多线程

今天被多线程整晕了。
起初设想好的给server端加上多线程,实现多个用户的连接,可是没搞清楚到底怎么用。

后来终于找到个示例,稍加修改才改成的。

首先监听服务端的端口,有连接后,进行登录判定,结束后开个线程去监视客户端输入的信息,加以判断即可。

class CenterServer

    {

        private static IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Any, 350);
        //private Socket serverSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
        private TcpListener listener;
        private Socket clientsocket;
        private Thread clientservice;

        static void Main()
        {
            CenterServer demo = new CenterServer();
            demo.StartListening();
        }

        private void StartListening()
        {
            listener = new TcpListener(localEndPoint);
            listener.Start();
            while (true)
            {
                try
                {
                    Socket s = listener.AcceptSocket();
                    clientsocket = s;

                    byte[] reciveInfo = new byte[1024];
                    clientsocket.Receive(reciveInfo);
                    char[] charInfo = new char[1024];
                    charInfo = System.Text.Encoding.Default.GetChars(reciveInfo);
                    string msgResult = string.Empty;

                    msgResult = Encoding.Default.GetString(reciveInfo, 2, reciveInfo.Length - 4);
                    Console.WriteLine(msgResult);

                    System.Threading.Thread.Sleep(10);

                    //发送1
                    byte[] feedback1 = {0x00,0x14,0x01,0x00,0x03,0x00,0x00,0x00,0x39,0xD1,
                                            0x0C,0x00,0x00,0x8C,0x8C,0x29,0x00,0x00,0xA9,0xA9};
                    clientsocket.SendTo(feedback1, localEndPoint);

                    //接收
                    System.Threading.Thread.Sleep(10);
                    clientsocket.Receive(reciveInfo);

System.Threading.Thread.Sleep(10); //发送2 byte[] feedback2 = new byte[6]; feedback2[0] = 0x01; // 0x01,0xFD,0x00,0x06}; feedback2[1] = 0xFD; feedback2[2] = 0x00; feedback2[3] = 0x06; feedback2[4] = 0x00; feedback2[5] = 0x00; clientsocket.SendTo(feedback2, localEndPoint); //接收 //System.Threading.Thread.Sleep(10); //clientsocket.Receive(reciveInfo); //msgResult = Encoding.Default.GetString(reciveInfo, 2, reciveInfo.Length - 4); //Console.WriteLine(msgResult); System.Threading.Thread.Sleep(10); //发送3 feedback2[5] = 0x0C; //发送和2的一样,就第5个字节上面是0x0C clientsocket.SendTo(feedback2, localEndPoint); //接收 //System.Threading.Thread.Sleep(10); //clientsocket.Receive(reciveInfo); //msgResult = Encoding.Default.GetString(reciveInfo, 2, reciveInfo.Length - 4); //Console.WriteLine(msgResult); System.Threading.Thread.Sleep(10); //发送4 feedback2[5] = 0x29; //还是和2一样,第5个人字节上面是0x29 clientsocket.SendTo(feedback2, localEndPoint); //似乎有返回包 System.Threading.Thread.Sleep(10); clientsocket.Receive(reciveInfo); msgResult = Encoding.Default.GetString(reciveInfo, 2, reciveInfo.Length - 4); Console.WriteLine(msgResult); System.Threading.Thread.Sleep(1000); byte[] feedback3 = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; clientsocket.SendTo(feedback3, localEndPoint); System.Threading.Thread.Sleep(1000);
byte[] haha = { }; clientsocket.SendTo(haha, localEndPoint); //clientsocket = s; clientservice = new Thread(new ThreadStart(ServerClient)); clientservice.Start(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } } private void ServerClient() { Socket client = clientsocket; bool keepalive = true; while (keepalive) { TcpClient client = new TcpClient(); string msgResult = string.Empty; byte[] back = new byte[1024]; client.Receive(back); SocketUtil abc = new SocketUtil(); msgResult = Encoding.Default.GetString(back, 0, back.Length).Substring(19, 12); //根据相应的数据,返回信息
if (msgResult == "abcdefg") { Thread.Sleep(1000); byte[] login = {}; client.SendTo(login, localEndPoint); } else if (msgResult.Contains("hello")) { Thread.Sleep(1000); byte[] hello = {}; client.SendTo(hello, localEndPoint); } else if (msgResult.Contains("avh")) { Thread.Sleep(1000); byte[] avh = {}; client.SendTo(avh, localEndPoint); } else if (msgResult.Trim() == "") keepalive = false; } if (!keepalive) { client.Close(); } } }

这边是不是写得不太好。。。再看看。
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