codeforce gym 101726 problem C Ekaterinburg Pyramids

C. Ekaterinburg Pyramids
time limit per test
2.0 s
memory limit per test
256 MB
input
standard input
output
standard output

Pyramids are frequent structures in ancient civilizations all around the world. The most famous ones, in Egypt, were built over 2000 years before Christ. Other famous pyramids are found in Mexico and Central America, connected to the Mayan and Aztec civilizations.

Little know, however, are the pyramids built in the Ural Mountains, near the city of Ekaterinburg. Such pyramids are from the beginning of the Cristian era, and it is believed that it was built by the Mongols, that invaded Europe through the Ural Mountains from Asia. Differently from the other pyramids, they had a triangular base. Therefore, these pyramids had 4 triangular faces, and since they were held by pillars, no face had to be aligned to the ground.

This was very important, since the pyramid's faces were painted with figures of ancient gods, mythological figures, planets and so on. This way, in some point in the city, a citizen could see one or more faces of the pyramid. This was important in the local religion, and finding a house whose side could see the best faces of the pyramid was greatly valued in that time.

Your task is, given the position of the vertex of the pyramid, and the position of a citizen, determine which faces the citizen can see, considering there's no obstacle between the observer and the pyramid. We consider a point X sees a face if the line segment connecting Xto any point Y in the face does not intersect any other point in the pyramid.

Input

In the first line an integer T, the number of test cases.

Each test case has 5 lines, each with 3 integers. The lines represent the points ABCD and X, respectively, where X is the position of the citizen and the remaining points are the vertex of the pyramid.

Limits

  • 1 ≤ T ≤ 103
  • All points have coordinates with absolute value not exceeding 100.
  • The points ABC and D are not coplanar.
  • All points are distinct.
  • The point X is not in the interior nor in any face of the pyramid.
Output

for each instance, print a line with 4 characters. The first must be Y if the citizen can see the face of the pyramid opposed to the vertex A, or N otherwise. The second, third and fourth character must be printed analogously for BC and D, respectively.

Example
input
Copy
3
0 0 0
1 0 0
0 1 0
0 0 1
1 1 1
0 0 0
1 0 0
0 1 0
0 0 1
-1 -1 -1
0 0 0
1 0 0
0 1 0
0 0 1
1 1 0
output
Copy
YNNN
NYYY
YNNN
思路:任意从四面体内部选取一个点,判断外部点是否与内部点在一个面的一侧即可,在一侧则看不到。判断是否在一侧等价于混合积正负性是否相同。(觉得这题我写的代码很优美!)
 1 #include <iostream>
 2 #include <fstream>
 3 #include <sstream>
 4 #include <cstdlib>
 5 #include <cstdio>
 6 #include <cmath>
 7 #include <string>
 8 #include <cstring>
 9 #include <algorithm>
10 #include <queue>
11 #include <stack>
12 #include <vector>
13 #include <set>
14 #include <map>
15 #include <list>
16 #include <iomanip>
17 #include <cctype>
18 #include <cassert>
19 #include <bitset>
20 #include <ctime>
21 
22 using namespace std;
23 
24 #define pau system("pause")
25 #define ll long long
26 #define pii pair<int, int>
27 #define pb push_back
28 #define mp make_pair
29 #define clr(a, x) memset(a, x, sizeof(a))
30 
31 const double pi = acos(-1.0);
32 const int INF = 0x3f3f3f3f;
33 const int MOD = 1e9 + 7;
34 const double EPS = 1e-9;
35 
36 /*
37 #include <ext/pb_ds/assoc_container.hpp>
38 #include <ext/pb_ds/tree_policy.hpp>
39 
40 using namespace __gnu_pbds;
41 tree<pli, null_type, greater<pli>, rb_tree_tag, tree_order_statistics_node_update> T;
42 */
43 
44 struct point {
45     double x, y, z;
46     point() {}
47     point (double x, double y, double z) : x(x), y(y), z(z) {}
48     void input() {
49         scanf("%lf%lf%lf", &x, &y, &z);
50     }
51     point operator - (const point &p) const {
52         return point(x - p.x, y - p.y, z - p.z);
53     }
54     point operator ^ (const point &p) const {
55         return  point(y * p.z - z * p.y, z * p.x - x * p.z, x * p.y - y * p.x);
56     }
57     double operator * (const point &p) const {
58         return x * p.x + y * p.y + z * p.z;
59     }
60 } p[7];
61 bool ok(point p1, point p2, point p3, point p4, point p5) {
62     double v1 = (p4 - p1) * ((p2 - p1) ^ (p3 - p1));
63     double v2 = (p5 - p1) * ((p2 - p1) ^ (p3 - p1));
64     return v1 * v2 < -EPS;
65 }
66 int t;
67 int main() {
68     scanf("%d", &t);
69     while (t--) {
70         for (int i = 1; i <= 5; ++i) {
71             p[i].input();
72         }
73         p[6] = point(0, 0, 0);
74         for (int i = 1; i <= 4; ++i) {
75             p[6].x += p[i].x / 4;
76             p[6].y += p[i].y / 4;
77             p[6].z += p[i].z / 4;
78         }
79         putchar(ok(p[2], p[3], p[4], p[5], p[6]) ? 'Y' : 'N');
80         putchar(ok(p[1], p[3], p[4], p[5], p[6]) ? 'Y' : 'N');
81         putchar(ok(p[1], p[2], p[4], p[5], p[6]) ? 'Y' : 'N');
82         putchar(ok(p[1], p[2], p[3], p[5], p[6]) ? 'Y' : 'N');
83         puts("");
84     }
85     return 0;
86 }
View Code

 



转载于:https://www.cnblogs.com/BIGTOM/p/8969364.html

### 回答1: #include <stdio.h> int main(){ //定义一个3*3的数组用来存储棋盘 int board[3][3]={0}; int x,y,turn=1; while (1){ //打印棋盘 printf("当前棋盘:\n"); for (x=0;x<3;x++){ for (y=0;y<3;y++){ printf("%d ",board[x][y]); } printf("\n"); } //根据turn的值来判断谁轮到落子 if (turn==1){ printf("轮到X落子,请输入落子的位置(x y):"); }else { printf("轮到O落子,请输入落子的位置(x y):"); } scanf("%d %d",&x,&y); //将落子位置的值设置为对应的值 board[x][y] = turn; //改变轮到谁落子 turn = -turn; //判断谁赢了 if (board[0][0]==board[1][1] && board[1][1]==board[2][2] && board[2][2]!=0){ printf("游戏结束,获胜者是%c\n",board[0][0]==1?'X':'O'); break; } if (board[2][0]==board[1][1] && board[1][1]==board[0][2] && board[0][2]!=0){ printf("游戏结束,获胜者是%c\n",board[2][0]==1?'X':'O'); break; } for (x=0;x<3;x++){ if (board[x][0]==board[x][1] && board[x][1]==board[x][2] && board[x][2]!=0){ printf("游戏结束,获胜者是%c\n", board[x][0] == 1 ? 'X' : 'O'); break; } if (board[0][x]==board[1][x] && board[1][x]==board[2][x] && board[2][x]!=0){ printf("游戏结束,获胜者是%c\n", board[0][x] == 1 ? 'X' : 'O'); break; } } } return 0; } ### 回答2: 为了回答这个问题,需要提供题目的具体要求和规则。由于提供的信息不够具体,无法为您提供准确的代码。但是,我可以给您一个简单的Tic-tac-toe游戏的示例代码,供您参考: ```c #include <stdio.h> #include <stdbool.h> // 判断游戏是否结束 bool isGameOver(char board[][3]) { // 判断每行是否有3个相同的棋子 for(int i = 0; i < 3; i++) { if(board[i][0] != '.' && board[i][0] == board[i][1] && board[i][0] == board[i][2]) { return true; } } // 判断每列是否有3个相同的棋子 for(int i = 0; i < 3; i++) { if(board[0][i] != '.' && board[0][i] == board[1][i] && board[0][i] == board[2][i]) { return true; } } // 判断对角线是否有3个相同的棋子 if(board[0][0] != '.' && board[0][0] == board[1][1] && board[0][0] == board[2][2]) { return true; } if(board[0][2] != '.' && board[0][2] == board[1][1] && board[0][2] == board[2][0]) { return true; } return false; } // 输出棋盘 void printBoard(char board[][3]) { for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { printf("%c ", board[i][j]); } printf("\n"); } } int main() { char board[3][3]; // 初始化棋盘 for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { board[i][j] = '.'; } } int player = 1; // 玩家1先下 int row, col; while(true) { printf("Player %d's turn:\n", player); printf("Row: "); scanf("%d", &row); printf("Column: "); scanf("%d", &col); // 判断输入是否合法 if(row < 0 || row >= 3 || col < 0 || col >= 3 || board[row][col] != '.') { printf("Invalid move. Try again.\n"); continue; } // 下棋 board[row][col] = (player == 1) ? 'X' : 'O'; // 输出棋盘 printBoard(board); // 判断游戏是否结束 if(isGameOver(board)) { printf("Player %d wins!\n", player); break; } // 切换玩家 player = (player == 1) ? 2 : 1; } return 0; } ``` 这段代码实现了一个简单的命令行下的Tic-tac-toe游戏。玩家1使用'X'棋子,玩家2使用'O'棋子。玩家依次输入行和列,下棋后更新棋盘,并判断游戏是否结束。当游戏结束时,会输出获胜者并结束游戏。 ### 回答3: 题目要求实现一个井字棋游戏的判断胜负函数。给定一个3x3的井字棋棋盘,用C语言编写一个函数,判断当前是否存在某个玩家获胜或者平局。 题目要求代码中定义一个3x3的字符数组board来表示棋盘,其中 'X' 表示玩家1在该位置放置了一个棋子, 'O' 表示玩家2在该位置放置了一个棋子, '.' 表示该位置没有棋子。 下面是实现此题的C语言代码: ```c #include <stdio.h> #include <stdbool.h> // 用于使用bool类型 bool checkWin(char board[3][3]) { // 检查每一行是否有获胜的情况 for (int row = 0; row < 3; row++) { if (board[row][0] == board[row][1] && board[row][1] == board[row][2] && board[row][0] != '.') { return true; } } // 检查每一列是否有获胜的情况 for (int col = 0; col < 3; col++) { if (board[0][col] == board[1][col] && board[1][col] == board[2][col] && board[0][col] != '.') { return true; } } // 检查对角线是否有获胜的情况 if ((board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != '.') || (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != '.')) { return true; } return false; // 没有获胜的情况 } int main() { char board[3][3]; // 存储棋盘状态 // 读取棋盘状态 for (int i = 0; i < 3; i++) { scanf("%s", board[i]); } // 调用检查胜负的函数,并输出结果 if (checkWin(board)) { printf("YES\n"); } else { printf("NO\n"); } return 0; } ``` 这个程序中定义了一个函数checkWin,用于检查是否有玩家获胜。遍历棋盘的每一行、每一列和对角线,判断是否有连续相同的字符且不为'.',如果有,则返回true;否则返回false。 在主函数main中,首先定义一个3x3的字符数组board,然后通过循环从标准输入中读取棋盘状态。接着调用checkWin函数进行胜负判断,并根据结果输出"YES"或者"NO"。最后返回0表示程序正常结束。 请注意,该代码只包含了检查胜负的功能,并没有包含其他如用户输入、判断平局等功能。如果需要完整的游戏代码,请告知具体要求。
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