Android子线程真的不能更新UI么

Android单线程模型是这样描述的:


Android UI操作并不是线程安全的,并且这些操作必须在UI线程执行


如果在其它线程访问UI线程,Android提供了以下的方式:


Activity.runOnUiThread(Runnable)

View.post(Runnable)

View.postDelayed(Runnable, long)

Handler


为什么呢?在子线程中就不能操作UI么?


当一个程序第一次启动的时候,Android会同时启动一个对应的主线程,这个主线程就是UI线程,也就是ActivityThread。UI线程主要负责处理与UI相关的事件,如用户的按键点击、用户触摸屏幕以及屏幕绘图等。系统不会为每个组件单独创建一个线程,在同一个进程里的UI组件都会在UI线程里实例化,系统对每一个组件的调用都从UI线程分发出去。所以,响应系统回调的方法永远都是在UI线程里运行,如响应用户动作的onKeyDown()的回调。


那为什么选择一个主线程干这些活呢?换个说法,Android为什么使用单线程模型,它有什么好处?


先让我们看下单线程化的事件队列模型是怎么定义的:


采用一个专门的线程从队列中抽取事件,并把他们转发给应用程序定义的事件处理器


这看起来就是Android的消息队列、Looper和Handler嘛。类似知识请参考:深入理解Message, MessageQueue, Handler和Looper(http://www.cnblogs.com/lao-liang/p/5073257.html)


其实现代GUI框架就是使用了类似这样的模型:模型创建一个专门的线程,事件派发线程来处理GUI事件。单线程化也不单单存在Android中,Qt、XWindows等都是单线程化。当然,也有人试图用多线程的GUI,最终由于竞争条件和死锁导致的稳定性问题等,又回到单线程化的事件队列模型老路上来。单线程化的GUI框架通过限制来达到线程安全:所有GUI中的对象,包括可视组件和数据模型,都只能被事件线程访问。


这就解释了Android为什么使用单线程模型。


那Android的UI操作并不是线程安全的又是怎么回事?


Android实现View更新有两组方法,分别是invalidate和postInvalidate。前者在UI线程中使用,后者在非UI线程中使用。换句话说,Android的UI操作不是线程安全可以表述为invalidate在子线程中调用会导致线程不安全。作一个假设,现在我用invalidate在子线程中刷新界面,同时UI线程也在用invalidate刷新界面,这样会不会导致界面的刷新不能同步?既然刷新不同步,那么invalidate就不能在子线程中使用。这就是invalidate不能在子线程中使用的原因。


postInvalidate可以在子线程中使用,它是怎么做到的?


看看源码是怎么实现的:


public void postInvalidate() {

    postInvalidateDelayed(0);

}

 

public void postInvalidateDelayed(long delayMilliseconds) {

    // We try only with the AttachInfo because there's no point in invalidating

    // if we are not attached to our window

    if (mAttachInfo != null) {

        Message msg = Message.obtain();

        msg.what = AttachInfo.INVALIDATE_MSG;

        msg.obj = this;

        mAttachInfo.mHandler.sendMessageDelayed(msg, delayMilliseconds);

    }

}


说到底还是通过Handler的sendMessageDelayed啊,还是逃不过消息队列,最终还是交给UI线程处理。所以View的更新只能由UI线程处理。


如果我非要在子线程中更新UI,那会出现什么情况呢?


android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.


抛了一个CalledFromWrongThreadException异常。


相信很多人遇到这个异常后,就会通过前面的四种方式中的其中一种解决:


Activity.runOnUiThread(Runnable)

View.post(Runnable)

View.postDelayed(Runnable, long)

Handler


说到底还没触发到根本,为什么会出现这个异常呢?这个异常在哪里抛出来的呢?


void checkThread() {

    if (mThread != Thread.currentThread()) {

        throw new CalledFromWrongThreadException(

                "Only the original thread that created a view hierarchy can touch its views.");

    }

}


该代码出自 framework/base/core/java/android/view/ViewRootImpl.java


再看下ViewRootImpl的构造函数,mThread就是在这初始化的:


public ViewRootImpl(Context context, Display display) {

    mContext = context;

    mWindowSession = WindowManagerGlobal.getWindowSession();

    mDisplay = display;

    mBasePackageName = context.getBasePackageName();

 

    mDisplayAdjustments = display.getDisplayAdjustments();

 

    mThread = Thread.currentThread();

    ......

}


再研究一下这个CalledFromWrongThreadException异常的堆栈,会发现最后到了invalidateChild和invalidateChildInParent方法中:


@Override

public void invalidateChild(View child, Rect dirty) {

    invalidateChildInParent(null, dirty);

}

 

@Override

public ViewParent invalidateChildInParent(int[] location, Rect dirty) {

    checkThread();

    ......

}


最终通过checkThread形成了这个异常。说到底,非UI线程是可以刷新UI的呀,前提是它要拥有自己的ViewRoot。如果想直接创建ViewRoot实例,你会发现找不到这个类。那怎么做呢?通过WindowManager。


class NonUiThread extends Thread{

      @Override

      public void run() {

         Looper.prepare();

         TextView tx = new TextView(MainActivity.this);

         tx.setText("non-UiThread update textview");

 

         WindowManager windowManager = MainActivity.this.getWindowManager();

         WindowManager.LayoutParams params = new WindowManager.LayoutParams(

             200, 200, 200, 200, WindowManager.LayoutParams.FIRST_SUB_WINDOW,

                 WindowManager.LayoutParams.TYPE_TOAST,PixelFormat.OPAQUE);

         windowManager.addView(tx, params);

         Looper.loop();

     }

}


就是通过windowManager.addView创建了ViewRoot,WindowManagerImpl.java中的addView方法:


@Override

public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {

    applyDefaultToken(params);

    mGlobal.addView(view, params, mDisplay, mParentWindow);

}


private final WindowManagerGlobal mGlobal = WindowManagerGlobal.getInstance();


mGlobal是一个WindowManagerGlobal实例,代码在 frameworks/base/core/java/android/view/WindowManagerGlobal.java中,具体实现如下:


public void addView(View view, ViewGroup.LayoutParams params,

            Display display, Window parentWindow) {

        if (view == null) {

            throw new IllegalArgumentException("view must not be null");

        }

        if (display == null) {

            throw new IllegalArgumentException("display must not be null");

        }

        if (!(params instanceof WindowManager.LayoutParams)) {

            throw new IllegalArgumentException("Params must be WindowManager.LayoutParams");

        }

 

        final WindowManager.LayoutParams wparams = (WindowManager.LayoutParams) params;

        if (parentWindow != null) {

            parentWindow.adjustLayoutParamsForSubWindow(wparams);

        } else {

            // If there's no parent, then hardware acceleration for this view is

            // set from the application's hardware acceleration setting.

            final Context context = view.getContext();

            if (context != null

                    & (context.getApplicationInfo().flags

                            & ApplicationInfo.FLAG_HARDWARE_ACCELERATED) != 0) {

                wparams.flags |= WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED;

            }

        }

 

        ViewRootImpl root;

        View panelParentView = null;

 

        synchronized (mLock) {

            // Start watching for system property changes.

            if (mSystemPropertyUpdater == null) {

                mSystemPropertyUpdater = new Runnable() {

                    @Override public void run() {

                        synchronized (mLock) {

                            for (int i = mRoots.size() - 1; i >= 0; --i) {

                                mRoots.get(i).loadSystemProperties();

                            }

                        }

                    }

                };

                SystemProperties.addChangeCallback(mSystemPropertyUpdater);

            }

 

            int index = findViewLocked(view, false);

            if (index >= 0) {

                if (mDyingViews.contains(view)) {

                    // Don't wait for MSG_DIE to make it's way through root's queue.

                    mRoots.get(index).doDie();

                } else {

                    throw new IllegalStateException("View " + view

                            + " has already been added to the window manager.");

                }

                // The previous removeView() had not completed executing. Now it has.

            }

 

            // If this is a panel window, then find the window it is being

            // attached to for future reference.

            if (wparams.type >= WindowManager.LayoutParams.FIRST_SUB_WINDOW &

                    wparams.type  WindowManager.LayoutParams.LAST_SUB_WINDOW) {

                final int count = mViews.size();

                for (int i = 0; i ) {

                    if (mRoots.get(i).mWindow.asBinder() == wparams.token) {

                        panelParentView = mViews.get(i);

                    }

                }

            }

 

            root = new ViewRootImpl(view.getContext(), display);

 

            view.setLayoutParams(wparams);

 

            mViews.add(view);

            mRoots.add(root);

            mParams.add(wparams);

        }

 

        // do this last because it fires off messages to start doing things

        try {

            root.setView(view, wparams, panelParentView);

        } catch (RuntimeException e) {

            // BadTokenException or InvalidDisplayException, clean up.

            synchronized (mLock) {

                final int index = findViewLocked(view, false);

                if (index >= 0) {

                    removeViewLocked(index, true);

                }

            }

            throw e;

        }

    }


所以,非UI线程能更新UI,只要它有自己的ViewRoot。


延伸一下:Android Activity本身是在什么时候创建ViewRoot的呢?


既然是单线程模型,就要先找到这个UI线程实现类ActivityThread,看里面哪里addView了。没错,是在onResume里面,对应ActivityThread就是handleResumeActivity这个方法:


final void handleResumeActivity(IBinder token,

            boolean clearHide, boolean isForward, boolean reallyResume) {

        // If we are getting ready to gc after going to the background, well

        // we are back active so skip it.

        unscheduleGcIdler();

        mSomeActivitiesChanged = true;

 

        // TODO Push resumeArgs into the activity for consideration

        ActivityClientRecord r = performResumeActivity(token, clearHide);

        ......

        if (r.window == null & !a.mFinished && willBeVisible) {

            r.window = r.activity.getWindow();

            View decor = r.window.getDecorView();

            decor.setVisibility(View.INVISIBLE);

            ViewManager wm = a.getWindowManager();

            WindowManager.LayoutParams l = r.window.getAttributes();

            a.mDecor = decor;

            l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;

            l.softInputMode |= forwardBit;

            if (a.mVisibleFromClient) {

                a.mWindowAdded = true;

                wm.addView(decor, l);

            }

 

        // If the window has already been added, but during resume

        // we started another activity, then don't yet make the

        // window visible.

        } else if (!willBeVisible) {

            if (localLOGV) Slog.v(

                TAG, "Launch " + r + " mStartedActivity set");

            r.hideForNow = true;

        }

    ......

}


所以,如果在onCreate中通过子线程直接更新UI,并不会抛CalledFromWrongThreadException异常。但是一般情况下,我们不会在onCreate中做这样的事情。


这就是Android为我们设计的单线程模型,核心就是一句话:Android UI操作并不是线程安全的,并且这些操作必须在UI线程执行。但这一句话背后,却隐藏着我们平时看不见的代码实现,只有搞懂这些,我们才能知其然知其所以然。


参考:Android子线程在没有ViewRoot的情况下能刷新UI吗?(http://blog.csdn.net/imyfriend/article/details/6877962)



  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值