var px = new flash.geom.Point(0, 1);
px = my_matrix.deltaTransformPoint(px);
var angle = (180/Math.PI) * Math.atan2(px.y, px.x) - 90;
if(angle<0) angle+=360;
trace(angle);
根据Matrix获取Rotation
最新推荐文章于 2022-08-11 17:05:02 发布
var px = new flash.geom.Point(0, 1);
px = my_matrix.deltaTransformPoint(px);
var angle = (180/Math.PI) * Math.atan2(px.y, px.x) - 90;
if(angle<0) angle+=360;
trace(angle);