iOS 获取屏幕某个区域的截图

-(void)fullScreenshots{

    

    UIWindow *screenWindow = [[UIApplicationsharedApplication] keyWindow];

    

    UIGraphicsBeginImageContext(screenWindow.frame.size);//全屏截图,包括window

    

    [screenWindow.layerrenderInContext:UIGraphicsGetCurrentContext()];

    

    UIImage *viewImage =UIGraphicsGetImageFromCurrentImageContext();

    

    UIGraphicsEndImageContext();

    

//    UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil);

    

    float originX =_sampleView.frame.origin.x;

    float originy =_sampleView.frame.origin.y;

    float width =_sampleView.frame.size.width;

    float height =_sampleView.frame.size.height;

    //你需要的区域起点,,;

    

    CGRect rect1 =CGRectMake(originX , originy , width , height);

    

    UIImage * imgeee = [UIImageimageWithCGImage:CGImageCreateWithImageInRect([viewImageCGImage], rect1)];

    UIImageView *snapImg = [[UIImageViewalloc] initWithFrame:CGRectMake(0,200, 170,170)];

    snapImg.backgroundColor = [UIColorredColor];

    snapImg.image = imgeee;

    [self.viewaddSubview:snapImg];

}



或者:


- (void)snapAction:(UIButton *)btn {

    

    

    UIImage *image = [self snapshot:_sampleView];

    UIImageView *snapImg = [[UIImageView alloc] initWithFrame:CGRectMake(0, 200, 170, 170)];

    snapImg.layer.borderWidth = 1;

    

    snapImg.image = image;

    [self.view addSubview:snapImg];

    

}

- (UIImage *)snapshot:(UIView *)view {

    

    UIGraphicsBeginImageContextWithOptions(view.bounds.size,YES,0);

    [view drawViewHierarchyInRect:view.bounds afterScreenUpdates:YES];

    

    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();

    

    UIGraphicsEndImageContext();


    

    return image;

    

}



iOS 获取屏幕刷新率可以通过Core Animation框架中的CADisplayLink类实现。CADisplayLink是一个定时器类,可以监听屏幕的刷新频率,并在每一帧结束时发送回调。 首先需要创建一个CADisplayLink对象,并添加到主运行循环中: ``` CADisplayLink *displayLink = [UIScreen mainScreen].maximumFramesPerSecond == 0 ? [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkTick:)] : [UIScreen mainScreen].linkWithPreferredFramesPerSecond == 0 ? [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkTick:)] : [UIScreen mainScreen].linkWithPreferredFramesPerSecond == 60 ? [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkTick60fps:)] : [UIScreen mainScreen].linkWithPreferredFramesPerSecond == 120 ? [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkTick120fps:)] : [UIScreen mainScreen].linkWithPreferredFramesPerSecond == 90 ? [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkTick90fps:)] : nil; [displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes]; ``` 然后实现对应的回调方法,在每帧结束时获取屏幕的刷新率: ``` - (void)displayLinkTick:(CADisplayLink *)link { CGFloat frameInterval = link.duration/60.0; screenRefreshRate = (int)(1.0/frameInterval); } ``` 最后需要注意的是,在iOS 10之后,为了省电和减少GPU负担,屏幕刷新率可能会动态调整,因此获取到的屏幕刷新率并不一定是恒定的。
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