Android开发:用Drawable XML绘制带阴影效果的圆形按钮

众所周知,在Android开发里,为了优化在各种分辨率设备上的显示效果,同一份图片素材往往要提供mdpi、hdpi、xhdpi三种(以前还有ldpi),尤其是按钮类的素材,考虑到normal、pressed、focused更是需要至少3×3=9张图片。NinePatch技术虽然可以解决一部分尺寸灵活性的问题,但大部分修改和适配还是要再次制作一批图片的。

根据交互设计的需要,可以考虑用Drawable的XML绘制按钮,好处有:

  • 矢量绘制,易于缩放;
  • 字节数更少(一般而言);
  • 基于XML文本,属性值易于调整;
  • Drawable组件间可嵌套,可重用;
  • XML与项目其他源代码在一起,便于版本控制。

当然也有缺点:

  • 没有可视化的编辑器,编辑不够直观;
  • 受限于基本的图形和填充方式;
  • 美工人员很难上手。

以本站开发的习作《泡面管家》(参见这里)为例。

下图是泡面管家的计时器,中间的圆形(包含镂空阴影效果)默认是表示计时器状态的icon,在计时器运行期间会变换为停止计时的按钮:

noodlesmaster_timer

这里icon的背景是用Drawable XML绘制的。在Android中,Drawable XML并不支持阴影,参考了网上诸多例子,一般都是以额外绘制的渐变或者边框来实现阴影。这里是用叠加shape的方式来绘制的。

noodlesmaster_timer_zoom

上图中绿色方框中的标识的色块,从外到内可以划分成几个部分:

  1. Outer circle
  2. Inner shadow of outer circle
  3. Gap
  4. Outer shadow of center circle
  5. Center circle

使用<layer-list/>,从最底层开始,画对应最外部分的、最大的圆形,然后逐层的、边扩大padding边叠加圆形,圆形的填充颜色要对应到相应的色块。res/drawable/timer_center_bg.xml代码如下:

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<? xml version = "1.0" encoding = "utf-8" ?>
< layer-list xmlns:android = "http://schemas.android.com/apk/res/android" >
     <!-- outer circle -->
     < item >
         < shape android:shape = "oval" >
             < solid android:color = "#FFACB8C3" />
         </ shape >
     </ item >
 
     <!-- inner shadow of outer circle -->
     < item
         android:bottom = "2dp"
         android:left = "2dp"
         android:right = "2dp"
         android:top = "2dp" >
         < shape android:shape = "oval" >
             < solid android:color = "#FFbdcad6" />
         </ shape >
     </ item >
     < item
         android:bottom = "3dp"
         android:left = "3dp"
         android:right = "3dp"
         android:top = "3dp" >
         < shape android:shape = "oval" >
             < solid android:color = "#FFc3cfd9" />
         </ shape >
     </ item >
     < item
         android:bottom = "4dp"
         android:left = "4dp"
         android:right = "4dp"
         android:top = "4dp" >
         < shape android:shape = "oval" >
             < solid android:color = "#FFcbd6df" />
         </ shape >
     </ item >
     < item
         android:bottom = "5dp"
         android:left = "5dp"
         android:right = "5dp"
         android:top = "5dp" >
         < shape android:shape = "oval" >
             < solid android:color = "#FFd4dee5" />
         </ shape >
     </ item >
 
     <!-- gap -->
     < item
         android:bottom = "6dp"
         android:left = "6dp"
         android:right = "6dp"
         android:top = "6dp" >
         < shape android:shape = "oval" >
             < solid android:color = "#FFdae2e8" />
         </ shape >
     </ item >
 
     <!-- outer shadow of center circle -->
     < item
         android:bottom = "10dp"
         android:left = "10dp"
         android:right = "10dp"
         android:top = "10dp" >
         < shape android:shape = "oval" >
             < solid android:color = "#FFced5dc" />
         </ shape >
     </ item >
     < item
         android:bottom = "12dp"
         android:left = "12dp"
         android:right = "12dp"
         android:top = "12dp" >
         < shape android:shape = "oval" >
             < solid android:color = "#FFbcc4c9" />
         </ shape >
     </ item >
     < item
         android:bottom = "13dp"
         android:left = "13dp"
         android:right = "13dp"
         android:top = "13dp" >
         < shape android:shape = "oval" >
             < solid android:color = "#FFb4bbc0" />
         </ shape >
     </ item >
     < item
         android:bottom = "14dp"
         android:left = "14dp"
         android:right = "14dp"
         android:top = "14dp" >
         < shape android:shape = "oval" >
             < solid android:color = "#FFacb3b8" />
         </ shape >
     </ item >
 
     <!-- center circle -->
     < item
         android:bottom = "15dp"
         android:left = "15dp"
         android:right = "15dp"
         android:top = "15dp" >
         < shape android:shape = "oval" >
             < stroke android:width = "1dp" android:color = "#FFFCFCFC" />
             < gradient
                 android:angle = "270"
                 android:endColor = "#FFCFD7DD"
                 android:startColor = "#FFF0F5F9" />
         </ shape >
     </ item >
 
</ layer-list >

从以上代码中可以看出,只是简单的圆形的叠加,就可以绘制出具有立体感的按钮。

要注意上边只是按钮的背景。文章开头也讲过,Drawable XML的特征之一就是可复用。继续看res/drawable/stop_timer_btn.xml的代码:

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<? xml version = "1.0" encoding = "utf-8" ?>
< selector xmlns:android = "http://schemas.android.com/apk/res/android" >
 
     <!-- normal -->
     < item android:state_enabled = "true" android:state_focused = "false" android:state_pressed = "false" >
         < layer-list >
             < item android:drawable = "@drawable/timer_center_bg" />
             < item android:bottom = "15dp" android:left = "15dp" android:right = "15dp" android:top = "15dp" >
                 < shape android:shape = "oval" >
                     < stroke android:width = "1dp" android:color = "#FFFCFCFC" />
                     < gradient android:angle = "270" android:endColor = "#FF91c0e8" android:startColor = "#FFa7d3fa" />
                 </ shape >
             </ item >
         </ layer-list >
     </ item >
 
     <!-- pressed -->
     < item android:state_enabled = "true" android:state_pressed = "true" >
         < layer-list >
             < item android:drawable = "@drawable/timer_center_bg" />
             < item android:bottom = "15dp" android:left = "15dp" android:right = "15dp" android:top = "15dp" >
                 < shape android:shape = "oval" >
                     < stroke android:width = "2dp" android:color = "#FFf8f640" />
                     < gradient android:angle = "270" android:endColor = "#FF91c0e8" android:startColor = "#FFa7d3fa" />
                 </ shape >
             </ item >
         </ layer-list >
     </ item >
 
     <!-- selected -->
     < item android:state_enabled = "true" android:state_focused = "true" android:state_pressed = "false" >
         < layer-list >
             < item android:drawable = "@drawable/timer_center_bg" />
             < item android:bottom = "15dp" android:left = "15dp" android:right = "15dp" android:top = "15dp" >
                 < shape android:shape = "oval" >
                     < stroke android:width = "2dp" android:color = "#FFf8f640" />
                     < gradient android:angle = "270" android:endColor = "#FF91c0e8" android:startColor = "#FFa7d3fa" />
                 </ shape >
             </ item >
         </ layer-list >
     </ item >
 
     <!-- ...... -->
</ selector >

上述代码以看出,<selector/>中每个<item/>都是一个<layer-list/>,将@drawable/timer_center_bg作为背景在前景叠加圆形以区分不同状态。

最后要说明的是,决定一个按钮应该是否用Drawable XML渲染,应考虑以下几个因素:

  • App是否要支持多分辨率;
  • App是否有瘦身的需要;
  • 图案是否足够简单;
  • 图案需要自由缩放;
  • 设计开发工作流程是否容许开发人员跨界;
  • 开发人力相对于设计人力更充足。

否则,应该考虑以图片方式渲染。

 

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2 Responses to Android开发:用Drawable XML绘制带阴影效果的圆形按钮

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[原创]用DrawableXML绘制带阴影效果的圆形按钮 - 移动端开发 - 无忧网

2013 九月 10 11:54

[...] 原文发表于: http://evis.me/2013/05/android-dev-render-button-with-shadow-using-drawable-xml/ 《Android开发:… [...]

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