CodeForce-785B Anton and Classes(简单贪心)

Anton and Classes

Anton likes to play chess. Also he likes to do programming. No wonder that he decided to attend chess classes and programming classes.

Anton has n variants when he will attend chess classes, i-th variant is given by a period of time (l1, i, r1, i). Also he has m variants when he will attend programming classes, i-th variant is given by a period of time (l2, i, r2, i).

Anton needs to choose exactly one of n possible periods of time when he will attend chess classes and exactly one of m possible periods of time when he will attend programming classes. He wants to have a rest between classes, so from all the possible pairs of the periods he wants to choose the one where the distance between the periods is maximal.

The distance between periods (l1, r1) and (l2, r2) is the minimal possible distance between a point in the first period and a point in the second period, that is the minimal possible |i - j|, where l1 ≤ i ≤ r1 and l2 ≤ j ≤ r2. In particular, when the periods intersect, the distance between them is 0.

Anton wants to know how much time his rest between the classes will last in the best case. Help Anton and find this number!

Input

The first line of the input contains a single integer n (1 ≤ n ≤ 200 000) — the number of time periods when Anton can attend chess classes.

Each of the following n lines of the input contains two integers l1, i and r1, i(1 ≤ l1, i ≤ r1, i ≤ 109) — the i-th variant of a period of time when Anton can attend chess classes.

The following line of the input contains a single integer m (1 ≤ m ≤ 200 000) — the number of time periods when Anton can attend programming classes.

Each of the following m lines of the input contains two integers l2, i and r2, i(1 ≤ l2, i ≤ r2, i ≤ 109) — the i-th variant of a period of time when Anton can attend programming classes.

Output

Output one integer — the maximal possible distance between time periods.

Example
Input
3
1 5
2 6
2 3
2
2 4
6 8
Output
3
Input
3
1 5
2 6
3 7
2
2 4
1 4
Output
0
Note

In the first sample Anton can attend chess classes in the period (2, 3) and attend programming classes in the period (6, 8). It's not hard to see that in this case the distance between the periods will be equal to 3.

In the second sample if he chooses any pair of periods, they will intersect. So the answer is 0.

给两个事件各自能够在哪些时间段去完成;
让你选择两个时间段来完成这两件事情;
要求两段时间的间隔最长(休息的时间最长);

只需要贪心计算即可,如果a事件先b事件后,那么用b的最大开始时间减去a的最小结束时间。

同理,如果b事件先a事件后,那么用a的最大开始时间减去b的最小结束时间。

判断两者谁更大,如果都是负数,则输出0(没有结果)。

 

 1 #include<bits/stdc++.h>
 2 using namespace std;
 3 int main()
 4 {
 5     int n;
 6     cin>>n;
 7     int a1=0,b1=2000000000;
 8     int a2=0,b2=2000000000;
 9     for(int i=0;i<n;i++)
10     {
11         int a,b;
12         cin>>a>>b;
13         if(a>a1) a1=a;
14         if(b<b1) b1=b;
15     }
16     int m;
17     cin>>m;
18     for(int i=0;i<m;i++)
19     {
20         int a,b;
21         cin>>a>>b;
22         if(a>a2) a2=a;
23         if(b<b2) b2=b;
24     }
25     int ans=max(a1-b2,a2-b1);
26     if(ans>0) cout<<ans;
27     else 
28     cout<<"0";
29     return 0;
30 }

 

 

 

转载于:https://www.cnblogs.com/YingZhixin/p/6562586.html

### 回答1: #include <stdio.h> int main(){ //定义一个3*3的数组用来存储棋盘 int board[3][3]={0}; int x,y,turn=1; while (1){ //打印棋盘 printf("当前棋盘:\n"); for (x=0;x<3;x++){ for (y=0;y<3;y++){ printf("%d ",board[x][y]); } printf("\n"); } //根据turn的值来判断谁轮到落子 if (turn==1){ printf("轮到X落子,请输入落子的位置(x y):"); }else { printf("轮到O落子,请输入落子的位置(x y):"); } scanf("%d %d",&x,&y); //将落子位置的值设置为对应的值 board[x][y] = turn; //改变轮到谁落子 turn = -turn; //判断谁赢了 if (board[0][0]==board[1][1] && board[1][1]==board[2][2] && board[2][2]!=0){ printf("游戏结束,获胜者是%c\n",board[0][0]==1?'X':'O'); break; } if (board[2][0]==board[1][1] && board[1][1]==board[0][2] && board[0][2]!=0){ printf("游戏结束,获胜者是%c\n",board[2][0]==1?'X':'O'); break; } for (x=0;x<3;x++){ if (board[x][0]==board[x][1] && board[x][1]==board[x][2] && board[x][2]!=0){ printf("游戏结束,获胜者是%c\n", board[x][0] == 1 ? 'X' : 'O'); break; } if (board[0][x]==board[1][x] && board[1][x]==board[2][x] && board[2][x]!=0){ printf("游戏结束,获胜者是%c\n", board[0][x] == 1 ? 'X' : 'O'); break; } } } return 0; } ### 回答2: 为了回答这个问题,需要提供题目的具体要求和规则。由于提供的信息不够具体,无法为您提供准确的代码。但是,我可以给您一个简单的Tic-tac-toe游戏的示例代码,供您参考: ```c #include <stdio.h> #include <stdbool.h> // 判断游戏是否结束 bool isGameOver(char board[][3]) { // 判断每行是否有3个相同的棋子 for(int i = 0; i < 3; i++) { if(board[i][0] != '.' && board[i][0] == board[i][1] && board[i][0] == board[i][2]) { return true; } } // 判断每列是否有3个相同的棋子 for(int i = 0; i < 3; i++) { if(board[0][i] != '.' && board[0][i] == board[1][i] && board[0][i] == board[2][i]) { return true; } } // 判断对角线是否有3个相同的棋子 if(board[0][0] != '.' && board[0][0] == board[1][1] && board[0][0] == board[2][2]) { return true; } if(board[0][2] != '.' && board[0][2] == board[1][1] && board[0][2] == board[2][0]) { return true; } return false; } // 输出棋盘 void printBoard(char board[][3]) { for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { printf("%c ", board[i][j]); } printf("\n"); } } int main() { char board[3][3]; // 初始化棋盘 for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { board[i][j] = '.'; } } int player = 1; // 玩家1先下 int row, col; while(true) { printf("Player %d's turn:\n", player); printf("Row: "); scanf("%d", &row); printf("Column: "); scanf("%d", &col); // 判断输入是否合法 if(row < 0 || row >= 3 || col < 0 || col >= 3 || board[row][col] != '.') { printf("Invalid move. Try again.\n"); continue; } // 下棋 board[row][col] = (player == 1) ? 'X' : 'O'; // 输出棋盘 printBoard(board); // 判断游戏是否结束 if(isGameOver(board)) { printf("Player %d wins!\n", player); break; } // 切换玩家 player = (player == 1) ? 2 : 1; } return 0; } ``` 这段代码实现了一个简单的命令行下的Tic-tac-toe游戏。玩家1使用'X'棋子,玩家2使用'O'棋子。玩家依次输入行和列,下棋后更新棋盘,并判断游戏是否结束。当游戏结束时,会输出获胜者并结束游戏。 ### 回答3: 题目要求实现一个井字棋游戏的判断胜负函数。给定一个3x3的井字棋棋盘,用C语言编写一个函数,判断当前是否存在某个玩家获胜或者平局。 题目要求代码中定义一个3x3的字符数组board来表示棋盘,其中 'X' 表示玩家1在该位置放置了一个棋子, 'O' 表示玩家2在该位置放置了一个棋子, '.' 表示该位置没有棋子。 下面是实现此题的C语言代码: ```c #include <stdio.h> #include <stdbool.h> // 用于使用bool类型 bool checkWin(char board[3][3]) { // 检查每一行是否有获胜的情况 for (int row = 0; row < 3; row++) { if (board[row][0] == board[row][1] && board[row][1] == board[row][2] && board[row][0] != '.') { return true; } } // 检查每一列是否有获胜的情况 for (int col = 0; col < 3; col++) { if (board[0][col] == board[1][col] && board[1][col] == board[2][col] && board[0][col] != '.') { return true; } } // 检查对角线是否有获胜的情况 if ((board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != '.') || (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != '.')) { return true; } return false; // 没有获胜的情况 } int main() { char board[3][3]; // 存储棋盘状态 // 读取棋盘状态 for (int i = 0; i < 3; i++) { scanf("%s", board[i]); } // 调用检查胜负的函数,并输出结果 if (checkWin(board)) { printf("YES\n"); } else { printf("NO\n"); } return 0; } ``` 这个程序中定义了一个函数checkWin,用于检查是否有玩家获胜。遍历棋盘的每一行、每一列和对角线,判断是否有连续相同的字符且不为'.',如果有,则返回true;否则返回false。 在主函数main中,首先定义一个3x3的字符数组board,然后通过循环从标准输入中读取棋盘状态。接着调用checkWin函数进行胜负判断,并根据结果输出"YES"或者"NO"。最后返回0表示程序正常结束。 请注意,该代码只包含了检查胜负的功能,并没有包含其他如用户输入、判断平局等功能。如果需要完整的游戏代码,请告知具体要求。
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