transform.position = Vector3.Lerp(start.transform.position, end.transform.position, Mathf.SmoothStep(0f, 1f, Mathf.PingPong(Time.time / 3f, 1f)));
transform.position = Vector3.Lerp(start.transform.position, end.transform.position, Mathf.SmoothStep(0f, 1f, Mathf.PingPong(Time.time / 3f, 1f)));
转载于:https://www.cnblogs.com/Cocomo/p/7160656.html