<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
</head>
<body>
<img src ="">
<input type="file" style="" accept="image/*">
<script src="jquery-1.js"></script>
<script>
$("input").on("change",select_img);
function select_img() {//当input file值改变时触发的事件
console.log($("input")[0].files);
var img_size = $("input")[0].files[0].size; //用来判断大小
const reader = new FileReader();//图片预览
reader.readAsDataURL($("input")[0].files[0]);
reader.onload = function(e) {
if (img_size >= 1024 * 1024 *0.1) { //意思是大于0.5m 就进行处理
console.log("图片太大");
compressImage(e.target.result);//调用自定义方法来处理图片
}
else {
const src = e.target.result;
$("img").attr("src",src) ;
}
}
}
function compressImage(bdata) {//压缩图片
console.log(bdata);
var quality = 1; //压缩图片的质量
var oldimglength = bdata.length;//压缩前的大小
var compresRadio = 0;// 压缩率
var canvas = document.createElement("canvas"); //创建画布
var ctx = canvas.getContext("2d");
var img = new Image();
img.src = bdata;
img.onload = function(){
var width = img.width;
var height = img.height;
canvas.width = 500; //这里可以自定义你的图片大小
canvas.height = 500 * (img.height / img.width);
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
var cdata = canvas.toDataURL("image/png",quality); //将图片转为Base64 之后预览要用
$("img").attr("src",cdata);
var newimglength = cdata.length;
console.log("img-blob:"+oldimglength);//压缩前大小
console.log("ctx-blob:"+newimglength) ;//压缩后大小
compresRadio = (((oldimglength-newimglength)/oldimglength*100).toFixed(2))+'%';
console.log("压缩率:"+compresRadio)
var arr = cdata.split(',');
var mime = arr[0].match(/:(.*?);/)[1];
var bstr = atob(arr[1]);
var n = bstr.length;
var u8arr = new Uint8Array(n);
while(n--){
u8arr[n] = bstr.charCodeAt(n);
}
console.log(new File([u8arr],"压缩", {type:mime}))
}
}
</script>
</body>
</html>