test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("***************************************\n");
printf("********** 1.play 0.exit ***********\n");
printf("***************************************\n");
}
void game()
{
char board[ROW][COL]={0};
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
char ret = 0; //接收游戏状态
while (1)
{
//玩家走
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//每一方下完之后都应该判断一下输赢 isWin函数既能判断玩家赢也能判断电脑赢
ret = isWin(board, ROW, COL); //传参判断有没有人赢,就是在判断数组里是不是有3个横线、3个竖线、或2个对角线 相连了
//函数得返回一个char类型的返回值
if (ret != 'C') //不等于字符'C' 相当于 等于字符'*' '#' 'Q'
{
break; //跳出while循环 去判断ret=什么字符
}
//电脑走
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = isWin(board, ROW, COL); //传参过去要遍历数组的 行 列 对角线,得知道数组的行和列
//记录到ret里
if (ret != 'C') //返回不是'C' 游戏不需要继续
{
break;
}
}
if (ret == '*')
{
printf("玩家赢了\n");
DisplayBoard(board, ROW, COL); //把棋盘打印出来告诉玩家是怎么赢得
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input=0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.h
#pragma once
//字符声明
#define ROW 3
#define COL 3
//头文件包含
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//函数声明
void InitBoard(char board[ROW][COL],int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
//游戏在进行过程:
// 返回char类型
//1.玩家赢了 - *
//2.电脑赢了 - # 返回* # Q 游戏结束
//3.平局 - Q
//4.游戏继续 - C 玩家没赢 电脑没赢 棋盘也没下满平局 游戏应该继续
char isWin(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//棋盘初始化
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]); //遍历打印数组用i和j
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入一个坐标:>");
scanf("%d%d", &x, &y);
//判断输入坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//判断输入坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入!\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int isFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0; //还有空格 棋盘没满
}
}
}
return 1; //一个空格也没有 棋盘满了
}
char isWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局 <- 以上4个return 没人赢 棋盘满平局
int ret = isFull(board, row, col);//在isWin函数内部调用isFull函数
//int ret接收返回值 如果满返回1,不满返回0
if (ret == 1)
{
return 'Q';
}
//继续游戏
return 'C';
}