using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Dscf.Global.CommonAduit
{
[Serializable]
public class ResultMessage
{
#region 构造函数
public ResultMessage()
{ }
public ResultMessage( bool returnType)
{
this.ReturnType = returnType;
this.ReturnMsg = returnType ? " 操作成功 " : " 操作失败 ";
}
public ResultMessage( bool returnType, string returnMsg)
{
this.ReturnType = returnType;
this.ReturnMsg = returnMsg;
}
public ResultMessage( bool returnType, string returnMsg, object returnData)
{
this.ReturnType = returnType;
this.ReturnMsg = returnMsg;
this.ReturnData = returnData;
}
public ResultMessage( bool returnType, string returnMsg, int returnCount)
{
this.ReturnType = returnType;
this.ReturnMsg = returnMsg;
this.ReturnCount = returnCount;
}
public ResultMessage( bool returnType, string returnMsg, int returnCount, object returnData)
{
this.ReturnType = returnType;
this.ReturnMsg = returnMsg;
this.ReturnCount = returnCount;
this.ReturnData = returnData;
}
#endregion
/// <summary>
/// 返回是否成功的类型
/// </summary>
public bool ReturnType { get; set; }
/// <summary>
/// 返回的消息
/// </summary>
public string ReturnMsg { get; set; }
/// <summary>
/// 返回的数据
/// </summary>
public object ReturnData { get; set; }
/// <summary>
/// 返回的数据记录总数
/// </summary>
public int ReturnCount { get; set; }
/// <summary>
/// 序列化消息
/// </summary>
/// <returns></returns>
public override string ToString()
{
return new SerializerHelper().SerializeToJson( this);
}
}
}
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Dscf.Global.CommonAduit
{
[Serializable]
public class ResultMessage
{
#region 构造函数
public ResultMessage()
{ }
public ResultMessage( bool returnType)
{
this.ReturnType = returnType;
this.ReturnMsg = returnType ? " 操作成功 " : " 操作失败 ";
}
public ResultMessage( bool returnType, string returnMsg)
{
this.ReturnType = returnType;
this.ReturnMsg = returnMsg;
}
public ResultMessage( bool returnType, string returnMsg, object returnData)
{
this.ReturnType = returnType;
this.ReturnMsg = returnMsg;
this.ReturnData = returnData;
}
public ResultMessage( bool returnType, string returnMsg, int returnCount)
{
this.ReturnType = returnType;
this.ReturnMsg = returnMsg;
this.ReturnCount = returnCount;
}
public ResultMessage( bool returnType, string returnMsg, int returnCount, object returnData)
{
this.ReturnType = returnType;
this.ReturnMsg = returnMsg;
this.ReturnCount = returnCount;
this.ReturnData = returnData;
}
#endregion
/// <summary>
/// 返回是否成功的类型
/// </summary>
public bool ReturnType { get; set; }
/// <summary>
/// 返回的消息
/// </summary>
public string ReturnMsg { get; set; }
/// <summary>
/// 返回的数据
/// </summary>
public object ReturnData { get; set; }
/// <summary>
/// 返回的数据记录总数
/// </summary>
public int ReturnCount { get; set; }
/// <summary>
/// 序列化消息
/// </summary>
/// <returns></returns>
public override string ToString()
{
return new SerializerHelper().SerializeToJson( this);
}
}
}