原文地址:http://blog.csdn.net/urmytch/article/details/52231419
Android中实现圆角图片的方式有很多种:
- 一、shape
- 二、.9图
- 三、XferMode
- 四、BitmapShader
- 五、ClipPath
其中一、二两种方法比较简单粗暴,三、四两种方法是比较常见的。
纵观目前主流的图片加载库:Picasso,Glide,Fresco,Android-Universal-Image-Loader等,它们都可以显示圆角的图片,但是除了Fresco可以指定哪几个角为圆角、哪几个角不为圆角外,其他三者都没有实现这个功能,而Fresco的侵入性比较强,布局中需使用com.facebook.drawee.view.simpledraweeview而不是简单的ImageView,同时Fresco需要在布局中每个角的圆角属性上设置false或true,这就未免有些麻烦了。
本文基于大众化图片加载库Universal-Image-Loader中的RoundedBitmapDisplayer源码进行拓展,自定义了一个FlexibleRoundedBitmapDisplayer,可以用简单快捷的代码指定图片的某几个角为圆角,某几个角不为圆角。
首先我们看一下Universal-Image-Loader中的RoundedBitmapDisplayer源代码:
public class RoundedBitmapDisplayer implements BitmapDisplayer {
protected final int cornerRadius;
protected final int margin;
public RoundedBitmapDisplayer(int cornerRadiusPixels) {
this(cornerRadiusPixels, 0);
}
public RoundedBitmapDisplayer(int cornerRadiusPixels, int marginPixels) {
this.cornerRadius = cornerRadiusPixels;
this.margin = marginPixels;
}
public void display(Bitmap bitmap, ImageAware imageAware, LoadedFrom loadedFrom) {
if(!(imageAware instanceof ImageViewAware)) {
throw new IllegalArgumentException("ImageAware should wrap ImageView. ImageViewAware is expected.");
} else {
imageAware.setImageDrawable(new RoundedBitmapDisplayer.RoundedDrawable(bitmap, this.cornerRadius, this.margin));
}
}
public static class RoundedDrawable extends Drawable {
protected final float cornerRadius;
protected final int margin;
protected final RectF mRect = new RectF();
protected final RectF mBitmapRect;
protected final BitmapShader bitmapShader;
protected final Paint paint;
public RoundedDrawable(Bitmap bitmap, int cornerRadius, int margin) {
this.cornerRadius = (float)cornerRadius;
this.margin = margin;
this.bitmapShader = new BitmapShader(bitmap, TileMode.CLAMP, TileMode.CLAMP);
this.mBitmapRect = new RectF((float)margin, (float)margin, (float)(bitmap.getWidth() - margin), (float)(bitmap.getHeight() - margin));
this.paint = new Paint();
this.paint.setAntiAlias(true);
this.paint.setShader(this.bitmapShader);
this.paint.setFilterBitmap(true);
this.paint.setDither(true);
}
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
this.mRect.set((float)this.margin, (float)this.margin, (float)(bounds.width() - this.margin), (float)(bounds.height() - this.margin));
Matrix shaderMatrix = new Matrix();
shaderMatrix.setRectToRect(this.mBitmapRect, this.mRect, ScaleToFit.FILL);
this.bitmapShader.setLocalMatrix(shaderMatrix);
}
public void draw(Canvas canvas) {
canvas.drawRoundRect(this.mRect, this.cornerRadius, this.cornerRadius, this.paint);
}
public int getOpacity() {
return -3;
}
public void setAlpha(int alpha) {
this.paint.setAlpha(alpha);
}
public void setColorFilter(ColorFilter cf) {
this.paint.setColorFilter(cf);
}
}
}
可以看出Universal-Image-Loader显示圆角图片的方法属于上述第四种方法——BitmapShader,Shader被称之为着色器、渲染器,而BitmapShader产生的是一个图像,有点类似Photoshop中的图像渐变填充,它的作用就是通过Paint对画布进行指定Bitmap的填充,这里的填充模式是TileMode.CLAMP(拉伸模式,拉伸图片最后一像素点,一般指定图片合适大小时不会拉伸),也就是使用BitmapShader来进行图形填充。通俗些说就是用一张图片创建了一支具有图像填充功能的画笔,然后使用这个画笔画出一个形状,图片就在画出的地方显示。Universal-Image-Loader这里用drawRoundRect()方法画出了一个圆角矩形,故图像显示成了圆角矩形。
用过Photoshop的童鞋应该比较好理解,这就类似你给一个图层加了一个白蒙板,然后用不透明度100%的黑色画笔去在蒙板上绘制,画笔所过之处你原来的图层就会显现出来,就是这个意思。
那RoundedBitmapDisplayer画圆角图片的原理分析完了,说一下实现指定某几个角为圆角的思路:
思路就是先画一个圆角矩形把这个图片变成圆角,然后你想让那个角不是圆角,就把对应角位置那部分的原图画出来即可,画一个矩形就可以把原来的角显示出来,用的方法是drawRect()。
下面就是FlexibleRoundedBitmapDisplayer的完整代码:
/**
* Universal-Image-Loader中RoundedBitmapDisplayer的增强版,可以自定义图片4个角中的指定角为圆角<br>
*/
public class FlexibleRoundedBitmapDisplayer implements BitmapDisplayer {
protected int cornerRadius;
protected int corners;
public static final int CORNER_TOP_LEFT = 1;
public static final int CORNER_TOP_RIGHT = 1 << 1;
public static final int CORNER_BOTTOM_LEFT = 1 << 2;
public static final int CORNER_BOTTOM_RIGHT = 1 << 3;
public static final int CORNER_ALL = CORNER_TOP_LEFT | CORNER_TOP_RIGHT | CORNER_BOTTOM_LEFT | CORNER_BOTTOM_RIGHT;
/**
* 构造方法说明:设定圆角像素大小,所有角都为圆角
* @param cornerRadiusPixels 圆角像素大小
*/
public FlexibleRoundedBitmapDisplayer(int cornerRadiusPixels){
this.cornerRadius = cornerRadiusPixels;
this.corners = CORNER_ALL;
}
/**
* 构造方法说明:设定圆角像素大小,指定角为圆角
* @param cornerRadiusPixels 圆角像素大小
* @param corners 自定义圆角<br>
* CORNER_NONE 无圆角<br>
* CORNER_ALL 全为圆角<br>
* CORNER_TOP_LEFT | CORNER_TOP_RIGHT | CORNER_BOTTOM_LEFT | CORNER_BOTTOM_RIGHT 指定圆角(选其中若干组合 ) <br>
*/
public FlexibleRoundedBitmapDisplayer(int cornerRadiusPixels, int corners){
this.cornerRadius = cornerRadiusPixels;
this.corners = corners;
}
@Override
public void display(Bitmap bitmap, ImageAware imageAware, LoadedFrom loadedFrom) {
if (!(imageAware instanceof ImageViewAware)) {
throw new IllegalArgumentException("ImageAware should wrap ImageView. ImageViewAware is expected.");
}
imageAware.setImageDrawable(new FlexibleRoundedDrawable(bitmap,cornerRadius,corners));
}
public static class FlexibleRoundedDrawable extends Drawable {
protected final float cornerRadius;
protected final RectF mRect = new RectF(), mBitmapRect;
protected final BitmapShader bitmapShader;
protected final Paint paint;
private int corners;
public FlexibleRoundedDrawable(Bitmap bitmap, int cornerRadius, int corners) {
this.cornerRadius = cornerRadius;
this.corners = corners;
bitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mBitmapRect = new RectF(0, 0, bitmap.getWidth(), bitmap.getHeight());
paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(bitmapShader);
}
@Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mRect.set(0, 0, bounds.width(), bounds.height());
Matrix shaderMatrix = new Matrix();
shaderMatrix.setRectToRect(mBitmapRect, mRect, Matrix.ScaleToFit.FILL);
bitmapShader.setLocalMatrix(shaderMatrix);
}
@Override
public void draw(Canvas canvas) {
//先画一个圆角矩形将图片显示为圆角
canvas.drawRoundRect(mRect, cornerRadius, cornerRadius, paint);
int notRoundedCorners = corners ^ CORNER_ALL;
//哪个角不是圆角我再把你用矩形画出来
if ((notRoundedCorners & CORNER_TOP_LEFT) != 0) {
canvas.drawRect(0, 0, cornerRadius, cornerRadius, paint);
}
if ((notRoundedCorners & CORNER_TOP_RIGHT) != 0) {
canvas.drawRect(mRect.right - cornerRadius, 0, mRect.right, cornerRadius, paint);
}
if ((notRoundedCorners & CORNER_BOTTOM_LEFT) != 0) {
canvas.drawRect(0, mRect.bottom - cornerRadius, cornerRadius, mRect.bottom, paint);
}
if ((notRoundedCorners & CORNER_BOTTOM_RIGHT) != 0) {
canvas.drawRect(mRect.right - cornerRadius, mRect.bottom - cornerRadius, mRect.right, mRect.bottom, paint);
}
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
@Override
public void setAlpha(int alpha) {
paint.setAlpha(alpha);
}
@Override
public void setColorFilter(ColorFilter cf) {
paint.setColorFilter(cf);
}
}
}
然后就可以这样使用Universal-Image-Loader了:
/*
* 设置图片---自定义图片4个角中的指定角为圆角
* @param url 图片的url
* @param cornerRadius 圆角像素大小
* @param corners 自定义圆角:<br>
* 以下参数为FlexibleRoundedBitmapDisplayer中静态变量:<br>
* CORNER_NONE 无圆角<br>
* CORNER_ALL 全为圆角<br>
* CORNER_TOP_LEFT | CORNER_TOP_RIGHT | CORNER_BOTTOM_LEFT | CORNER_BOTTOM_RIGHT 指定圆角(选其中若干组合 ) <br>
* @param image url为空时加载该图片
* @param imageView 要设置图片的ImageView
*/
public void setRoundedImage(String url, int cornerRadius, int corners, int image, ImageView imageView) {
ImageLoader imageLoader = ImageLoader.getInstance();
DisplayImageOptions options = new DisplayImageOptions.Builder()
.showImageOnLoading(image).showStubImage(image)
.showImageForEmptyUri(image)//url为空时显示的图片
.showImageOnFail(image)//加载失败显示的图片
.cacheInMemory()//内存缓存
.cacheOnDisc()//磁盘缓存
.displayer(new FlexibleRoundedBitmapDisplayer(cornerRadius,corners)) // 自定义增强型BitmapDisplayer
.build();
imageLoader.displayImage(url, imageView, options);
}
来个示例:
看看效果: