Playing Audio in the Background(在后台播放音乐)

  前提:选中项目-设置-Capabilities-Background Modes-Audio and AirPlay 勾选中 

  #import <AVFoundation/AVFoundation.h>

  protocol:<AVAudioPlayerDelegate>


e.g.

@property (nonatomic, strong) AVAudioPlayer *audioPlayer;

- (void)audioPlayerBeginInterruption:(AVAudioPlayer *)player{    

    /* Audio Session is interrupted.  The player will be paused here */    

}

- (void)audioPlayerEndInterruption:(AVAudioPlayer *)player

                       withOptions:(NSUInteger)flags{    

    /* Check the flags, if we can resume the audio,  then we should do it here */

    if (flags == AVAudioSessionInterruptionOptionShouldResume){

        [player play];

    }    

}

- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag{    

    NSLog(@"Finished playing the song");    

    /* flag:successfully finished or not */   

    if ([player isEqual:self.audioPlayer]){

        self.audioPlayer = nil;

    } else {

        /* This isn't our audio player! */

    }   

}

-(void)actionPlay {    

    dispatch_queue_t dispatchQueue =  dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);    

    dispatch_async(dispatchQueue, ^(void) {       

        NSError *audioSessionError = nil;

        AVAudioSession *audioSession = [AVAudioSession sharedInstance];        

        [audioSession setActive:YES error:nil];       

        if ([audioSession setCategory:AVAudioSessionCategoryPlayback

                                error:&audioSessionError]){

            NSLog(@"Successfully set the audio session.");

        } else {

            NSLog(@"Could not set the audio session");

        }

        

        NSBundle *mainBundle = [NSBundle mainBundle];       

        NSString *filePath = [mainBundle  pathForResource:@"MySong"  ofType:@"mp3"];       

        NSData   *fileData = [NSData  dataWithContentsOfFile:filePath];

        NSError  *error = nil;

        

        /* 启动播放器 */

        self.audioPlayer = [[AVAudioPlayer alloc] initWithData:fileData  error:&error];

        if (self.audioPlayer != nil){            

            self.audioPlayer.delegate = self;           

            if ([self.audioPlayer prepareToPlay] && [self.audioPlayer play]){

                NSLog(@"Successfully started playing...");

            } else {

                NSLog(@"Failed to play.");

            }          

        } else {

            /*  AVAudioPlayer 初始化失败 */

        }

    });

}


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