android中的很多游戏的游戏都使用了重力感应的技术,就研究了一下重力感应
以屏幕的左下方为原点,箭头指向的方向为正。从-10到10,以浮点数为等级单位,想象以下情形:
手机屏幕向上(z轴朝天)水平放置的时侯,(x,y,z)的值分别为(0,0,10);
手机屏幕向下(z轴朝地)水平放置的时侯,(x,y,z)的值分别为(0,0,-10);
手机屏幕向左侧放(x轴朝天)的时候,(x,y,z)的值分别为(10,0,0);
手机竖直(y轴朝天)向上的时候,(x,y,z)的值分别为(0,10,0);
其他的如此类推,规律就是:朝天的就是正数,朝地的就是负数。
利用x,y,z三个值求三角函数,就可以精确检测手机的运动状态了。
代码实例:
AndroidManifest.xml
<uses-permission android:name="android.hardware.sensor.accelerometer"/>
代码很简单,直接看源码,最后提供了源码下载
Java Code:
- package com.learn.sunboy;
- import android.app.Activity;
- import android.hardware.Sensor;
- import android.hardware.SensorEvent;
- import android.hardware.SensorEventListener;
- import android.hardware.SensorManager;
- import android.os.Bundle;
- import android.view.MotionEvent;
- import android.widget.Toast;
- public class TestSensor extends Activity{
- private SensorManager mSensorManager = null;
- private Sensor mSensor = null;
- private float x, y, z;
- @Override
- protected void onCreate(Bundle savedInstanceState){
- super.onCreate(savedInstanceState);
- mSensorManager = (SensorManager)this.getSystemService(SENSOR_SERVICE);
- mSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
- }
- SensorEventListener lsn = new SensorEventListener() {
- @Override
- public void onSensorChanged(SensorEvent event) {
- x = event.values[SensorManager.DATA_X];
- y = event.values[SensorManager.DATA_Y];
- z = event.values[SensorManager.DATA_Z];
- }
- @Override
- public void onAccuracyChanged(Sensor sensor, int accuracy) {
- // TODO Auto-generated method stub
- }
- };
- @Override
- public boolean onTouchEvent(MotionEvent event){
- if(event.getAction() == MotionEvent.ACTION_DOWN){
- mSensorManager.registerListener(lsn, mSensor, SensorManager.SENSOR_DELAY_GAME);
- String str = "x=" + x + "; y=" + y + "; z=" + z;
- Toast.makeText(getApplicationContext(), str, Toast.LENGTH_LONG).show();
- }
- return super.onTouchEvent(event);
- }
- @Override
- public void onResume(){
- mSensorManager.registerListener(lsn, mSensor, SensorManager.SENSOR_DELAY_GAME);
- super.onResume();
- }
- @Override
- public void onPause(){
- mSensorManager.unregisterListener(lsn);
- super.onPause();
- }
- }
package com.learn.sunboy; import android.app.Activity; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.os.Bundle; import android.view.MotionEvent; import android.widget.Toast; public class TestSensor extends Activity{ private SensorManager mSensorManager = null; private Sensor mSensor = null; private float x, y, z; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); mSensorManager = (SensorManager)this.getSystemService(SENSOR_SERVICE); mSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); } SensorEventListener lsn = new SensorEventListener() { @Override public void onSensorChanged(SensorEvent event) { x = event.values[SensorManager.DATA_X]; y = event.values[SensorManager.DATA_Y]; z = event.values[SensorManager.DATA_Z]; } @Override public void onAccuracyChanged(Sensor sensor, int accuracy) { // TODO Auto-generated method stub } }; @Override public boolean onTouchEvent(MotionEvent event){ if(event.getAction() == MotionEvent.ACTION_DOWN){ mSensorManager.registerListener(lsn, mSensor, SensorManager.SENSOR_DELAY_GAME); String str = "x=" + x + "; y=" + y + "; z=" + z; Toast.makeText(getApplicationContext(), str, Toast.LENGTH_LONG).show(); } return super.onTouchEvent(event); } @Override public void onResume(){ mSensorManager.registerListener(lsn, mSensor, SensorManager.SENSOR_DELAY_GAME); super.onResume(); } @Override public void onPause(){ mSensorManager.unregisterListener(lsn); super.onPause(); } }
运行效果:
注明:这是在模拟器上截图(SDK V1.5), 由于模拟器无法感应重力,请大家在物理机上测试