Codeforces 660F Bear and Bowling 4 斜率优化 (看题解)

Bear and Bowling 4

这也能斜率优化。。。 

max[ i ] = a[ i ] - a[ j ] - j * (sum[ i ] - sum[ j ])然后就能斜率优化啦, 我咋没想到, 我好菜啊。

斜率优化最重要的是转换成前缀形式, 我TM又忘了。

#include<bits/stdc++.h>
#define LL long long
#define fi first
#define se second
#define mk make_pair
#define PLL pair<LL, LL>
#define PLI pair<LL, int>
#define PII pair<int, int>
#define SZ(x) ((int)x.size())
#define ull unsigned long long

using namespace std;

const int N = 2e5 + 7;
const int inf = 0x3f3f3f3f;
const LL INF = 0x3f3f3f3f3f3f3f3f;
const int mod = 1e9 + 7;
const double eps = 1e-6;
const double PI = acos(-1);

int n, que[N], be = 1, ed = 0;
LL val[N], a[N], sum[N], ans;

long double calc(int k, int j) {
    return ((a[j] - (long double)j * sum[j]) - (a[k] - (long double)k * sum[k])) / (j - k);
}

int main() {
    scanf("%d", &n);
    for(int i = 1; i <= n; i++) {
        scanf("%lld", &val[i]);
        a[i] = a[i - 1] + i * val[i];
        sum[i] = sum[i - 1] + val[i];
        ans = max(ans, a[i]);
    }
    que[++ed] = 1;
    for(int i = 2; i <= n; i++) {
        int low = be, high = ed - 1, p = -1;
        while(low <= high) {
            int mid = low + high >> 1;
            if(calc(que[mid], que[mid + 1]) < -sum[i]) p = mid, low = mid + 1;
            else high = mid - 1;
        }
        int j = (p == -1) ? que[be] : que[p + 1];
        ans = max(ans, a[i] -a[j] - j * (sum[i] - sum[j]));
        while(ed > be && calc(que[ed-1], que[ed]) > calc(que[ed], i)) ed--;
        que[++ed] = i;
    }
    printf("%lld\n", ans);
    return 0;
}

/*
*/

 

转载于:https://www.cnblogs.com/CJLHY/p/10541844.html

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