[28][28];//用来存地图 int sum=0; bool vis[28][28]; bool val[408][408]; int heng[]={0,0,1,-1,1,-1,-1,1}; int zong[]={1,-1,0,0,-1,1,-1,1}; int r,c; void bfs(int r1,int c1) { vis[r1][c1]=1; sum+=4; for(int i=0;i<4;i++) { int rr=r1+heng[i]; int cc=c1+zong[i]; if((rr>=1&&rr<=r)&&(cc>=1&&cc<=c)) { if(A[rr][cc]=='X') { if(!val[(rr-1)*c+cc][(r1-1)*c+c1]) { sum-=1; val[(rr-1)*c+cc][(r1-1)*c+c1]=1; } if(!vis[rr][cc]) { bfs(rr,cc); } } } } for(int i=4;i<8;i++) { int rr=r1+heng[i]; int cc=c1+zong[i]; if((rr>=1&&rr<=r)&&(cc>=1&&cc<=c)) { if(A[rr][cc]=='X') { if(!vis[rr][cc]) { bfs(rr,cc); } } } } } int main() { int rr,cc; while(scanf("%d%d%d%d",&r,&c,&rr,&cc)==4&&(r||c||rr||cc)) { sum=0; memset(vis,0,sizeof(vis)); memset(val,0,sizeof(val)); getchar(); for(int i=1;i<=r;i++) { for(int j=1;j<=c;j++) { A[i][j]=getchar(); } getchar(); }//存好地图 bfs(rr,cc); cout<<sum<<endl; } return 0; }