黑马学习-------------------android小游戏--飞机大战(初步)

程序如下:

1.主Activity

import android.app.Activity;
import android.media.MediaPlayer;
import android.os.Bundle;

public class Day8execrise3Activity extends Activity {
   
 
 MediaPlayer player;
 
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
       
        MyView myView = new MyView(this);
       
        this.setContentView(myView);
   
        myView.setFocusableInTouchMode(true);
        myView.requestFocus();
       
        new Thread(myView).start();
       
         player = MediaPlayer.create(this, R.raw.hdl);  //背景音乐
         
         player.setLooping(true);
        
         player.start();
       
       
       
   
    }
}

2.红色弹类

public class RedDan {
 
 public float x;
 
 public float y;
 
 public boolean show = true;
}

3.白色弹

public class Bullet {
  
 public float x;
 
 public float y ;
 
 boolean show = true;
 }

4.重要的窗口View,画面显示,操作模式:触屏模式

import java.util.ArrayList;
import java.util.Random;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;

import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.View;

public class MyView extends View implements GestureDetector.OnGestureListener,
  Runnable {

private Bitmap feiji;
 private float feiji_x = 160;
 private float feiji_y = 360;

private Bitmap enemy;
 private float enemy_x = 0;
 private float enemy_y = -30;
 private boolean enemy_show = true;
 private int right = 0; // 方向:右为0,左为1.

private GestureDetector gd;
 private ArrayList<Bullet> bullets; // 子弹集合

private ArrayList<Star> stars; // 星星集合

private Bitmap bulletImage; // 飞机子弹图片

private Bitmap redDanImage; // 敌机红弹
 private ArrayList<RedDan> redDans;

private Paint paint;

public MyView(Context context) {
  super(context);

feiji = BitmapFactory.decodeResource(super.getContext().getResources(),
    R.drawable.fei);
  bulletImage = BitmapFactory.decodeResource(super.getContext()
    .getResources(), R.drawable.bullet);
  enemy = BitmapFactory.decodeResource(super.getContext().getResources(),
    R.drawable.enemy);
  gd = new GestureDetector(this);

bullets = new ArrayList<Bullet>(); // 子弹集合初始化

stars = new ArrayList<Star>();// 星星集合初始化

redDanImage = BitmapFactory.decodeResource(super.getContext().getResources(), R.drawable.red);
  redDans = new ArrayList<RedDan>();

paint = new Paint();
  paint.setColor(Color.GRAY);
  paint.setTextSize(25);

}

public void onDraw(Canvas canvas) {

canvas.drawBitmap(feiji, feiji_x, feiji_y, null);
  canvas.drawBitmap(enemy, enemy_x, enemy_y, null);

// 咱的飞机,威武
  for (int i = 0; i < bullets.size(); i++) {

Bullet bullet = bullets.get(i);

bullet.y -= 30;

if (bullet.y < 0) {

bullets.remove(i);

} else {
    canvas.drawBitmap(bulletImage, bullet.x, bullet.y, null);   //把图片显示在View上
   }

}


  for (int i = 0; i <redDans.size(); i++) {
   
   RedDan redDan = redDans.get(i);
   
   redDan.y+=20;
   
   if (redDan.y>450) {
    
    redDans.remove(i);
   }
   else {
    canvas.drawBitmap(redDanImage, redDan.x,redDan.y, null);
   }
   
   
   
  }
  
  


}

public boolean onTouchEvent(MotionEvent event) {

return gd.onTouchEvent(event);
 }

@Override
 public boolean onDown(MotionEvent e) {
  // TODO Auto-generated method stub

System.out.println("down");
  return true;
 }

@Override
 public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
   float velocityY) {
  // TODO Auto-generated method stub
  return true;
 }

@Override
 public void onLongPress(MotionEvent e) {
  // TODO Auto-generated method stub

}

@Override
 public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
   float distanceY) {

int width = this.feiji.getWidth() / 2;
  int height = this.feiji.getHeight() / 2;

this.feiji_x = e2.getX() - width;
  this.feiji_y = e2.getY() - height;

this.invalidate();

return true;
 }

@Override
 public void onShowPress(MotionEvent e) {
  // TODO Auto-generated method stub

}

@Override
 public boolean onSingleTapUp(MotionEvent e) {
  // TODO Auto-generated method stub
  return true;
 }

@Override
 public void run() {

while (true) {

// 飞机的子弹
   Bullet bullet = new Bullet();
   // bullet.x = (feiji_x -5)+(feiji.getWidth()/2);
   bullet.x = feiji_x - feiji.getWidth() + 25;
   bullet.y = feiji_y - 90;
   bullets.add(bullet);

// 敌机移动

if (enemy_show) {

if (right == 0) {
     // 敌机往右
     enemy_x += 35;
     if (enemy_x > (300 - enemy.getWidth() / 2)) {
      right = 1;
      //enemy_x=-100;
     }
    } else if (right == 1) {       // 敌机往左
     enemy_x -= 35;
     if (enemy_x <-100) {
      right = 0;
      //enemy_x=-100;
     }

}
    


}

// 敌机的子弹的位置

Star star = new Star();
   star.x = enemy_x +30;
   star.y = enemy_y +60;

stars.add(star);

// 敌机红弹位置
   RedDan redDan = new RedDan();
   redDan.x = enemy_x + enemy.getWidth()/2;
   redDan.y = enemy_y + enemy.getHeight()/2-76;

redDans.add(redDan);

this.postInvalidate();

try {
    Thread.currentThread().sleep(500);
   } catch (Exception e) {
    // TODO: handle exception
   }

}

}

}


原文:http://blog.sina.com.cn/s/blog_7530ca3b0100v35x.html

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