把Z设为0
RectTransform rectTransform = gameObject.GetComponent<RectTransform>();
Vector3 vec = rectTransform.anchoredPosition3D;
rectTransform.anchoredPosition3D = new Vector3(vec.x, vec.y, 0);
把Z设为0
RectTransform rectTransform = gameObject.GetComponent<RectTransform>();
Vector3 vec = rectTransform.anchoredPosition3D;
rectTransform.anchoredPosition3D = new Vector3(vec.x, vec.y, 0);