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unity3D中协程和线程混合
这是我google unity3D一个问题偶然发现的在stackflow上很有趣的帖子:大意是 要在unity3D上从服务器下载一个zip,并解压到持久化地址.并将其加载到内存中.下面展示了这种用法:IEnumerator LongCoroutine(){ yield return StartCoroutine(DownloadZip()); ExtractZip()翻译 2014-07-24 23:21:17 · 1911 阅读 · 0 评论 -
4 Ways To Increase Performance of your Unity Game
http://www.paladinstudios.com/2012/07/30/4-ways-to-increase-performance-of-your-unity-game/转载 2014-07-08 20:09:32 · 1267 阅读 · 0 评论 -
5 tips every Unity developer should know
Whether you’re new to developing with Unity or are well-versed in using the tool, we all can appreciate tips that will improve our workflow. With the help of veteran developers who either are or hav转载 2014-07-08 20:14:17 · 764 阅读 · 0 评论 -
C#内List VS hashset性能对比
昨天在看客户端代码时看到很原创 2014-07-12 13:59:54 · 9326 阅读 · 2 评论 -
Unity3D的Socket連線實作範例
using UnityEngine;using System.Collections;using System;using System.IO;using System.Net.Sockets;public class s_TCP : MonoBehaviour { bool socketReady = false; TcpClient mySocket;转载 2014-07-11 00:28:50 · 1110 阅读 · 0 评论 -
C#下pb使用总结
都是来自网络总结http://coder.beitown.com/archives/1192原创 2014-08-24 12:11:07 · 3281 阅读 · 0 评论