区分网上已有的一般建造者模式实现,个人觉得实现太单一了,自己google查了一些好的实现,挑了其中比较适合的,做个笔记。
# region 标准Builder模式实现
// 产品
class Television
{
public string Code { get; set; }
public string DisplayTechnology { get; set; }
public string HDFormat { get; set; }
public string ScreenType { get; set; }
public string Size { get; set; }
public string Feature { get; set; }
}
// 抽象Builer
abstract class TelevisionBuilder{
protected Television television;
public abstract void SetCode();//ProductCode
public abstract void SetDisplayTechnology(); //LCD, LED, OLED, Plasma, CRT
public abstract void SetHDFormat(); // Full HD, HD Ready, Ultra HD, None
public abstract void SetScreenType(); //Curved, Flat, Standard
public abstract void SetSize(); // 22, 32, 40, 42, 54
public abstract void SetFeature(); //3D, Smart, Standard , HDMI Ports, USB Ports, Built in WIFI, Ethernet, Remote
//获取产品
public Television Television { get => television; }
}
// 具体Builder(具体实现1)
class FullHD40TVBuilder : TelevisionBuilder
{
public FullHD40TVBuilder() => television = new Television();
public override void SetCode() => television.Code = "FullHD40TV";
public override void SetDisplayTechnology() => television.DisplayTechnology = "LCD";
public override void SetHDFormat() => television.HDFormat = "FullHD";
public override void SetScreenType() => television.ScreenType = "Flat";
public override void SetSize() => television.Size = "40";
public override void SetFeature() => television.Feature = "1 HDMI Ports, 1 USB Ports, Remote";
}
// 具体Builder(具体实现2)
class SMARTLED54TVBuilder : TelevisionBuilder
{
public SMARTLED54TVBuilder() => television = new Television();
public override void SetCode() => television.Code = "SMARTLED54TV";
public override void SetDisplayTechnology() => television.DisplayTechnology = "LED";
public override void SetHDFormat() => television.HDFormat = "FullHD";
public override void SetScreenType() => television.ScreenType = "Flat";
public override void SetSize() => television.Size = "54";
public override void SetFeature() => television.Feature = "2 HDMI Ports, 2 USB Ports, Built in WIFI, Ethernet, Remote";
}
// 环境角色(解耦作用)
class TelevisionContext {
public void Construction(TelevisionBuilder builder)
{
builder.SetCode();
builder.SetDisplayTechnology();
builder.SetFeature();
builder.SetHDFormat();
builder.SetScreenType();
builder.SetSize();
}
}
#endregion
// 在客户端调用:
var builder1 = new SMARTLED54TVBuilder();
var builder2 = new FullHD40TVBuilder();
var ctx = new TelevisionContext();
ctx.Construction(builder1);
ctx.Construction(builder2);
var product1 = builder1.Television;
var product2 = builder2.Television;
Console.WriteLine($"产品1生产完成,详细:{JsonConvert.SerializeObject(product1)}");
Console.WriteLine($"产品2生产完成,详细:{JsonConvert.SerializeObject(product2)}");
相比较来讲,这个实现更细致,而且充分利用了C#的基本语法,并没有额外在创建一个函数返回产品,相对更简洁更"高大上",哈哈....