Flex与Dotnet 之 Socket

继一篇的Flex与Dotnet 之 WebService这一篇主要是写一个例子基于socket的Flex与Dotnet通讯。
很简单,两段代码。
C#代码Socket服务器
 

None.gif using  System;
None.gif
using  System.IO;
None.gif
using  System.Net;
None.gif
using  System.Net.Sockets;
None.gif
using  System.Text;
None.gif
None.gif
namespace  MyTcpListener
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif    
class MyTcpListener
ExpandedSubBlockStart.gifContractedSubBlock.gif    
dot.gif{
InBlock.gif        
public static void Main()
ExpandedSubBlockStart.gifContractedSubBlock.gif        
dot.gif{
InBlock.gif            TcpListener server 
= null;
InBlock.gif            
try
ExpandedSubBlockStart.gifContractedSubBlock.gif            
dot.gif{
InBlock.gif                Int32 port 
= 13000;
InBlock.gif                IPAddress localAddr 
= IPAddress.Parse("127.0.0.1");
InBlock.gif
InBlock.gif                server 
= new TcpListener(localAddr, port);
InBlock.gif                server.Start();
InBlock.gif
InBlock.gif                Byte[] bytes 
= new Byte[256];
InBlock.gif                String data 
= null;
InBlock.gif
InBlock.gif                
while (true)
ExpandedSubBlockStart.gifContractedSubBlock.gif                
dot.gif{
InBlock.gif                    Console.Write(
"等待连接");
InBlock.gif
InBlock.gif                    TcpClient client 
= server.AcceptTcpClient();
InBlock.gif                    Console.WriteLine(
"连接中");
InBlock.gif
InBlock.gif                    data 
= null;
InBlock.gif
InBlock.gif                    NetworkStream stream 
= client.GetStream();
InBlock.gif
InBlock.gif                    
int i;
InBlock.gif
InBlock.gif                    
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
ExpandedSubBlockStart.gifContractedSubBlock.gif                    
dot.gif{
InBlock.gif                        data 
= System.Text.Encoding.GetEncoding("gb2312").GetString(bytes, 0, i);
InBlock.gif                        Console.WriteLine(
"收: {0}", data);
InBlock.gif
InBlock.gif                        data 
= data.ToUpper();
InBlock.gif                        
byte[] msg = System.Text.Encoding.GetEncoding("gb2312").GetBytes(data);
InBlock.gif                        stream.Write(msg, 
0, msg.Length);
InBlock.gif                        Console.WriteLine(
"发: {0}", data);
ExpandedSubBlockEnd.gif                    }

InBlock.gif                    client.Close();
ExpandedSubBlockEnd.gif                }

ExpandedSubBlockEnd.gif            }

InBlock.gif            
catch (SocketException e)
ExpandedSubBlockStart.gifContractedSubBlock.gif            
dot.gif{
InBlock.gif                Console.WriteLine(
"异常: {0}", e);
ExpandedSubBlockEnd.gif            }

InBlock.gif            
finally
ExpandedSubBlockStart.gifContractedSubBlock.gif            
dot.gif{
InBlock.gif                server.Stop();
ExpandedSubBlockEnd.gif            }

InBlock.gif            Console.WriteLine(
"回车继续");
InBlock.gif            Console.Read();
ExpandedSubBlockEnd.gif        }

ExpandedSubBlockEnd.gif    }

InBlock.gif
ExpandedBlockEnd.gif}

None.gif

Flex代码客户端
 
None.gif <? xml version="1.0" encoding="utf-8" ?>
None.gif
< mx:Application  xmlns:mx ="http://www.adobe.com/2006/mxml"  layout ="absolute" >
None.gif    
< mx:Script >
None.gif        
<! [CDATA[
None.gif            import SocketTest.CustomSocket;
None.gif            private var socket:Socket;
None.gif             private function StartTest():void
None.gif            {
None.gif                socket = new Socket("127.0.0.1",13000);
None.gif                socket.addEventListener(Event.CONNECT, connectHandler);
None.gif                socket.addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler);
None.gif            }
None.gif            private function CloseTest():void
None.gif            {    
None.gif                if(socket!=null && socket.connected)
None.gif                {
None.gif                    trace("socket.connected:"+socket.connected);
None.gif                    socket.close();
None.gif                    trace("socket.connected:"+socket.connected);
None.gif                }
None.gif            }
None.gif            private function connectHandler(event:Event):void 
None.gif            {
None.gif                trace("connectHandler: " + event);
None.gif                socket.writeMultiByte(SendStr.text,"GB2312");
None.gif                socket.flush();
None.gif            }
None.gif            private function socketDataHandler(event:ProgressEvent):void 
None.gif            {
None.gif                trace("socketDataHandler: " + event);
None.gif                var str:String=socket.readMultiByte(socket.bytesAvailable,"GB2312");
None.gif                ReceiveStr.text = str;
None.gif            }
None.gif        ]]
>
None.gif    
</ mx:Script >
None.gif
None.gif        
< mx:Text  text ="发送"  y ="11"  x ="18"  fontWeight ="bold"  color ="#ffffff" />
None.gif        
< mx:TextArea  id ="ReceiveStr"  x ="53"  y ="68" />
None.gif        
< mx:Text  text ="接收"  y ="69"  x ="18"  fontWeight ="bold"  color ="#ffffff" />
None.gif        
< mx:TextArea  id ="SendStr"  y ="10"  x ="53" />
None.gif        
< mx:Button  label ="Close"  click ="CloseTest()"  x ="126"  y ="120" />
None.gif        
< mx:Button  label ="Start"  click ="StartTest()"  x ="53"  y ="120" />
None.gif
</ mx:Application >
None.gif
很简单,但是做为Flex与Dotnet交互还是很常用的。

转载于:https://www.cnblogs.com/DavidFan/archive/2007/07/05/805629.html

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