cmakelist.txt
cmake_minimum_required(VERSION 3.19)
set (CMAKE_CXX_STANDARD 14)
project(TestVisualizer)
# Find installed Open3D, this imports
# Open3D_INCLUDE_DIRS
# Open3D_LIBRARIES
# Open3D_LIBRARY_DIRS
# Open3D_C_FLAGS
# Open3D_CXX_FLAGS
# Open3D_EXE_LINKER_FLAGS
set(Open3D_DIR "~/open3d_dg_0.9.0/install/lib/cmake/Open3D")
if(WIN32)
find_package(Open3D HINTS ${CMAKE_INSTALL_PREFIX}/CMake)
else()
find_package(Open3D HINTS ${CMAKE_INSTALL_PREFIX}/lib/CMake)
list(APPEND Open3D_LIBRARIES dl)
endif()
# EIGEN3
find_package(Eigen3 REQUIRED)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${Open3D_C_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${Open3D_CXX_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${Open3D_EXE_LINKER_FLAGS}")
# Set OS-specific things here
if(WIN32)
elseif(CYGWIN)
elseif(APPLE)
elseif(UNIX)
add_definitions(-DUNIX)
add_compile_options(-Wno-deprecated-declarations)
add_compile_options(-Wno-unused-result)
add_definitions(-O3)
endif(WIN32)
# Open3D
if (Open3D_FOUND)
message(STATUS "Found Open3D ${Open3D_VERSION}")
# link_directories must be before add_executable
link_directories(${Open3D_LIBRARY_DIRS})
add_executable(open3d_demo1 main3.cpp)
target_link_libraries(open3d_demo1 ${Open3D_LIBRARIES})
target_include_directories(open3d_demo1 PUBLIC ${Open3D_INCLUDE_DIRS})
# EIGEN3
target_include_directories(open3d_demo1 PUBLIC ${EIGEN3_INCLUDE_DIR})
# Hot fix windows dll not found issue, assumming we're using the Release build
option(BUILD_SHARED_LIBS "Whether Open3D was build as shared library" OFF)
if(WIN32 AND BUILD_SHARED_LIBS)
message("Will copy Open3D.dll to ${CMAKE_CURRENT_BINARY_DIR}/Release")
add_custom_command(TARGET open3d_demo1 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_INSTALL_PREFIX}/bin/Open3D.dll
${CMAKE_CURRENT_BINARY_DIR}/Release)
endif()
else ()
message(SEND_ERROR "Open3D not found")
endif ()
#include <iostream>
#include <memory>
#include <thread>
#include <Eigen/Dense>
#include <Open3D/Open3D.h>
using namespace open3d;
int main() {
auto ply_filename = "~//Crop/fragment.ply";
auto source_ptr = std::make_shared<geometry::PointCloud>();
auto target_ptr = std::make_shared<geometry::PointCloud>();
if (io::ReadPointCloud(ply_filename, *source_ptr)) {
utility::LogInfo("Successfully read {}\n", ply_filename);
} else {
utility::LogWarning("Failed to read {}\n\n", ply_filename);
return 1;
}
source_ptr->NormalizeNormals();
auto json_filename = "~/Crop/cropped.json";
auto polygon_volume = std::make_shared<visualization::SelectionPolygonVolume>();
// Open3D_0.9/Open3D/src/Open3D/Visualization/Utility/SelectionPolygonVolume.cpp
// ConvertToJsonValue
// CropInPolygon orthogonal_axis_
bool flag = io::ReadIJsonConvertible(json_filename,*polygon_volume);
bool print_debug = true;
bool vis_debug = true;
if (print_debug==true)
{
std::cout<< json_filename << std::endl;
std::cout<< "flag_ReadIJsonConvertible: " << flag << std::endl;
std::cout<< "bounding_polygon_.size(): " << polygon_volume->bounding_polygon_.size() << std::endl;
for(int i=0; i < polygon_volume->bounding_polygon_.size(); i++){
Eigen::Vector3d matrix_temp = polygon_volume->bounding_polygon_[i];
//std::cout << "matrix: " << std::endl << matrix_temp << std::endl;
}
}
target_ptr = polygon_volume->CropPointCloud(*source_ptr);
if (vis_debug==true)
{
visualization::DrawGeometries({source_ptr}, "PointCloud1", 1600, 900);
visualization::DrawGeometries({target_ptr}, "PointCloud2", 1600, 900);
}
return 0;
}
该博客介绍了如何利用Open3D库读取PLY格式的3D点云数据,并进行点云裁剪操作。通过Eigen库进行数据处理,最后用Open3D进行可视化展示。博客中还涉及到了Windows环境下处理动态链接库的问题。
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