Unity之网络编程
HttpWebRequest
UnityWebRequest
UnityWebRequest.Get(m_srcUrl);
yield return m_webRequest.SendWebRequest();
if (m_webRequest.isNetworkError)
{
this.LogErrorer(“Download Error:” + m_webRequest.error);
}
else
{
byte[] bytes = m_webRequest.downloadHandler.data;
//创建文件
FileTool.CreatFile(m_saveFilePath, bytes);
}
}