<%@ page language="java" import="java.util.*" pageEncoding="UTF-8" isELIgnored="false"%>
<%@ taglib uri="/struts-tags" prefix="s" %>
<%
String path = request.getContextPath();
String basePath = request.getScheme()+"://"+request.getServerName()+":"+request.getServerPort()+path+"/";
%>
<script type="text/javascript" src="<%=basePath %>JS/jquery-1.9.0.min.js"></script>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title></title>
<style type="text/css">
body {
margin: 10px;
}
</style>
<script type="text/javascript">
var canvas;
var context;
var isWhite = true;//设置是否该轮到白棋
var isWell = false;//设置该局棋盘是否赢了,如果赢了就不能再走了
var img_b = new Image();
img_b.src = "images/b.png";//白棋图片
var img_w = new Image();
img_w.src = "images/w.png";//黑棋图片
var chessData = new Array(15);//这个为棋盘的二维数组用来保存棋盘信息,初始化0为没有走过的,1为白棋走的,2为黑棋走的
for (var x = 0; x < 15; x++) {
chessData[x] = new Array(15);
for (var y = 0; y < 15; y++) {
chessData[x][y] = 0;
}
}
function drawRect() {//页面加载完毕调用函数,初始化棋盘
canvas = document.getElementById("canvas");
context = canvas.getContext("2d");
for (var i = 0; i <= 640; i += 40) {//绘制棋盘的线
context.beginPath();
context.moveTo(0, i);
context.lineTo(640, i);
context.closePath();
context.stroke();
context.beginPath();
context.moveTo(i, 0);
context.lineTo(i, 640);
context.closePath();
context.stroke();
}
}
function play(e) {//鼠标点击时发生
var x = parseInt((e.clientX - 20) / 40);//计算鼠标点击的区域,如果点击了(65,65),那么就是点击了(1,1)的位置
var y = parseInt((e.clientY - 20) / 40);
if (chessData[x][y] != 0) {//判断该位置是否被下过了
alert("你不能在这个位置下棋");
return;
}
if (isWhite) {
isWhite = false;
drawChess(1, x, y);
}
else {
isWhite = true;
drawChess(2, x, y);
}
}
function drawChess(chess, x, y) {//参数为,棋(1为白棋,2为黑棋),数组位置
if (isWell == true) {
alert("已经结束了,如果需要重新玩,请刷新");
return;
}
if (x >= 0 && x < 15 && y >= 0 && y < 15) {
if (chess == 1) {
context.drawImage(img_w, x * 40 + 20, y * 40 + 20);//绘制白棋
chessData[x][y] = 1;
}
else {
context.drawImage(img_b, x * 40 + 20, y * 40 + 20);
chessData[x][y] = 2;
}
judge(x, y, chess);
}
}
function judge(x, y, chess) {//判断该局棋盘是否赢了
var count1 = 0;
var count2 = 0;
var count3 = 0;
var count4 = 0; //左右判断
for (var i = x; i >= 0; i--) {
if (chessData[i][y] != chess) {
break;
}
count1++;
}
for (var i = x + 1; i < 15; i++) {
if (chessData[i][y] != chess) {
break;
}
count1++;
}
//上下判断
for (var i = y; i >= 0; i--) {
if (chessData[x][i] != chess) {
break;
}
count2++;
}
for (var i = y + 1; i < 15; i++) {
if (chessData[x][i] != chess) {
break;
}
count2++;
}
//左上右下判断
for (var i = x, j = y; i >= 0, j >= 0; i--, j--) {
if (chessData[i][j] != chess) {
break;
}
count3++;
}
for (var i = x + 1, j = y + 1; i < 15, j < 15; i++, j++) {
if (chessData[i][j] != chess) {
break;
}
count3++;
}
//右上左下判断
for (var i = x, j = y; i >= 0, j < 15; i--, j++) {
if (chessData[i][j] != chess) {
break;
}
count4++;
}
for (var i = x + 1, j = y - 1; i < 15, j >= 0; i++, j--) {
if (chessData[i][j] != chess) {
break;
}
count4++;
}
if (count1 >= 5 || count2 >= 5 || count3 >= 5 || count4 >= 5) {
if (chess == 1) {
alert("白棋赢了");
}
else {
alert("黑棋赢了");
}
isWell = true;//设置该局棋盘已经赢了,不可以再走了
}
}
</script>
</head>
<body οnlοad="drawRect()">
<div>
<canvas width="640" id="canvas" οnmοusedοwn="play(event)" height="640">
你的浏览器不支持HTML5 canvas ,请使用 google chrome 浏览器 打开.
</canvas>
</div>
</body>
</html>