你还在为处理圆角而在项目里到处copy 处理代码吗?你还在不停动态生成圆角bitmap后再使用吗?
no,代码里不需要知道这些,如果一个view需要圆角,xml直接使用下面的RoundImageView即可,
代码逻辑根本不需要任何干涉,代码中你依然当做这个是一个普通的ImageView完全没有问题,这就是关键。
而且省去了bitmap的动态生成,避免了内存开销,跟界面卡顿(原始处理圆角的方法,再处理图片比较多的时候,如果不用单独thread性能并不好)
注:如果你想让一个布局you圆角效果也是完全做到的,用这个思路即可
no,代码里不需要知道这些,如果一个view需要圆角,xml直接使用下面的RoundImageView即可,
代码逻辑根本不需要任何干涉,代码中你依然当做这个是一个普通的ImageView完全没有问题,这就是关键。
而且省去了bitmap的动态生成,避免了内存开销,跟界面卡顿(原始处理圆角的方法,再处理图片比较多的时候,如果不用单独thread性能并不好)
注:如果你想让一个布局you圆角效果也是完全做到的,用这个思路即可
package com.phodev.andtools.widget;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.widget.ImageView;
/**
* 圆角ImageView
*
* @author skg
*
*/
public class RoundImageView extends ImageView {
public RoundImageView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public RoundImageView(Context context) {
super(context);
init();
}
private final RectF roundRect = new RectF();
private float rect_adius = 6;
private final Paint maskPaint = new Paint();
private final Paint zonePaint = new Paint();
private void init() {
maskPaint.setAntiAlias(true);
maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
//
zonePaint.setAntiAlias(true);
zonePaint.setColor(Color.WHITE);
//
float density = getResources().getDisplayMetrics().density;
rect_adius = rect_adius * density;
}
public void setRectAdius(float adius) {
rect_adius = adius;
invalidate();
}
@Override
protected void onLayout(boolean changed, int left, int top, int right,
int bottom) {
super.onLayout(changed, left, top, right, bottom);
int w = getWidth();
int h = getHeight();
roundRect.set(0, 0, w, h);
}
@Override
public void draw(Canvas canvas) {
canvas.saveLayer(roundRect, zonePaint, Canvas.ALL_SAVE_FLAG);
canvas.drawRoundRect(roundRect, rect_adius, rect_adius, zonePaint);
//
canvas.saveLayer(roundRect, maskPaint, Canvas.ALL_SAVE_FLAG);
super.draw(canvas);
canvas.restore();
}
}
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.widget.ImageView;
/**
* 圆角ImageView
*
* @author skg
*
*/
public class RoundImageView extends ImageView {
public RoundImageView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public RoundImageView(Context context) {
super(context);
init();
}
private final RectF roundRect = new RectF();
private float rect_adius = 6;
private final Paint maskPaint = new Paint();
private final Paint zonePaint = new Paint();
private void init() {
maskPaint.setAntiAlias(true);
maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
//
zonePaint.setAntiAlias(true);
zonePaint.setColor(Color.WHITE);
//
float density = getResources().getDisplayMetrics().density;
rect_adius = rect_adius * density;
}
public void setRectAdius(float adius) {
rect_adius = adius;
invalidate();
}
@Override
protected void onLayout(boolean changed, int left, int top, int right,
int bottom) {
super.onLayout(changed, left, top, right, bottom);
int w = getWidth();
int h = getHeight();
roundRect.set(0, 0, w, h);
}
@Override
public void draw(Canvas canvas) {
canvas.saveLayer(roundRect, zonePaint, Canvas.ALL_SAVE_FLAG);
canvas.drawRoundRect(roundRect, rect_adius, rect_adius, zonePaint);
//
canvas.saveLayer(roundRect, maskPaint, Canvas.ALL_SAVE_FLAG);
super.draw(canvas);
canvas.restore();
}
}