using UnityEngine;
using System.Collections;
using LuaInterface;
public class LuaWWW : MonoBehaviour {
LuaScriptMgr lua;
string script = @"
local WWW = UnityEngine.WWW
function testFunc()
local www = WWW('http://192.168.10.112:8080/test.txt');
coroutine.www(www);
print(www.text);
end
coroutine.start(testFunc)
";
void Start () {
lua = new LuaScriptMgr();
lua.Start();
lua.DoString(script);
}
void Update() {
lua.Update();
}
void LateUpdate() {
lua.LateUpate();
}
void FixedUpdate() {
lua.FixedUpdate();
}
}
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