在Quartz中如何设置旋转点
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UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@
"bg.png"
]];
imageView.layer.anchorPoint = CGPointMake(0.5, 1.0);
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这个是把旋转点设置为底部中间。记住是在QuartzCore.framework中才得到支持。
创建.plist文件并存储
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NSString *errorDesc;
//用来存放错误信息
NSMutableDictionary *rootObj = [NSMutableDictionary dictionaryWithCapacity:4];
//NSDictionary, NSData等文件可以直接转化为plist文件
NSDictionary *innerDict;
NSString *name;
Player *player;
NSInteger saveIndex;
for
(int i = 0; i < [playerArray
count
]; i++) {
player = nil;
player = [playerArray objectAtIndex:i];
if
(player == nil)
break
;
name = player.playerName;
// This “Player1″ denotes the player name could also be the computer name
innerDict = [self getAllNodeInfoToDictionary:player];
[rootObj setObject:innerDict forKey:name];
// This “Player1″ denotes the person who start this game
}
player = nil;
NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:(id)rootObj format:NSPropertyListXMLFormat_v1_0 errorDescription:&errorDesc];
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最后2行可以忽略,只是给rootObj添加一点内容。这个plistData为创建好的plist文件,用其writeToFile方法就可以写成文件。下面是代码:
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/*得到移动设备上的文件存放位置*/
NSString *documentsPath = [self getDocumentsDirectory];
NSString *savePath = [documentsPath stringByAppendingPathComponent:@
"save.plist"
];
/*存文件*/
if
(plistData) {
[plistData writeToFile:savePath atomically:YES];
}
else
{
NSLog(errorDesc);
[errorDesc release];
}
- (NSString *)getDocumentsDirectory {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
return
[paths objectAtIndex:0];
}
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读取plist文件并转化为NSDictionary
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NSString *documentsPath = [self getDocumentsDirectory];
NSString *fullPath = [documentsPath stringByAppendingPathComponent:@
"save.plist"
];
NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:fullPath];
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读取一般性文档文件
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NSString *tmp;
NSArray *lines;
/*将文件转化为一行一行的*/
lines = [[NSString stringWithContentsOfFile:@
"testFileReadLines.txt"
]
componentsSeparatedByString:@”\n”];
NSEnumerator *nse = [lines objectEnumerator];
// 读取<>里的内容
while
(tmp = [nse nextObject]) {
NSString *stringBetweenBrackets = nil;
NSScanner *scanner = [NSScanner scannerWithString:tmp];
[scanner scanUpToString:@
"<"
intoString:nil];
[scanner scanString:@
"<"
intoString:nil];
[scanner scanUpToString:@
">"
intoString:&stringBetweenBrackets];
NSLog([stringBetweenBrackets description]);
}
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对于读写文件,还有补充,暂时到此。随机数和文件读写在游戏开发中经常用到。所以把部分内容放在这,以便和大家分享,也当记录,便于查找。