test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("**************************************************\n");
printf("************ 1.play *************\n");
printf("************ 0.exit *************\n");
printf("********* tip1: 0 0 进行标记操作 ********\n");
printf("********* tip2: 0 1 取消标记操作 ********\n");
printf("**************************************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化
init_board(mine, ROWS, COLS, ' '); //'*'雷 ' '非雷
init_board(show, ROWS, COLS, '-'); //'-'待翻开
//打印初始化
display_board(show, ROW, COL);
//布置雷
set_mine(mine, ROW, COL);
/*display_board(mine, ROW, COL);*/
//排查雷
find_mine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
return 0;
}
game.h
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void init_board(char board[ROWS][COLS], int rows, int cols, char set);
void display_board(char board[ROWS][COLS], int row, int col);
void set_mine(char mine[ROWS][COLS], int row, int col);
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化
void init_board(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印初始化
void display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("=======================================\n");
for (i = 0; i <= col; i++)
{
printf(" %d ", i);
if (i < col)
{
printf("|");
}
}
printf("\n");
for (i = 0; i <= col; i++)
{
printf("---");
if (i < col)
{
printf("|");
}
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf(" %d ", i);
printf("|");
for (j = 1; j <= col; j++)
{
printf(" %c ", board[i][j]);
if (j < col)
{
printf("|");
}
}
printf("\n");
if (i < row)
{
for (j = 0; j <= col; j++)
{
printf("---");
if (j < col)
{
printf("|");
}
}
printf("\n");
}
}
printf("=======================================\n");
}
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
int x = 0;
int y = 0;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == ' ') //不等于空格说明已经设置过雷,重新生成坐标
{
mine[x][y] = '*';
count--;
}
}
}
static int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
int count = 0;
for (int i = x - 1; i <= x + 1; i++)
{
for (int j = y - 1; j <= y + 1; j++)
{
if (mine[i][j] == '*')
{
count++;
}
}
}
return count;
}
static void spread_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
int i = 0;
int j = 0;
for (i = x - 1; i <= x + 1; i++)
{
for (j = y - 1; j <= y + 1; j++)
{
if (i >= 1 && i <= ROW && j >= 1 && j <= COL) //如果雷区外的坐标就不展开了
{
if (get_mine_count(mine, i, j) == 0 && show[i][j] == '-')
{
show[i][j] = ' ';
spread_mine(mine, show, x, y);
}
else if (get_mine_count(mine, i, j) != 0 && show[i][j] == '-') //判断mine,show不同时出现,无法操作show
{
int count = get_mine_count(mine, i, j);
show[i][j] = count + '0';
}
}
}
}
}
static int is_win(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (mine[i][j] != '*' && show[i][j] == '-') //mine非雷' '区 且 show'-' 说明还有非雷区域待翻开
{ //当循环结束 mine非雷' '区 且 show已无'-'待翻开时,说明所有非雷区已被翻开,排雷成功
return 0;
}
}
}
return 1;
}
static void sign_show(char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入标记坐标:>");
scanf("%d%d", &x, &y);
if (show[x][y] == '-')
{
show[x][y] = '#';
break;
}
else
{
printf("输入错误,请重新输入\n");
}
}
}
static void del_sign_show(char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入标记坐标:>");
scanf("%d%d", &x, &y);
if (show[x][y] == '#')
{
show[x][y] = '-';
break;
}
else
{
printf("输入错误,请重新输入\n");
}
}
}
//排查雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入排查坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] != '-')
{
printf("此坐标已排查过,请重新输入\n");
}
else if (mine[x][y] == '*')
{
printf("很遗憾,你被炸死了\n");
display_board(mine, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine, x, y);
if (count + '0' == '0')
{
show[x][y] = ' ';
spread_mine(mine, show, x, y); //展开非雷区
}
else
{
show[x][y] = count + '0';
}
display_board(show, ROW, COL);
}
}
else if (x == 0 && y == 0)
{
sign_show(show, row, col);
display_board(show, ROW, COL);
}
else if (x == 0 && y == 1)
{
del_sign_show(show, row, col);
display_board(show, ROW, COL);
}
else
{
printf("坐标不合法,请重新输入!\n");
}
if (is_win(mine, show, row, col) == 1)
{
printf("恭喜你,排雷成功!\n");
display_board(mine, ROW, COL);
break;
}
}
}