UISnapBehavior-动画效果:迅猛移动弹跳摆动

1。与之前的UIPushBehavior不同,之前的Push只是中规中矩的移动

       而这个SnapBehavior带来的移动视觉效果更强烈

         - (instancetype)initWithItem:(id<UIDynamicItem>)item snapToPoint:(CGPoint)point   //初始化,每一个snapBehavior只能关联一个对象

    damping //CGFloat ,迅猛度,弹性[0,1]默认0.5


e.g.

- (void)viewDidAppear:(BOOL)animated{
    [super viewDidAppear:animated];
    
    [self createGestureRecognizer];
    [self createSmallSquareView];
    [self createAnimatorAndBehaviors];
}

- (void) createGestureRecognizer{   
    UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTap:)];
    [self.view addGestureRecognizer:tap];   
}
- (void) handleTap:(UITapGestureRecognizer *)paramTap{
    CGPoint tapPoint = [paramTap locationInView:self.view];
    
    if (self.snapBehavior != nil){
        [self.animator removeBehavior:self.snapBehavior];
    }
    self.snapBehavior = [[UISnapBehavior alloc] initWithItem:self.squareView snapToPoint:tapPoint];
    self.snapBehavior.damping = 0.5f;  //剧列程度
    [self.animator addBehavior:self.snapBehavior];
}
- (void) createSmallSquareView{
    self.squareView = [[UIView alloc] initWithFrame: CGRectMake(0.0f, 0.0f, 80.0f, 80.0f)];  
    self.squareView.backgroundColor = [UIColor greenColor];
    self.squareView.center = self.view.center;
    
    [self.view addSubview:self.squareView];
}
- (void) createAnimatorAndBehaviors{
    self.animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];

    UICollisionBehavior *collision = [[UICollisionBehavior alloc] initWithItems:@[self.squareView]];
    collision.translatesReferenceBoundsIntoBoundary = YES;
    [self.animator addBehavior:collision];

    self.snapBehavior = [[UISnapBehavior alloc] initWithItem:self.squareView snapToPoint:self.squareView.center];
    self.snapBehavior.damping = 0.5f; /* Medium oscillation */
    [self.animator addBehavior:self.snapBehavior];
}







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