日志2025.2.6
肠胃炎终于好啦!!!!!!!!!!!!!!!!!
1.新增了过渡状态
using UnityEngine;
public class RecoveryState_Melee : EnermyState
{
private Enermy_Melee enermy;
public RecoveryState_Melee(Enermy enermyBase, EnermyStateMachine stateMachine, string animBoolName) : base(enermyBase, stateMachine, animBoolName)
{
enermy = (Enermy_Melee)enermyBase;
}
public override void Enter()
{
base.Enter();
enermy.agent.isStopped = true;
}
public override void Exit()
{
base.Exit();
}
public override void Update()
{
base.Update();
enermy.TurnToTarget(enermy.playerTransform.position);
}
}