目的是为了在最小值的时候能够保留一个制定距离的宽度
效果:
Android-progress
滑动的处理
- 绘制矩形
- 计算距离
- 距离转化进度
- 滑动时不允许主动设置进度
ScrollProgressBar
package com.example.bannerdemo;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
public class ScrollProgressBar extends View {
private final static String TAG = "ScrollProgressBar";
private final static int DEFAULT_WIDTH_SIZE = 90;
// 默认圆角度数
private final static int DEFAULT_CONNER_SIZE = 32;
// 默认最大值
private final static int DEFAULT_VALUE_SIZE = 100;
private Paint mPaint;
private RectF mRectF;
// 宽度
private int mWidth;
private int mHeight;
// 最大值
private int max;
// 最小值
private int min;
// 进度
private int progress;
// 圆角度数
private int mRadius = DEFAULT_CONNER_SIZE;
// 前进距离
private float mOffsetStep;
// 最小进度progress
private int mMinLength = DEFAULT_WIDTH_SIZE;
// 进度颜色
private int mProgressColor;
private int mDisableProgressColor;
private float scrollAllX;
//0 横向,1竖着
private int layoutOrientation = 0;
private boolean isOnTouch;
private boolean canChangeTouch;
// 进度监听
private OnProgressChangeListener onProgressChangeListener;
public ScrollProgressBar(Context context) {
this(context, null);
}
public ScrollProgressBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public ScrollProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
loadAttrs(context, attrs);
init();
}
private void loadAttrs(Context context, AttributeSet attrs) {
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.ScrollProgressBar);
max = typedArray.getInt(R.styleable.ScrollProgressBar_max, DEFAULT_VALUE_SIZE);
min = typedArray.getInt(R.styleable.ScrollProgressBar_min, 0);
layoutOrientation = typedArray.