Android7.0 PowerManagerService亮灭屏分析

可以导致手机亮灭屏的因素有多种,而在本文中主要讲解按power键亮灭屏过程以及来电亮屏。在亮灭屏过程power中主要的实现类与功能如下所述:
PowerManagerService.Java:以下简称PMS或者PowerMS,主要处理系统中与power相关的计算,然后决策系统该如何反应。同时协调power如何与系统其他模块的交互,比如没有用户活动时屏幕变暗等。
DisplayPowerController.java:以下简称DPC或者DisplayPC,管理display设备状态,在DisplayManagerService.java(简称DMS)中实例化一个对象,以DMS为桥梁与PMS进行交互。主要处理距离传感器,亮灭屏动画,以及计算屏幕目标亮度值。通过异步回调机制来通知PMS那些事情发生了改变。同时也与WMS进行交互。
DisplayPowerState.java:以下简称DPS,power通过其与系统进行交互,如调用其它模块设置屏幕状态与亮度。仅在DPC中实例化一个对象,它算是DPC的一部分只不过将其独立出来了。
Notifier.java:将power状态的重要变化,通过广播发送出去,并且参与了与AMS,WMS,IMP的交互。
ColorFade.java:负责屏幕由关到开,由开到关的一些GL动画,由DPC进行控制。
AutomaticBrightnessController.java:主要处理光传感器,将底层上传的参数进行处理计算,将计算的新的亮度值传给DPC。
RampAnimator.java:处理屏幕亮度渐变动画。

亮屏总览
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在点击power键亮屏过程中,主要流程就是input对按键事件的传输,传送到上层处理。之后就是在power中进行对亮屏状态的处理,计算一系列的数值,并且与AMS,WMS等模块进行交互,最后调用底层LCD进行最终的设备状态与亮度的设置。在下面将会对各流程详细讲解。
Input传输Power键

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当触发power键,kernel会将该事件中断,然后InputReader通过EventHub获取事件,并且对输入事件进行处理,之后交由InputDispatcher进行分发。如果该事件为key事件会先调用interceptKeyBeforeQueueing,提前对需要系统处理的事件进行处理。最终调到PhoneWindowManager类中的interceptKeyBeforeQueueing函数对该事件优先处理,对power键以及屏幕状态进行判断,来决定亮屏还是灭屏等操作。当需要亮屏时,会调用PowerMangerService中的wakeup函数进行处理。
从底层到上层的具体代码调用流程 InputReader.cpp->InputDispatcher.cpp->com_android_server_input_InputManagerService.cpp->InputManagerService.java->InputMonitor.java->WindowManagerPolicy.java->PhoneWindowManager.java最终来到java层处理按键事件.

[java] view plain copy
public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags) {
if (!mSystemBooted) { //系统还没有启动完成,不处理任何按键事件
// If we have not yet booted, don’t let key events do anything.
return 0;
}

final boolean interactive = (policyFlags & FLAG_INTERACTIVE) != 0;   //是否能与用户交互, 如果亮屏为true  
final boolean down = event.getAction() == KeyEvent.ACTION_DOWN; //按键down事件  
final boolean canceled = event.isCanceled();     //事件被取消  
final int keyCode = event.getKeyCode();       //按键事件的code  

final boolean isInjected = (policyFlags & WindowManagerPolicy.FLAG_INJECTED) != 0;    
// Basic policy based on interactive state.  
int result;      
boolean isWakeKey = (policyFlags & WindowManagerPolicy.FLAG_WAKE) != 0  
        || event.isWakeKey();   //flags有wake标记,或者按键为KEYCODE_BACK, KEYCODE_MENU, KEYCODE_WAKEUP, KEYCODE_PAIRING, KEYCODE_STEM_1, KEYCODE_STEM_2, KEYCODE_STEM_3设置isWakeKey为true.  power ,home键属于systemKey  

// If the key would be handled globally, just return the result, don't worry about special  
// key processing.  
if (isValidGlobalKey(keyCode)     
        && mGlobalKeyManager.shouldHandleGlobalKey(keyCode, event)) {  
    if (isWakeKey) {  //如果按键时间有效, 并且在com.android.internal.R.xml.global_keys文件中配置了keycode. 如果是唤醒键就调用wakeUp唤醒屏幕  
        wakeUp(event.getEventTime(), mAllowTheaterModeWakeFromKey, "android.policy:KEY");  
    }  
    return result;  
}  

// Handle special keys.   //处理特殊的按键事件 ,这里主要讲解power键事件  
switch (keyCode) {  
    case KeyEvent.KEYCODE_BACK:    //back键  
    case KeyEvent.KEYCODE_VOLUME_DOWN: //音量下键  
    case KeyEvent.KEYCODE_VOLUME_UP:  //音量上键  
    case KeyEvent.KEYCODE_VOLUME_MUTE:   //静音键  
    case KeyEvent.KEYCODE_ENDCALL:     //挂断电话键  
    case KeyEvent.KEYCODE_POWER: {      //电源键  
        result &= ~ACTION_PASS_TO_USER;  
        isWakeKey = false; // wake-up will be handled separately  
        if (down) {     //power按下事件  
            interceptPowerKeyDown(event, interactive);   //处理power下键  
        } else {      //power键松开  
            interceptPowerKeyUp(event, interactive, canceled); //处理power上键  
        }  
        break;  
    }  
    case KeyEvent.KEYCODE_SLEEP:    
    case KeyEvent.KEYCODE_SOFT_SLEEP:  
    case KeyEvent.KEYCODE_WAKEUP:  
    case KeyEvent.KEYCODE_MEDIA_PLAY:  
    case KeyEvent.KEYCODE_MEDIA_PAUSE:  
    case KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE:  
    case KeyEvent.KEYCODE_HEADSETHOOK:  
    case KeyEvent.KEYCODE_MUTE:  
    case KeyEvent.KEYCODE_MEDIA_STOP:  
    case KeyEvent.KEYCODE_MEDIA_NEXT:  
    case KeyEvent.KEYCODE_MEDIA_PREVIOUS:  
    case KeyEvent.KEYCODE_MEDIA_REWIND:  
    case KeyEvent.KEYCODE_MEDIA_RECORD:  
    case KeyEvent.KEYCODE_MEDIA_FAST_FORWARD:  
    case KeyEvent.KEYCODE_MEDIA_AUDIO_TRACK:  
    case KeyEvent.KEYCODE_CALL:  
    case KeyEvent.KEYCODE_VOICE_ASSIST:  
    case KeyEvent.KEYCODE_WINDOW:  
    }  
}  
if (isWakeKey) {   //如果除了power键, 别的按键也需要亮屏,就调用WakeUp亮屏  
    wakeUp(event.getEventTime(), mAllowTheaterModeWakeFromKey, "android.policy:KEY");  
}  

return result;  

}
处理power键down事件
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private void interceptPowerKeyDown(KeyEvent event, boolean interactive) {
// Hold a wake lock until the power key is released.
if (!mPowerKeyWakeLock.isHeld()) {
mPowerKeyWakeLock.acquire(); //获取wakeLock,保持cpu唤醒状态
}

// Latch power key state to detect screenshot chord.  
if (interactive && !mScreenshotChordPowerKeyTriggered  
        && (event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {  
    mScreenshotChordPowerKeyTriggered = true;  
    mScreenshotChordPowerKeyTime = event.getDownTime();  
    interceptScreenshotChord();      //屏幕截屏  
}  

// Stop ringing or end call if configured to do so when power is pressed.  
TelecomManager telecomManager = getTelecommService();   //获取telecom  
boolean hungUp = false;  
if (telecomManager != null) {  
    if (telecomManager.isRinging()) {   //如果来电过程中,按power键手机将静音,停止响铃  
        // Pressing Power while there's a ringing incoming  
        // call should silence the ringer.  
        telecomManager.silenceRinger();  
    } else if ((mIncallPowerBehavior  
            & Settings.Secure.INCALL_POWER_BUTTON_BEHAVIOR_HANGUP) != 0  
            && telecomManager.isInCall() && interactive) {  
        // Otherwise, if "Power button ends call" is enabled,  
        // the Power button will hang up any current active call.  
        hungUp = telecomManager.endCall();  //如果在Setting数据库中配置了,按power键挂断电话, 就将电话挂断  
    }  
}  
//................  
// If the power key has still not yet been handled, then detect short  
// press, long press, or multi press and decide what to do.     //如果power键还没有被处理,就判断是短按, 长按,还是多按来决定如何处理  
mPowerKeyHandled = hungUp || mScreenshotChordVolumeDownKeyTriggered  
        || mScreenshotChordVolumeUpKeyTriggered || gesturedServiceIntercepted;  
if (!mPowerKeyHandled) {  
    if (interactive) {  
        // When interactive, we're already awake.  
        // Wait for a long press or for the button to be released to decide what to do.  
        if (hasLongPressOnPowerBehavior()) {    //如果屏幕是亮这的,长按power键 ,就处理长按事件  
            Message msg = mHandler.obtainMessage(MSG_POWER_LONG_PRESS);  
            msg.setAsynchronous(true);  
            mHandler.sendMessageDelayed(msg,  
                    ViewConfiguration.get(mContext).getDeviceGlobalActionKeyTimeout());  
        }  
    } else {  
        wakeUpFromPowerKey(event.getDownTime());   //如果屏幕是休眠状态,就唤醒屏幕  

        if (mSupportLongPressPowerWhenNonInteractive && hasLongPressOnPowerBehavior()) {  
            Message msg = mHandler.obtainMessage(MSG_POWER_LONG_PRESS);  
            msg.setAsynchronous(true);  
            mHandler.sendMessageDelayed(msg,    //如果还是长按power键, 就再处理长按事件  
                    ViewConfiguration.get(mContext).getDeviceGlobalActionKeyTimeout());  
            mBeganFromNonInteractive = true;  
        } else {  
            final int maxCount = getMaxMultiPressPowerCount();  

            if (maxCount <= 1) {  
                mPowerKeyHandled = true;  
            } else {  
                mBeganFromNonInteractive = true;  
            }  
        }  
    }  
}   

}
Power键up事件
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private void interceptPowerKeyUp(KeyEvent event, boolean interactive, boolean canceled) {
final boolean handled = canceled || mPowerKeyHandled;
mScreenshotChordPowerKeyTriggered = false;
cancelPendingScreenshotChordAction();
cancelPendingPowerKeyAction();

if (!handled) {    //power键还没被处理  
    // Figure out how to handle the key now that it has been released.  
    mPowerKeyPressCounter += 1;  

    final int maxCount = getMaxMultiPressPowerCount();  //多按的次数  
    final long eventTime = event.getDownTime();    //按键发生的时间点  
    if (mPowerKeyPressCounter < maxCount) {  
        // This could be a multi-press.  Wait a little bit longer to confirm.  
        // Continue holding the wake lock.    //等待一会调用powerPress处理  
        Message msg = mHandler.obtainMessage(MSG_POWER_DELAYED_PRESS,  
                interactive ? 1 : 0, mPowerKeyPressCounter, eventTime);  
        msg.setAsynchronous(true);  
        mHandler.sendMessageDelayed(msg, ViewConfiguration.getDoubleTapTimeout());  
        return;  
    }  

    // No other actions.  Handle it immediately.  
    powerPress(eventTime, interactive, mPowerKeyPressCounter);  //没有的的处理, 立即处理power down事件  
}  

// Done.  Reset our state.  
finishPowerKeyPress();    //power键处理结束  

}

private void finishPowerKeyPress() {
mBeganFromNonInteractive = false;
mPowerKeyPressCounter = 0;
if (mPowerKeyWakeLock.isHeld()) {
mPowerKeyWakeLock.release(); //释放wakLock
}
}
powerPress函数主要通过按power键的次数以及不同的behavior对power键做不同的处理.
[java] view plain copy
private void powerPress(long eventTime, boolean interactive, int count) {
if (mScreenOnEarly && !mScreenOnFully) {
Slog.i(TAG, "Suppressed redundant power key press while "
+ “already in the process of turning the screen on.”);
return;
}

if (count == 2) {  
    powerMultiPressAction(eventTime, interactive, mDoublePressOnPowerBehavior);  //处理按两次power键事件  
} else if (count == 3) {  
    powerMultiPressAction(eventTime, interactive, mTriplePressOnPowerBehavior); //处理按三次power键事件  
} else if (interactive && !mBeganFromNonInteractive) {  
    switch (mShortPressOnPowerBehavior) {  
        case SHORT_PRESS_POWER_NOTHING:  
            break;  
        case SHORT_PRESS_POWER_GO_TO_SLEEP:    //灭屏  
            mPowerManager.goToSleep(eventTime,  
                    PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON, 0);  
            break;  
        case SHORT_PRESS_POWER_REALLY_GO_TO_SLEEP:  //灭屏,不经历doze流程  
            mPowerManager.goToSleep(eventTime,  
                    PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON,  
                    PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE);  
            break;  
        case SHORT_PRESS_POWER_REALLY_GO_TO_SLEEP_AND_GO_HOME:  
            mPowerManager.goToSleep(eventTime,    //灭屏,不经历doze流程, 并返回home界面  
                    PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON,  
                    PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE);  
            launchHomeFromHotKey();     
            break;  
        case SHORT_PRESS_POWER_GO_HOME:  //返回home界面  
            launchHomeFromHotKey(true /* awakenFromDreams */, false /*respectKeyguard*/);  
            break;  
    }  
}  

}
根据前面分析可以知道在power键down事件时就会调用wakeUpFromPowerKey函数来唤醒屏幕.
[java] view plain copy
private void wakeUpFromPowerKey(long eventTime) {
wakeUp(eventTime, mAllowTheaterModeWakeFromPowerKey, “android.policy:POWER”);
}

private boolean wakeUp(long wakeTime, boolean wakeInTheaterMode, String reason) {
final boolean theaterModeEnabled = isTheaterModeEnabled();
if (!wakeInTheaterMode && theaterModeEnabled) {
return false;
}

if (theaterModeEnabled) {  
    Settings.Global.putInt(mContext.getContentResolver(),  
            Settings.Global.THEATER_MODE_ON, 0);  
}  

mPowerManager.wakeUp(wakeTime, reason);      //调用PowerManagerService唤醒屏幕  
return true;  

}
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当power接收到亮灭屏调用后,会先进行设置手机wakefullness状态. 之后发送亮灭屏广播通知其他应用手机处于亮屏还是灭屏状态。
[java] view plain copy
private boolean wakeUpNoUpdateLocked(long eventTime, String reason, int reasonUid,
String opPackageName, int opUid) {
if (DEBUG_SPEW) {
Slog.d(TAG, “wakeUpNoUpdateLocked: eventTime=” + eventTime + “, uid=” + reasonUid);
}

if (eventTime < mLastSleepTime || mWakefulness == WAKEFULNESS_AWAKE  
        || !mBootCompleted || !mSystemReady) {  
    return false;        //判断是否要去亮屏  
}  

Trace.traceBegin(Trace.TRACE_TAG_POWER, "wakeUp");  
try {  
    switch (mWakefulness) {  
        case WAKEFULNESS_ASLEEP:  
            Slog.i(TAG, "Waking up from sleep due to"+opPackageName+" "+reason+" (uid " + reasonUid +")...");  
            break;  
        case WAKEFULNESS_DREAMING:  
            Slog.i(TAG, "Waking up from dream due to"+opPackageName+" "+reason+" (uid " + reasonUid +")...");  
            break;  
        case WAKEFULNESS_DOZING:  
            Slog.i(TAG, "Waking up from dozing due to"+opPackageName+" "+reason+" (uid " + reasonUid +")...");  
            break;  
    }  

    mLastWakeTime = eventTime;   //设置最后一次唤醒的时间  
    setWakefulnessLocked(WAKEFULNESS_AWAKE, 0);   //Notifier调用onWakefulnessChangeStarted发送亮屏广播  

    mNotifier.onWakeUp(reason, reasonUid, opPackageName, opUid);  //调用Notifier通知battery处理  
    userActivityNoUpdateLocked(     //更新最后一次用户事件的时间  
            eventTime, PowerManager.USER_ACTIVITY_EVENT_OTHER, 0, reasonUid);  
} finally {  
    Trace.traceEnd(Trace.TRACE_TAG_POWER);  
}  
return true;  

}
在Notifier.java中与AMS,window,input进行交互,通知各模块手机状态发生了改变,根据屏幕状态各自进行处理, 最后发送亮灭屏广播, 通知关心的模块.
[java] view plain copy
public void onWakefulnessChangeStarted(final int wakefulness, int reason) {
final boolean interactive = PowerManagerInternal.isInteractive(wakefulness); //获取交互模式,亮屏为true, 灭屏为false
if (DEBUG) {
Slog.d(TAG, “onWakefulnessChangeStarted: wakefulness=” + wakefulness
+ “, reason=” + reason + “, interactive=” + interactive);
}

// Tell the activity manager about changes in wakefulness, not just interactivity.  
// It needs more granularity than other components.  
mHandler.post(new Runnable() {  
    @Override  
    public void run() {  
        mActivityManagerInternal.onWakefulnessChanged(wakefulness);   //与AMS交互处理  
    }  
});  

// Handle any early interactive state changes.  
// Finish pending incomplete ones from a previous cycle.  
if (mInteractive != interactive) {  
    // Finish up late behaviors if needed.  
    if (mInteractiveChanging) {  
        handleLateInteractiveChange();  
    }  

    // Start input as soon as we start waking up or going to sleep.  
    mInputManagerInternal.setInteractive(interactive);    //在input中记录现在的屏幕状态  
    mInputMethodManagerInternal.setInteractive(interactive);  

    // Notify battery stats.  
    try {  
        mBatteryStats.noteInteractive(interactive);   //唤醒battery状态  
    } catch (RemoteException ex) { }  

    // Handle early behaviors.  
    mInteractive = interactive;  
    mInteractiveChangeReason = reason;  
    mInteractiveChanging = true;  
    handleEarlyInteractiveChange();   //初期处理交互模式改变  
}  

}
[java] view plain copy
private void handleEarlyInteractiveChange() {
synchronized (mLock) {
if (mInteractive) {
// Waking up… //亮屏
mHandler.post(new Runnable() {
@Override
public void run() {
EventLog.writeEvent(EventLogTags.POWER_SCREEN_STATE, 1, 0, 0, 0);
mPolicy.startedWakingUp(); //通过PhoneWindowManager系统开始亮屏, 更新转向监听器,手势监听器等
}
});

        // Send interactive broadcast.  
        mPendingInteractiveState = INTERACTIVE_STATE_AWAKE;  
        mPendingWakeUpBroadcast = true;  
        updatePendingBroadcastLocked();   //更新亮屏广播  
    } else {  
        // Going to sleep...   //灭屏  
        // Tell the policy that we started going to sleep.  
        final int why = translateOffReason(mInteractiveChangeReason);  
        mHandler.post(new Runnable() {  
            @Override  
            public void run() {  
                mPolicy.startedGoingToSleep(why);  
            }  
        });  
    }  
}  

}
通过Handler发送MSG_BROADCAST消息来发送下一个广播sendNextBroadcast()
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private void sendNextBroadcast() {
final int powerState;
synchronized (mLock) {
if (mBroadcastedInteractiveState == INTERACTIVE_STATE_UNKNOWN) {
// Broadcasted power state is unknown. Send wake up.
mPendingWakeUpBroadcast = false;
mBroadcastedInteractiveState = INTERACTIVE_STATE_AWAKE; //亮屏状态
} else if (mBroadcastedInteractiveState == INTERACTIVE_STATE_AWAKE) {
// Broadcasted power state is awake. Send asleep if needed.
if (mPendingWakeUpBroadcast || mPendingGoToSleepBroadcast
|| mPendingInteractiveState == INTERACTIVE_STATE_ASLEEP) {
mPendingGoToSleepBroadcast = false;
mBroadcastedInteractiveState = INTERACTIVE_STATE_ASLEEP; //灭屏状态
} else {
finishPendingBroadcastLocked(); //结束发送广播
return;
}
} else {
// Broadcasted power state is asleep. Send awake if needed.
if (mPendingWakeUpBroadcast || mPendingGoToSleepBroadcast
|| mPendingInteractiveState == INTERACTIVE_STATE_AWAKE) {
mPendingWakeUpBroadcast = false;
mBroadcastedInteractiveState = INTERACTIVE_STATE_AWAKE;
} else {
finishPendingBroadcastLocked();
return;
}
}

    mBroadcastStartTime = SystemClock.uptimeMillis();  
    powerState = mBroadcastedInteractiveState;  
}  

EventLog.writeEvent(EventLogTags.POWER_SCREEN_BROADCAST_SEND, 1);  

if (powerState == INTERACTIVE_STATE_AWAKE) {  
    sendWakeUpBroadcast();   //发送亮屏广播  
} else {  
    sendGoToSleepBroadcast();  
}  

}
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mScreenOnIntent = new Intent(Intent.ACTION_SCREEN_ON); //亮屏广播intent
mScreenOnIntent.addFlags( //前台广播
Intent.FLAG_RECEIVER_REGISTERED_ONLY | Intent.FLAG_RECEIVER_FOREGROUND);
private void sendWakeUpBroadcast() {
if (DEBUG) {
Slog.d(TAG, “Sending wake up broadcast.”);
}

if (ActivityManagerNative.isSystemReady()) {    
    mContext.sendOrderedBroadcastAsUser(mScreenOnIntent, UserHandle.ALL, null,  
            mWakeUpBroadcastDone, mHandler, 0, null, null);  //发送亮屏广播,并且其它模块全部处理完后, 自身接收亮屏广播  
} else {  
    EventLog.writeEvent(EventLogTags.POWER_SCREEN_BROADCAST_STOP, 2, 1);  
    sendNextBroadcast();  
}  

}

private final BroadcastReceiver mWakeUpBroadcastDone = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
EventLog.writeEvent(EventLogTags.POWER_SCREEN_BROADCAST_DONE, 1,
SystemClock.uptimeMillis() - mBroadcastStartTime, 1);
sendNextBroadcast(); //自身接收到亮屏广播后, 之后会调用finishPendingBroadcastLocked,释放wakeLock
}
};
当power接收到亮灭屏调用后,会先进行设置手机wakefullness状态,之后发送亮灭屏广播通知其他应用手机处于亮屏还是灭屏状态。并且在发送广播过程中power也与AMS,window,input进行交互,通知各模块手机状态发生了改变,根据屏幕状态各自进行处理。其中发送亮灭屏广播的主要实现在Notifier.java中。
当wakefulness状态发生改变,AMS收到通知。如果亮屏操作,AMS就会通过函数comeOutOfSleepIfNeedLocked调用到ActivityStackSupervisor中,将sleep超时消息移除,如果抓的有partial锁,就将其释放,最后将在栈顶的activity显示出来。
power是通过WindowManagerPolicy与PhoneWindowManager进行交互,当屏幕在wakingup时需要通知window进行更新手势监听,更新方向监听,更新锁屏超时时间。最后通知keyguard屏幕点亮了,进行刷新锁屏界面时间,之后通过回调接口,回调回PhoneWindowManager的onShown函数,通知window keyguard准备完成。
当亮屏时通过InputManagerService将当前屏幕状态传入JNI中进行记录,当再次发生power键事件可以方便确认该事件是需要亮屏还是灭屏。
更新Power全局状态

当广播处理完毕后就会调用PMS的内部函数updatePowerStateLocked来更新全局电源状态。其实在PMS中很多函数都只是对一些必须的属性进行赋值,大部分最终都会调用到updatePowerStateLocked函数中进行功能执行,其中更新电源状态主要依据就是变量mDirty。mDirty就是用来记录power state的变化的标记位,这样的状态变化在系统中一共定义了12个,每一个状态对应一个固定的数字,都是2的倍数。这样,若有多个状态一块变化,进行按位取或这样结果既是唯一的,又能准确标记出各个状态的变化。在updatePowerStateLocked中主要做了如下事情:

一.首先判断手机是否处于充电状态,如果标记位DIRTY_BATTERY_STATE发生改变时就证明电池状态发生了改变,然后通过对比判断(通过电池前后变化与充电状态的变化),确认手机是否处于充电状态。如果手机处于充电状态会将表示充电的标记位记入mDirty中。当有USB插拔时我们也可以通过配置信息来决定是否需要点亮屏幕。并且是否在充电或者充电方式发生改变,系统都会认为发生了一次用户事件进行更新最后用户操作时间,以此来重新计算屏幕超时时间。
[java] view plain copy
private void updateIsPoweredLocked(int dirty) {
if ((dirty & DIRTY_BATTERY_STATE) != 0) {
final boolean wasPowered = mIsPowered; //是否在充电
final int oldPlugType = mPlugType; //充电类型
final boolean oldLevelLow = mBatteryLevelLow; //低电模式
mIsPowered = mBatteryManagerInternal.isPowered(BatteryManager.BATTERY_PLUGGED_ANY);
mPlugType = mBatteryManagerInternal.getPlugType();
mBatteryLevel = mBatteryManagerInternal.getBatteryLevel();
mBatteryLevelLow = mBatteryManagerInternal.getBatteryLevelLow();

    if (wasPowered != mIsPowered || oldPlugType != mPlugType) {  
        mDirty |= DIRTY_IS_POWERED;  //如果充电中设置mDirty  

        // Update wireless dock detection state.  
        final boolean dockedOnWirelessCharger = mWirelessChargerDetector.update(  
                mIsPowered, mPlugType, mBatteryLevel);   //无线充电  

        // Treat plugging and unplugging the devices as a user activity.  
        // Users find it disconcerting when they plug or unplug the device  
        // and it shuts off right away.  
        // Some devices also wake the device when plugged or unplugged because  
        // they don't have a charging LED.  
        final long now = SystemClock.uptimeMillis();  
        if (shouldWakeUpWhenPluggedOrUnpluggedLocked(wasPowered, oldPlugType,  
                dockedOnWirelessCharger)) {    //插拔USB是否要点亮屏幕  
            wakeUpNoUpdateLocked(now, "android.server.power:POWER", Process.SYSTEM_UID,  
                    mContext.getOpPackageName(), Process.SYSTEM_UID);  
        }  
        userActivityNoUpdateLocked(   //插拔USB算一次用户事件,重新设置最后一次用户事件的时间点  
                now, PowerManager.USER_ACTIVITY_EVENT_OTHER, 0, Process.SYSTEM_UID);  

        // Tell the notifier whether wireless charging has started so that  
        // it can provide feedback to the user.  
        if (dockedOnWirelessCharger) {  
            mNotifier.onWirelessChargingStarted();  
        }  
    }  

    if (wasPowered != mIsPowered || oldLevelLow != mBatteryLevelLow) {   //低电模式  
        if (oldLevelLow != mBatteryLevelLow && !mBatteryLevelLow) {  
            if (DEBUG_SPEW) {  
                Slog.d(TAG, "updateIsPoweredLocked: resetting low power snooze");  
            }  
            mAutoLowPowerModeSnoozing = false;  
        }  
        updateLowPowerModeLocked();  //更新低电模式  
    }  
}  

}
[java] view plain copy
mWakeUpWhenPluggedOrUnpluggedConfig = resources.getBoolean(
com.android.internal.R.bool.config_unplugTurnsOnScreen); //从xml文件中读取配置信息

private boolean shouldWakeUpWhenPluggedOrUnpluggedLocked(
boolean wasPowered, int oldPlugType, boolean dockedOnWirelessCharger) {
// Don’t wake when powered unless configured to do so.
if (!mWakeUpWhenPluggedOrUnpluggedConfig) { //如果配置为true, 可能会亮屏
return false;
}

// Don't wake when undocked from wireless charger.  
// See WirelessChargerDetector for justification.  
if (wasPowered && !mIsPowered  
        && oldPlugType == BatteryManager.BATTERY_PLUGGED_WIRELESS) {  
    return false;  
}  

// Don't wake when docked on wireless charger unless we are certain of it.  
// See WirelessChargerDetector for justification.  
if (!wasPowered && mIsPowered  
        && mPlugType == BatteryManager.BATTERY_PLUGGED_WIRELESS  
        && !dockedOnWirelessCharger) {  
    return false;  
}  

// If already dreaming and becoming powered, then don't wake.  
if (mIsPowered && mWakefulness == WAKEFULNESS_DREAMING) {  
    return false;  
}  

// Don't wake while theater mode is enabled.  
if (mTheaterModeEnabled && !mWakeUpWhenPluggedOrUnpluggedInTheaterModeConfig) {  
    return false;  
}  

// Otherwise wake up!  
return true;  

}
二:更新wakefulness

[java] view plain copy
for (;😉 {
int dirtyPhase1 = mDirty;
dirtyPhase2 |= dirtyPhase1;
mDirty = 0; //将mDirty清零,不影响下个循环

updateWakeLockSummaryLocked(dirtyPhase1);  
updateUserActivitySummaryLocked(now, dirtyPhase1);  
if (!updateWakefulnessLocked(dirtyPhase1)) {   //当updateWakefulnessLocked返回false跳出循环  
    break;  
}  

}

在这里插入图片描述
updateWakeLockSummaryLocked函数将wakeLock的类型用mWakeLockSummary进行记录,最后与Wakefulness状态结合重新算出新的mWakeLockSummary值,在下面判断是否需要睡眠时会使用。
[java] view plain copy
private void updateWakeLockSummaryLocked(int dirty) {
if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_WAKEFULNESS)) != 0) {
mWakeLockSummary = 0;

    final int numWakeLocks = mWakeLocks.size();    //获取所有的wakeLocks  
    for (int i = 0; i < numWakeLocks; i++) { //遍历所有的wakeLocks, 将wakeLocks记录在mWakeLockSummary中  
        final WakeLock wakeLock = mWakeLocks.get(i);  
        switch (wakeLock.mFlags & PowerManager.WAKE_LOCK_LEVEL_MASK) {  
            case PowerManager.PARTIAL_WAKE_LOCK:  
                if (!wakeLock.mDisabled) {  
                    // We only respect this if the wake lock is not disabled.  
                    mWakeLockSummary |= WAKE_LOCK_CPU;  
                }  
                break;  
            case PowerManager.FULL_WAKE_LOCK:  //屏幕键盘全部点亮  
                mWakeLockSummary |= WAKE_LOCK_SCREEN_BRIGHT | WAKE_LOCK_BUTTON_BRIGHT;  
                break;  
            case PowerManager.SCREEN_BRIGHT_WAKE_LOCK:  //点亮屏幕  
                mWakeLockSummary |= WAKE_LOCK_SCREEN_BRIGHT;  
                break;  
            case PowerManager.SCREEN_DIM_WAKE_LOCK:   //dim锁  
                mWakeLockSummary |= WAKE_LOCK_SCREEN_DIM;  
                break;  
            case PowerManager.PROXIMITY_SCREEN_OFF_WAKE_LOCK:  //距离灭屏  
                mWakeLockSummary |= WAKE_LOCK_PROXIMITY_SCREEN_OFF;  
                break;  
            case PowerManager.DOZE_WAKE_LOCK:  
                mWakeLockSummary |= WAKE_LOCK_DOZE;  
                break;  
            case PowerManager.DRAW_WAKE_LOCK:  
                mWakeLockSummary |= WAKE_LOCK_DRAW;  
                break;  
        }  
    }  

    // Cancel wake locks that make no sense based on the current state.  
    if (mWakefulness != WAKEFULNESS_DOZING) {  //根据当前的屏幕状态, 取消不必要的wakeLocks  
        mWakeLockSummary &= ~(WAKE_LOCK_DOZE | WAKE_LOCK_DRAW);  
    }  
    if (mWakefulness == WAKEFULNESS_ASLEEP   //如果屏幕为休眠,就将屏幕高亮,dim锁取消  
            || (mWakeLockSummary & WAKE_LOCK_DOZE) != 0) {  
        mWakeLockSummary &= ~(WAKE_LOCK_SCREEN_BRIGHT | WAKE_LOCK_SCREEN_DIM  
                | WAKE_LOCK_BUTTON_BRIGHT);  
        if (mWakefulness == WAKEFULNESS_ASLEEP) {  
            mWakeLockSummary &= ~WAKE_LOCK_PROXIMITY_SCREEN_OFF;  
        }  
    }  

    // Infer implied wake locks where necessary based on the current state.  
    if ((mWakeLockSummary & (WAKE_LOCK_SCREEN_BRIGHT | WAKE_LOCK_SCREEN_DIM)) != 0) {  
        if (mWakefulness == WAKEFULNESS_AWAKE) {  
            mWakeLockSummary |= WAKE_LOCK_CPU | WAKE_LOCK_STAY_AWAKE;  //当WakeLock为亮屏锁或dim锁时,需要保持AWAKE状态。  
        } else if (mWakefulness == WAKEFULNESS_DREAMING) {  
            mWakeLockSummary |= WAKE_LOCK_CPU;     
        }  
    }  
    if ((mWakeLockSummary & WAKE_LOCK_DRAW) != 0) {  
        mWakeLockSummary |= WAKE_LOCK_CPU;  
    }  

    if (DEBUG_SPEW) {  
        Slog.d(TAG, "updateWakeLockSummaryLocked: mWakefulness="  
                + PowerManagerInternal.wakefulnessToString(mWakefulness)  
                + ", mWakeLockSummary=0x" + Integer.toHexString(mWakeLockSummary));  
    }  
}  

}
之后updateUserActivitySummaryLocked就会更新屏幕超时时间,根据最后一次的用户事件与屏幕超时时间与dim持续时间来计算屏幕超时的时间,然后与现在的时间进行对比,来决定屏幕要继续高亮,还是要变为dim状态。
[java] view plain copy
private void updateUserActivitySummaryLocked(long now, int dirty) {
// Update the status of the user activity timeout timer.
if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY
| DIRTY_WAKEFULNESS | DIRTY_SETTINGS)) != 0) {
mHandler.removeMessages(MSG_USER_ACTIVITY_TIMEOUT); //移除屏幕超时的Message

    long nextTimeout = 0;  
    if (mWakefulness == WAKEFULNESS_AWAKE  
            || mWakefulness == WAKEFULNESS_DREAMING  
            || mWakefulness == WAKEFULNESS_DOZING) {  
        final int sleepTimeout = getSleepTimeoutLocked();   //获取睡眠超时时间  
        final int screenOffTimeout = getScreenOffTimeoutLocked(sleepTimeout);  //获取屏幕超时时间  
        final int screenDimDuration = getScreenDimDurationLocked(screenOffTimeout);  //获取dim持续时长  
        final boolean userInactiveOverride = mUserInactiveOverrideFromWindowManager;  

        mUserActivitySummary = 0;  
        if (mLastUserActivityTime >= mLastWakeTime) {   //最后一次的用户时间大于最后一次屏幕醒来的时间  
            nextTimeout = mLastUserActivityTime   //计算下一次屏幕要变为dim的时间  
                    + screenOffTimeout - screenDimDuration;  
            if (now < nextTimeout) {    
                mUserActivitySummary = USER_ACTIVITY_SCREEN_BRIGHT;  //现在还早于屏幕超时, 设置现在用户活动为屏幕高亮  
            } else {  
                nextTimeout = mLastUserActivityTime + screenOffTimeout;  //重新设置屏幕超时时间,进入dim阶段  
                if (now < nextTimeout) {    //进入dim阶段了  
                    mUserActivitySummary = USER_ACTIVITY_SCREEN_DIM;  
                }  
            }  
        }  
        if (mUserActivitySummary == 0  
                && mLastUserActivityTimeNoChangeLights >= mLastWakeTime) {  
            nextTimeout = mLastUserActivityTimeNoChangeLights + screenOffTimeout;  
            if (now < nextTimeout) {  //根据请求的policy来判断屏幕是高亮,还是dim状态  
                if (mDisplayPowerRequest.policy == DisplayPowerRequest.POLICY_BRIGHT) {  
                    mUserActivitySummary = USER_ACTIVITY_SCREEN_BRIGHT;   
                } else if (mDisplayPowerRequest.policy == DisplayPowerRequest.POLICY_DIM) {  
                    mUserActivitySummary = USER_ACTIVITY_SCREEN_DIM;  
                }  
            }  
        }  

        if (mUserActivitySummary == 0) {   //如果mUserActivitySummary还没赋值  
            if (sleepTimeout >= 0) {  
                final long anyUserActivity = Math.max(mLastUserActivityTime,  
                        mLastUserActivityTimeNoChangeLights);  
                if (anyUserActivity >= mLastWakeTime) {  
                    nextTimeout = anyUserActivity + sleepTimeout;  
                    if (now < nextTimeout) {  
                        mUserActivitySummary = USER_ACTIVITY_SCREEN_DREAM;   //设置dream状态  
                    }  
                }  
            } else {  
                mUserActivitySummary = USER_ACTIVITY_SCREEN_DREAM;  
                nextTimeout = -1;  
            }  
        }  

        if (mUserActivitySummary != USER_ACTIVITY_SCREEN_DREAM && userInactiveOverride) {  
            if ((mUserActivitySummary &  
                    (USER_ACTIVITY_SCREEN_BRIGHT | USER_ACTIVITY_SCREEN_DIM)) != 0) {  
                // Device is being kept awake by recent user activity  
                if (nextTimeout >= now && mOverriddenTimeout == -1) {  
                    // Save when the next timeout would have occurred  
                    mOverriddenTimeout = nextTimeout;  
                }  
            }  
            mUserActivitySummary = USER_ACTIVITY_SCREEN_DREAM;  
            nextTimeout = -1;  
        }  

        if (mUserActivitySummary != 0 && nextTimeout >= 0) {  //mUserActivitySummary有值, 并且nextTimeout大于等于0, 发超时消息  
            Message msg = mHandler.obtainMessage(MSG_USER_ACTIVITY_TIMEOUT);  
            msg.setAsynchronous(true);  
            mHandler.sendMessageAtTime(msg, nextTimeout);   //发送屏幕超时的Message  
        }  
    } else {  
        mUserActivitySummary = 0;  
    }  

    if (DEBUG_SPEW) {  
        Slog.d(TAG, "updateUserActivitySummaryLocked: mWakefulness="  
                + PowerManagerInternal.wakefulnessToString(mWakefulness)  
                + ", mUserActivitySummary=0x" + Integer.toHexString(mUserActivitySummary)  
                + ", nextTimeout=" + TimeUtils.formatUptime(nextTimeout));  
    }  
}  

}
PowerManagerHandler接收屏幕超时的消息, 并且调用handleUserActivityTimeout进行处理, 该函数之后就在Handler线程中运行.
[java] view plain copy
/**

  • Handler for asynchronous operations performed by the power manager.
    */
    private final class PowerManagerHandler extends Handler {
    public PowerManagerHandler(Looper looper) {
    super(looper, null, true /async/);
    }

    @Override
    public void handleMessage(Message msg) {
    switch (msg.what) {
    case MSG_USER_ACTIVITY_TIMEOUT:
    handleUserActivityTimeout(); //处理用户超时事件
    break;
    case MSG_SANDMAN:
    handleSandman();
    break;
    case MSG_SCREEN_BRIGHTNESS_BOOST_TIMEOUT:
    handleScreenBrightnessBoostTimeout();
    break;
    }
    }
    }

private void handleUserActivityTimeout() { // runs on handler thread
synchronized (mLock) {
if (DEBUG_SPEW) {
Slog.d(TAG, “handleUserActivityTimeout”);
}

    mDirty |= DIRTY_USER_ACTIVITY;  //设置有用户活动的mDirty值  
    updatePowerStateLocked();   //更新电源状态, 最后去判断是否要睡眠  
}  

}
根据前面流程图可以看出更新wakefulness过程是通过一个死循环来执行的,只有调用函数updateWakefulnessLocked返回false时才会跳出循环。在循环中对wakeLockSummary进行更新,并且更新自动灭屏时间后,进行判断系统是否该睡眠了,是否可以跳出循环,具体流程图如下:
在这里插入图片描述
在updateWakefulnessLocked中主要根据是否存在wakeLock,用户活动进行判断设备是否需要进入睡眠状态。从函数isBeingKeptAwakeLocked可以看出当device拿着一个wake lock,有用户事件,有距离传感器等都不会灭屏进行睡眠状态。如果需要睡眠就会往下面调用,最后跳出循环。
[java] view plain copy
private boolean updateWakefulnessLocked(int dirty) {
boolean changed = false;
if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY | DIRTY_BOOT_COMPLETED
| DIRTY_WAKEFULNESS | DIRTY_STAY_ON | DIRTY_PROXIMITY_POSITIVE
| DIRTY_DOCK_STATE)) != 0) {
if (mWakefulness == WAKEFULNESS_AWAKE && isItBedTimeYetLocked()) { //mWakefulness为AWAKE, 并且到了睡觉时间, 就去睡觉
if (DEBUG_SPEW) {
Slog.d(TAG, “updateWakefulnessLocked: Bed time…”);
}
final long time = SystemClock.uptimeMillis();
if (shouldNapAtBedTimeLocked()) {
changed = napNoUpdateLocked(time, Process.SYSTEM_UID); //睡觉前先小憩一会
} else {
changed = goToSleepNoUpdateLocked(time,
PowerManager.GO_TO_SLEEP_REASON_TIMEOUT, 0, Process.SYSTEM_UID); //直接睡觉
}
}
}
return changed;
}
[java] view plain copy
private boolean isItBedTimeYetLocked() {// 对所有该唤醒的情况取反, 就是该休眠了
return mBootCompleted && !isBeingKeptAwakeLocked();
}
private boolean isBeingKeptAwakeLocked() {
return mStayOn //设置了stay on
|| mProximityPositive //距离传感器返回一个positive结果,保持唤醒
|| (mWakeLockSummary & WAKE_LOCK_STAY_AWAKE) != 0 //当有wake lock时保持唤醒
|| (mUserActivitySummary & (USER_ACTIVITY_SCREEN_BRIGHT
| USER_ACTIVITY_SCREEN_DIM)) != 0 //有user activity时保持唤醒
|| mScreenBrightnessBoostInProgress;
}
[java] view plain copy
mDreamsActivateOnSleepSetting = (Settings.Secure.getIntForUser(resolver,
Settings.Secure.SCREENSAVER_ACTIVATE_ON_SLEEP,
mDreamsActivatedOnSleepByDefaultConfig ? 1 : 0,
UserHandle.USER_CURRENT) != 0); //从settings数据库获取对应值
mDreamsActivateOnDockSetting = (Settings.Secure.getIntForUser(resolver,
Settings.Secure.SCREENSAVER_ACTIVATE_ON_DOCK,
mDreamsActivatedOnDockByDefaultConfig ? 1 : 0,
UserHandle.USER_CURRENT) != 0);

private boolean shouldNapAtBedTimeLocked() { //当返回true, 设备自动nap
return mDreamsActivateOnSleepSetting
|| (mDreamsActivateOnDockSetting
&& mDockState != Intent.EXTRA_DOCK_STATE_UNDOCKED);
}
[java] view plain copy
private boolean napNoUpdateLocked(long eventTime, int uid) {
if (DEBUG_SPEW) {
Slog.d(TAG, “napNoUpdateLocked: eventTime=” + eventTime + “, uid=” + uid);
}

if (eventTime < mLastWakeTime || mWakefulness != WAKEFULNESS_AWAKE  
        || !mBootCompleted || !mSystemReady) {  
    return false;  
}  

Trace.traceBegin(Trace.TRACE_TAG_POWER, "nap");  
try {  
    Slog.i(TAG, "Nap time (uid " + uid +")...");  

    mSandmanSummoned = true;  
    setWakefulnessLocked(WAKEFULNESS_DREAMING, 0);  //设置WAKEFULNESS_DREAMING  
} finally {  
    Trace.traceEnd(Trace.TRACE_TAG_POWER);  
}  
return true;  

}
调用goToSleepNoUpdateLocked进行睡眠, 当按power键灭屏是也会调用该函数.
[java] view plain copy
private boolean goToSleepNoUpdateLocked(long eventTime, int reason, int flags, int uid) {
if (DEBUG_SPEW) {
Slog.d(TAG, “goToSleepNoUpdateLocked: eventTime=” + eventTime
+ “, reason=” + reason + “, flags=” + flags + “, uid=” + uid);
}

if (eventTime < mLastWakeTime  
        || mWakefulness == WAKEFULNESS_ASLEEP  
        || mWakefulness == WAKEFULNESS_DOZING  
        || !mBootCompleted || !mSystemReady) {  
    return false;   //判断设备是否应该睡眠  
}  

Trace.traceBegin(Trace.TRACE_TAG_POWER, "goToSleep");  
try {  
    switch (reason) {   //输出灭屏的原因  
        case PowerManager.GO_TO_SLEEP_REASON_DEVICE_ADMIN:  
            Slog.i(TAG, "Going to sleep due to device administration policy "  
                    + "(uid " + uid +")...");  
            break;  
        case PowerManager.GO_TO_SLEEP_REASON_TIMEOUT:  
            Slog.i(TAG, "Going to sleep due to screen timeout (uid " + uid +")...");  
            break;  
        case PowerManager.GO_TO_SLEEP_REASON_LID_SWITCH:  
            Slog.i(TAG, "Going to sleep due to lid switch (uid " + uid +")...");  
            break;  
        case PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON:  
            Slog.i(TAG, "Going to sleep due to power button (uid " + uid +")...");  
            break;  
        case PowerManager.GO_TO_SLEEP_REASON_SLEEP_BUTTON:  
            Slog.i(TAG, "Going to sleep due to sleep button (uid " + uid +")...");  
            break;  
        case PowerManager.GO_TO_SLEEP_REASON_HDMI:  
            Slog.i(TAG, "Going to sleep due to HDMI standby (uid " + uid +")...");  
            break;  
        default:  
            Slog.i(TAG, "Going to sleep by application request (uid " + uid +")...");  
            reason = PowerManager.GO_TO_SLEEP_REASON_APPLICATION;  
            break;  
    }  

    mLastSleepTime = eventTime;  
    mSandmanSummoned = true;  
    setWakefulnessLocked(WAKEFULNESS_DOZING, reason);  

    // Report the number of wake locks that will be cleared by going to sleep.  
    int numWakeLocksCleared = 0;  
    final int numWakeLocks = mWakeLocks.size();    
    for (int i = 0; i < numWakeLocks; i++) {  //遍历所有的wakeLocks, 将FULL, BRIGHT, DIM Locks,计入numWakeLocksCleared中  
        final WakeLock wakeLock = mWakeLocks.get(i);  
        switch (wakeLock.mFlags & PowerManager.WAKE_LOCK_LEVEL_MASK) {  
            case PowerManager.FULL_WAKE_LOCK:  
            case PowerManager.SCREEN_BRIGHT_WAKE_LOCK:  
            case PowerManager.SCREEN_DIM_WAKE_LOCK:  
                numWakeLocksCleared += 1;  
                break;  
        }  
    }  
    EventLog.writeEvent(EventLogTags.POWER_SLEEP_REQUESTED, numWakeLocksCleared);  

    // Skip dozing if requested.  
    if ((flags & PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE) != 0) {  
        reallyGoToSleepNoUpdateLocked(eventTime, uid); //如果没有doze流程,直接设置WAKEFULNESS_ASLEEP  
    }  
} finally {  
    Trace.traceEnd(Trace.TRACE_TAG_POWER);  
}  
return true;   //返回true  

}
当第一个for循环中将所有的状态都设置好了, 并且此时也没有重要的mDirty发生变化, 在下一次循环中mDirty的值为0, updateWakefulnessLocked返回false,就会跳出循环.
当跳出循环之后在函数updateDisplayPowerStateLocked中进行获取需要请求的设备电源状态是亮还是灭或者dim,判断是否开启了自动调节亮度开关,是否使用了距离传感器,并经过一系列的计算获取亮度值等,最终都记录到DisplayPowerRequest中,经过DMS传入DPC中,进行处理。
[java] view plain copy
private boolean updateDisplayPowerStateLocked(int dirty) {
final boolean oldDisplayReady = mDisplayReady;
if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY | DIRTY_WAKEFULNESS
| DIRTY_ACTUAL_DISPLAY_POWER_STATE_UPDATED | DIRTY_BOOT_COMPLETED
| DIRTY_SETTINGS | DIRTY_SCREEN_BRIGHTNESS_BOOST)) != 0) {
mDisplayPowerRequest.policy = getDesiredScreenPolicyLocked(); //根据mWakefulness与mWakeLockSummary获得,设备新状态是DIM, BRIGHT, OFF还是DOZE

    // Determine appropriate screen brightness and auto-brightness adjustments.  
    boolean brightnessSetByUser = true;  
    int screenBrightness = mScreenBrightnessSettingDefault;  
    float screenAutoBrightnessAdjustment = 0.0f;   //自动亮度调节  
    boolean autoBrightness = (mScreenBrightnessModeSetting ==  
            Settings.System.SCREEN_BRIGHTNESS_MODE_AUTOMATIC);   //是否开启自动亮度  
    if (isValidBrightness(mScreenBrightnessOverrideFromWindowManager)) {  
        screenBrightness = mScreenBrightnessOverrideFromWindowManager;  
        autoBrightness = false;  
        brightnessSetByUser = false;  
    } else if (isValidBrightness(mTemporaryScreenBrightnessSettingOverride)) {  
        screenBrightness = mTemporaryScreenBrightnessSettingOverride;  
    } else if (isValidBrightness(mScreenBrightnessSetting)) {  
        screenBrightness = mScreenBrightnessSetting;  
    }  
    if (autoBrightness) {  
        screenBrightness = mScreenBrightnessSettingDefault;  //自动亮度调节  
        if (isValidAutoBrightnessAdjustment(  
                mTemporaryScreenAutoBrightnessAdjustmentSettingOverride)) {  
            screenAutoBrightnessAdjustment =  
                    mTemporaryScreenAutoBrightnessAdjustmentSettingOverride;  
        } else if (isValidAutoBrightnessAdjustment(  
                mScreenAutoBrightnessAdjustmentSetting)) {  
            screenAutoBrightnessAdjustment = mScreenAutoBrightnessAdjustmentSetting;  
        }  
    }  
    screenBrightness = Math.max(Math.min(screenBrightness,  //获得请求亮度  
            mScreenBrightnessSettingMaximum), mScreenBrightnessSettingMinimum);  
    screenAutoBrightnessAdjustment = Math.max(Math.min(  
            screenAutoBrightnessAdjustment, 1.0f), -1.0f);  

    // Update display power request.  //将数据记录在mDisplayPowerRequest中  
    mDisplayPowerRequest.screenBrightness = screenBrightness;  
    mDisplayPowerRequest.screenAutoBrightnessAdjustment =  
            screenAutoBrightnessAdjustment;  
    mDisplayPowerRequest.brightnessSetByUser = brightnessSetByUser;  
    mDisplayPowerRequest.useAutoBrightness = autoBrightness;  
    mDisplayPowerRequest.useProximitySensor = shouldUseProximitySensorLocked();  
    mDisplayPowerRequest.lowPowerMode = mLowPowerModeEnabled;  
    mDisplayPowerRequest.boostScreenBrightness = mScreenBrightnessBoostInProgress;  
    mDisplayPowerRequest.useTwilight = mBrightnessUseTwilight;  

    if (mDisplayPowerRequest.policy == DisplayPowerRequest.POLICY_DOZE) {  
        mDisplayPowerRequest.dozeScreenState = mDozeScreenStateOverrideFromDreamManager;  
        if (mDisplayPowerRequest.dozeScreenState == Display.STATE_DOZE_SUSPEND  
                && (mWakeLockSummary & WAKE_LOCK_DRAW) != 0) {  
            mDisplayPowerRequest.dozeScreenState = Display.STATE_DOZE;  
        }  
        mDisplayPowerRequest.dozeScreenBrightness =  
                mDozeScreenBrightnessOverrideFromDreamManager;  
    } else {  
        mDisplayPowerRequest.dozeScreenState = Display.STATE_UNKNOWN;  
        mDisplayPowerRequest.dozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT;  
    }  

    mDisplayReady = mDisplayManagerInternal.requestPowerState(mDisplayPowerRequest,  
            mRequestWaitForNegativeProximity);     //调用requestPowerState请求电源状态  
    mRequestWaitForNegativeProximity = false;  

    if (DEBUG_SPEW) {  
        Slog.d(TAG, "updateDisplayPowerStateLocked: mDisplayReady=" + mDisplayReady  
                + ", policy=" + mDisplayPowerRequest.policy  
                + ", mWakefulness=" + mWakefulness  
                + ", mWakeLockSummary=0x" + Integer.toHexString(mWakeLockSummary)  
                + ", mUserActivitySummary=0x" + Integer.toHexString(mUserActivitySummary)  
                + ", mBootCompleted=" + mBootCompleted  
                + ", mScreenBrightnessBoostInProgress="  
                        + mScreenBrightnessBoostInProgress);  
    }  
}  
return mDisplayReady && !oldDisplayReady;  

}

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