jsrender for 标签

 

for object使用

1.为进入object中直接使用其中的属性

<div id="result"></div>

<script id="theTmpl" type="text/x-jsrender">
<div>
  {{:name}} lives in
  {{for address}}
    <b>{{>city}}</b>
  {{/for}}
</div>
</script>

<script>
var data = [
  {
    "name": "Pete",
    "address": {
      "city": "Seattle"
    }
  },
  {
    "name": "Heidi",
    "address": {
      "city": "Sidney"
    }
  }
];

var template = $.templates("#theTmpl");

var htmlOutput = template.render(data);

$("#result").html(htmlOutput);
</script>
 
 

 

2.切入模版

<body>

<script id="peopleTemplate" type="text/x-jsrender">
  <div>
    {{:name}} lives in {{for address tmpl="#addressTemplate" /}}<!--切入其他模版-->
  </div>
</script>

<script id="addressTemplate" type="text/x-jsrender">
  <b>{{>city}}</b>
</script>

<div id="result"></div>

<script>
var people = [
  {
    "name": "Pete",
    "address": {
      "city": "Seattle"
    }
  },
  {
    "name": "Heidi",
    "address": {
      "city": "Sidney"
    }
  }
];

var html = $("#peopleTemplate").render(people);

$("#result").html(html);
</script>

</body>

 

 

 2.for array的使用,为循环标签

<body>

<div id="result"></div>

<script id="theTmpl" type="text/x-jsrender">
<b>{{:title}}</b>
<ul>
  {{for members}}
      <li>{{:name}} lives in <b>{{:address.city}}</b></li>
  {{/for}}
</ul>
</script>

<script>
var data = {
  "title": "The A team",
  "members": [
    {
      "name": "Pete",
      "address": {
        "city": "Seattle"
      }
    },
    {
      "name": "Heidi",
      "address": {
        "city": "Sidney"
      }
    }
  ]
};

var template = $.templates("#theTmpl");
var htmlOutput = template.render(data);
$("#result").html(htmlOutput);
</script>

</body>

 

 

 

 

3.for标签还支持else的判断

else:表示for中的没有值循环或者为空,则进入

{{for members}}
    Name: {{:name}}
{{else}}
    No members...
{{/for}}

 

Conditional blocks: — Render the block content of the {{for}} tag (or referenced template) if the object is defined and is not an empty array, otherwise render the {{else}} block (or template)

<body>

<div id="result"></div>

<script id="theTmpl" type="text/x-jsrender">
<b>{{:title}}</b>
<ul>
  {{for members}}
    <li><b>Name:</b> {{:name}}</li>
  {{else}}
    <li>No members!</li>
  {{/for}}
</ul>
</script>

<script>
var data = [
  {
    "title": "The A team",
    "members": []
  },
  {
    "title": "The B team",
    "members": [
      {
        "name": "Pete"
      }
    ]
  }
];

var template = $.templates("#theTmpl");

var htmlOutput = template.render(data);

$("#result").html(htmlOutput);
</script>

</body>

 

转载于:https://www.cnblogs.com/hwaggLee/p/4573557.html

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在uniapp中,你可以使用Three.js来创建3D标签云。以下是大致的步骤: 1. 在uniapp项目中安装Three.js。可以使用npm或下载Three.js的压缩包并将其添加到项目中。 2. 在Vue组件中创建一个canvas元素,并将其作为Three.js渲染器的输出。 3. 在组件的mounted钩子函数中创建Three.js场景并添加相机、灯光和标签云对象。 4. 在组件的updated钩子函数中更新标签云对象的位置和旋转角度。 5. 在组件的beforeDestroy钩子函数中清除Three.js场景和所有对象,以避免内存泄漏。 以下是一个简单的示例代码,演示了如何在uniapp中创建一个3D标签云: ```vue <template> <canvas ref="canvas"></canvas> </template> <script> import * as THREE from 'three'; export default { data() { return { tags: [ { text: 'Hello', weight: 10 }, { text: 'World', weight: 5 }, { text: 'Uniapp', weight: 8 }, // ... ], camera: null, scene: null, renderer: null, cloud: null, }; }, mounted() { // 创建Three.js场景和渲染器 this.scene = new THREE.Scene(); this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); this.camera.position.z = 500; this.renderer = new THREE.WebGLRenderer({ canvas: this.$refs.canvas, alpha: true, }); // 创建灯光 const light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(0, 0, 1); this.scene.add(light); // 创建标签云对象 const loader = new THREE.FontLoader(); loader.load('/fonts/helvetiker_regular.typeface.json', (font) => { const geometry = new THREE.BufferGeometry(); const material = new THREE.PointsMaterial({ color: 0xffffff, size: 20, }); const positions = []; const sizes = []; const texts = []; for (let i = 0; i < this.tags.length; i++) { const tag = this.tags[i]; const text = new THREE.TextGeometry(tag.text, { font, size: tag.weight * 2, height: 0, }); text.computeBoundingBox(); const centerOffset = -0.5 * (text.boundingBox.max.x - text.boundingBox.min.x); for (let j = 0; j < text.vertices.length; j++) { positions.push(text.vertices[j].x + centerOffset, text.vertices[j].y, text.vertices[j].z); sizes.push(tag.weight); texts.push(tag.text); } } geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3)); geometry.setAttribute('size', new THREE.Float32BufferAttribute(sizes, 1)); geometry.setAttribute('text', new THREE.StringBufferAttribute(texts, 1)); this.cloud = new THREE.Points(geometry, material); this.scene.add(this.cloud); }); // 开始渲染循环 this.renderLoop(); }, updated() { // 更新标签云对象的位置和旋转角度 if (this.cloud) { const time = Date.now() * 0.001; for (let i = 0; i < this.tags.length; i++) { const tag = this.tags[i]; const size = tag.weight * 2; const index = i * 6; const x = Math.sin(time + i * 0.5) * 500; const y = Math.cos(time + i * 0.3) * 300; const z = Math.sin(time + i * 0.7) * 400; this.cloud.geometry.attributes.position.setXYZ( index, x - size, y, z - size); this.cloud.geometry.attributes.position.setXYZ( index + 1, x + size, y, z - size); this.cloud.geometry.attributes.position.setXYZ( index + 2, x - size, y, z + size); this.cloud.geometry.attributes.position.setXYZ( index + 3, x + size, y, z + size); this.cloud.geometry.attributes.position.setXYZ( index + 4, x, y - size, z); this.cloud.geometry.attributes.position.setXYZ( index + 5, x, y + size, z); } this.cloud.geometry.attributes.position.needsUpdate = true; } }, beforeDestroy() { // 清除Three.js场景和所有对象 if (this.scene && this.cloud) { this.scene.remove(this.cloud); this.cloud.geometry.dispose(); this.cloud.material.dispose(); this.cloud = null; this.scene.dispose(); this.scene = null; } }, methods: { renderLoop() { requestAnimationFrame(this.renderLoop); this.renderer.render(this.scene, this.camera); }, }, }; </script> ``` 注意,上述代码中使用了一个字体文件(helvetiker_regular.typeface.json),需要将其添加到你的uniapp项目中。你可以从Three.js官方网站上下载该字体文件。

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