Blinn–Phong Shading Model

参考:

http://www.cnblogs.com/bruce81/p/3175721.html


Also called Blinn–Phong reflection model or modified Phong reflection model.  Trade visual precision for computing efficiency.

Default shading model used in OpenGL.

image  image

Differences (ref: wikipedia)

The halfway angle is smaller than the angle we want in Phong's model, but considering that Phong is using, we can set an exponent so that is closer to the former expression.

The size of the specular highlights can be matched in this way very closely to a corresponding Phong reflection, but they will always retain a subtly different shape.

image

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值