在DirectDraw的非独占模式中,主表面即为当前屏幕。你可以直接Lock住主表面,从而取得主表面图象数据。但如果你要对大量的数据进行直接的操作,最好还是先在系统内存中建一个和主表面一样大小的后台表面。用BltFast把主表面复制一份到后台表面,然后锁住后台表面,再进行操作,这是因为CPU对显存的操作是什分慢的。
1、初始化DirectDraw
你可以响应WM_CREATE消息,并在OnCreate中初始化DirectDraw
void CMainFrame::InitDirectX()
{
//创建DirectDraw
if (FAILED( DirectDrawCreate(NULL,&ddraw1,NULL)))
{
TRACE(/"Couldn/'t create DirectDraw object.//n/");
}
if (FAILED( ddraw1->QueryInterface(IID_IDirectDraw2,(LPVOID *)&ddraw2)))
{
TRACE(/"Couldn/'t query the interface.//n/");
}
if (ddraw2)
{
ddraw2->SetCooperativeLevel(GetSafeHwnd(),DDSCL_NORMAL);
}
if (ddraw1)
{
ddraw1->Release();
ddraw1=NULL;
}
//创建主表面
HRESULT r;
DDSURFACEDESC desc;
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS;
desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
r=ddraw2->CreateSurface(&desc, &primsurf, 0);
if(r!=DD_OK)
{
AfxMessageBox(/"Create DirectX Surface failed//n /");
PostMessage(WM_CLOSE);
}
r=ddraw2->CreateClipper(0, &clipper, 0);
if(r!=DD_OK)
{
AfxMessageBox(/"CreateClipper() fialed//n /");
PostMessage(WM_CLOSE);
}
r=clipper->SetHWnd(0,GetSafeHwnd());
if(r!=DD_OK)
{
AfxMessageBox(/"SetHWnd() failed//n /");
PostMessage(WM_CLOSE);
}
r=primsurf->SetClipper(clipper);
if(r!=DD_OK)
{
AfxMessageBox(/"SetClipper() fialed//n /");
PostMessage(WM_CLOSE);
}
//创建后台表面
ZeroMemory(&desc,sizeof(desc));
desc.dwSize=sizeof(desc);
desc.dwFlags=DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS;
desc.dwWidth=::GetSystemMetrics(SM_CXSCREEN);
desc.dwHeight=::GetSystemMetrics(SM_CYSCREEN);
desc.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN;
r=ddraw2->CreateSurface(&desc,&backsurf,0);
//收集图象参数
DDSURFACEDESC ddsd;
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize=sizeof(ddsd);
backsurf->GetSurfaceDesc(&ddsd);
BitCount = ddsd.ddpfPixelFormat.dwRGBBitCount;
lPitch = ddsd.lPitch;
dwWidth = ddsd.dwWidth;
dwHeight = ddsd.dwHeight;
dwRBitMask = ddsd.ddpfPixelFormat.dwRBitMask;
dwGBitMask = ddsd.ddpfPixelFormat.dwGBitMask;
dwBBitMask = ddsd.ddpfPixelFormat.dwBBitMask;
//确定16Bit色时的修正(16Bit色时有两种显示格式565和555)
RMove = 8;//这里先假定为565格式
GMove = 3;
BMove = 3;
if(BitCount==16)
{
if(dwGBitMask==992)
{
//555格式
RMove = 7;
GMove = 2;
}
if(dwGBitMask==1984)
//555格式
BMove = 2;
}
}
2、得到图象数据的起始位置指针
DDSURFACEDESC ddsd;
ZeroMemory(&ddsd,sizeof(ddsd));
ddsd.dwSize=sizeof(ddsd);
if FAILED(backsurf->Lock(NULL, &ddsd, DDLOCK_WAIT , NULL))
TRACE(/"backsurf->lock failed//n/"); // ddsd.lpSurface即为图象数据的指针
3、图象数据的转换
DirectX是不支持图象格式转换的,如果你想得到的是24Bit的图象,而现在的显示模式为16Bit色,你就要自己动手了(看过下面的代码后你可能会发现,经转换后图象是倒置的,这是我为了方便对数进行压缩而进行的,你可以改变其for循环语句把图象换过来)。
void CMainFrame:: Conversion()
{
int x,y;
DDSURFACEDESC ddsd;
ZeroMemory(&ddsd,sizeof(ddsd));
ddsd.dwSize=sizeof(ddsd);
if FAILED(backsurf->Lock(NULL, &ddsd, DDLOCK_WAIT , NULL))
TRACE(/"backsurf->lock failed//n/");
BYTE *scr=new BYTE[3*ddsd.dwHeight*ddsd.dwWidth];
BYTE *scrt=scr;
//Surface to RGB switch(BitCount)
{
case 8:
{
//TRACE(/"8 Bit//n/");
BYTE *tem=(BYTE *)ddsd.lpSurface;
PALETTEENTRY entry[256];
HDC hScrDC=CreateDC(/"DISPLAY/", NULL, NULL, NULL);
::GetSystemPaletteEntries(hScrDC,0,256, entry);
for(y=(int)dwHeight-1;y>=0;y--)
{
for(x=0;x<(int)dwWidth;x++)
{
*scrt++=entry[tem[x+lPitch*y]].peRed;
*scrt++=entry[tem[x+lPitch*y]].peGreen;
*scrt++=entry[tem[x+lPitch*y]].peBlue;
}
}
break;
}
case 16:
{
//TRACE(/"16 Bit//n/");
WORD *tem=(WORD *)ddsd.lpSurface;
WORD color;
for(y=(int)dwHeight-1;y>=0;y--)
{
for(x=0;x<(int)lPitch/2;x++)
{
color=tem[x+lPitch/2*y];
*scrt++=(BYTE)((color&dwRBitMask)>>RMove);
*scrt++=(BYTE)((color&dwGBitMask)>>GMove);
*scrt++=(BYTE)(((color&dwBBitMask))<< BMove);
}
}
break;
}
case 24:
{
//TRACE(/"24 Bit//n/");
BYTE *tem=(BYTE *)ddsd.lpSurface;
for(y=(int)dwHeight-1;y>=0;y--)
{
for(x=0;x<(int)dwWidth*3;x+=3)
{
*scrt++=tem[x+2+y*lPitch];
*scrt++=tem[x+1+y*lPitch];
*scrt++=tem[x+y*lPitch];
}
}
break;
}
case 32:
{
AfxMessageBox(/"目前还不支持32Bit色//n请调整为24Bit色或16Bit色/");
backsurf->Unlock(NULL);
delete scr; PostMessage(WM_CLOSE);
break;
}
}
backsurf->Unlock(NULL);
//在里进行你的数据处理 delete scr;
//数据处理完毕释放内存
}
(转)用DirectDraw实现屏幕截图 [ 2004-05-03 ] 陈伟凡 出处:GameDev 目 录
最新推荐文章于 2019-12-20 23:37:12 发布