在ios4.0及以后鼓励使用animateWithDuration方法来实现动画效果。当然,以往的begin/commit的方法依然使用,下面详细解释一下animateWithDuration的使用方法。
函数原型:
+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations + (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion + (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion
其中,
- duration为动画持续的时间。
- animations为动画效果的代码块。
下面是可以设置动画效果的属性:
- frame
- bounds
- center
- transform
- alpha
- backgroundColor
- contentStretch
例如一个视图淡出屏幕,另外一个视图出现的代码:
[UIView animateWithDuration:1.0 animations:^{ firstView.alpha = 0.0; secondView.alpha = 1.0; }];
- completion为动画执行完毕以后执行的代码块
- options为动画执行的选项。可以参考这里
- delay为动画开始执行前等待的时间
如何实现连续的动画?
可以在completion代码块中添加动画。
下面是实例代码:
[UIView animateWithDuration:2.0 animations:^{ oldImageView.alpha = 0.0; newImageView.alpha = 1.0; //imageView.center = CGPointMake(500.0, 512.0); } completion:^(BOOL finished){ [UIView animateWithDuration:4.0 animations:^{ newImageView.center = CGPointMake(500.0, 512.0); }]; }];