Name
glBindBuffer — bind a named buffer object
绑定一个缓冲区对象
C Specification
void glBindBuffer( | GLenum | target, |
GLuint | buffer) ; |
Parameters
-
Specifies the target to which the buffer object is bound. The symbolic constant must be
GL_ARRAY_BUFFER
,GL_ATOMIC_COUNTER_BUFFER
,GL_COPY_READ_BUFFER
,GL_COPY_WRITE_BUFFER
,GL_DRAW_INDIRECT_BUFFER
,GL_DISPATCH_INDIRECT_BUFFER
,GL_ELEMENT_ARRAY_BUFFER
,GL_PIXEL_PACK_BUFFER
,GL_PIXEL_UNPACK_BUFFER
,GL_SHADER_STORAGE_BUFFER
,GL_TEXTURE_BUFFER
,GL_TRANSFORM_FEEDBACK_BUFFER
, orGL_UNIFORM_BUFFER
.指明绑定的目标,必须是以上列出的值中的之一
-
Specifies the name of a buffer object.
指明缓冲区的名字
target
buffer
Description
glBindBuffer
binds a buffer object to the specified buffer binding point. Calling glBindBuffer
with target
set to one of the accepted symbolic constants and buffer
set to the name of a buffer object binds that buffer object name to the target. If no buffer object with name buffer
exists, one is created with that name. When a buffer object is bound to a target, the previous binding for that target is automatically broken.
glBindBuffer函数将一个缓冲区对象绑定到一个指定的缓冲区绑定点。target是可以接受的符号常量,buffer是缓冲区的名字,调用本函数可以吧这个缓冲区绑定到目标。如果不存在名字为buffer的缓冲区对象,将创建一个名字为buffer的缓冲区对象。如果有缓冲区被绑定到指定的target,那么之前绑定到这个target的缓冲区对象被自动的取消绑定。
Buffer object names are unsigned integers. The value zero is reserved, but there is no default buffer object for each buffer object target. Instead, buffer
set to zero effectively unbinds any buffer object previously bound, and restores client memory usage for that buffer object target (if supported for that target). Buffer object names and the corresponding buffer object contents are local to the shared object space of the current GL rendering context; two rendering contexts share buffer object names only if they explicitly enable sharing between contexts through the appropriate GL windows interfaces functions.
glGenBuffers must be used to generate a set of unused buffer object names.
The state of a buffer object immediately after it is first bound is an unmapped zero-sized memory buffer with GL_READ_WRITE
access and GL_STATIC_DRAW
usage.
While a non-zero buffer object name is bound, GL operations on the target to which it is bound affect the bound buffer object, and queries of the target to which it is bound return state from the bound buffer object. While buffer object name zero is bound, as in the initial state, attempts to modify or query state on the target to which it is bound generates an GL_INVALID_OPERATION
error.
When a non-zero buffer object is bound to the GL_ARRAY_BUFFER
target, the vertex array pointer parameter is interpreted as an offset within the buffer object measured in basic machine units.
When a non-zero buffer object is bound to the GL_DRAW_INDIRECT_BUFFER
target, parameters for draws issued through glDrawArraysIndirect and glDrawElementsIndirect are sourced from the specified offset in that buffer object's data store.
When a non-zero buffer object is bound to the GL_DISPATCH_INDIRECT_BUFFER
target, the parameters for compute dispatches issued through glDispatchComputeIndirect are sourced from the specified offset in that buffer object's data store.
While a non-zero buffer object is bound to the GL_ELEMENT_ARRAY_BUFFER
target, the indices parameter of glDrawElements, glDrawElementsInstanced, glDrawElementsBaseVertex,glDrawRangeElements, glDrawRangeElementsBaseVertex, glMultiDrawElements, or glMultiDrawElementsBaseVertex is interpreted as an offset within the buffer object measured in basic machine units.
While a non-zero buffer object is bound to the GL_PIXEL_PACK_BUFFER
target, the following commands are affected: glGetCompressedTexImage, glGetTexImage, and glReadPixels. The pointer parameter is interpreted as an offset within the buffer object measured in basic machine units.
While a non-zero buffer object is bound to the GL_PIXEL_UNPACK_BUFFER
target, the following commands are affected: glCompressedTexImage1D, glCompressedTexImage2D,glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D,glTexSubImage2D, and glTexSubImage3D. The pointer parameter is interpreted as an offset within the buffer object measured in basic machine units.
The buffer targets GL_COPY_READ_BUFFER
and GL_COPY_WRITE_BUFFER
are provided to allow glCopyBufferSubData to be used without disturbing the state of other bindings. However,glCopyBufferSubData may be used with any pair of buffer binding points.
The GL_TRANSFORM_FEEDBACK_BUFFER
buffer binding point may be passed to glBindBuffer
, but will not directly affect transform feedback state. Instead, the indexed GL_TRANSFORM_FEEDBACK_BUFFER
bindings must be used through a call to glBindBufferBase or glBindBufferRange. This will affect the generic GL_TRANSFORM_FEEDABCK_BUFFER
binding.
Likewise, the GL_UNIFORM_BUFFER
, GL_ATOMIC_COUNTER_BUFFER
and GL_SHADER_STORAGE_BUFFER
buffer binding points may be used, but do not directly affect uniform buffer, atomic counter buffer or shader storage buffer state, respectively. glBindBufferBase or glBindBufferRange must be used to bind a buffer to an indexed uniform buffer, atomic counter buffer or shader storage buffer binding point.
A buffer object binding created with glBindBuffer
remains active until a different buffer object name is bound to the same target, or until the bound buffer object is deleted with glDeleteBuffers.
Once created, a named buffer object may be re-bound to any target as often as needed. However, the GL implementation may make choices about how to optimize the storage of a buffer object based on its initial binding target.
Notes
The GL_COPY_READ_BUFFER
, GL_UNIFORM_BUFFER
and GL_TEXTURE_BUFFER
targets are available only if the GL version is 3.1 or greater.
The GL_ATOMIC_COUNTER_BUFER
target is available only if the GL version is 4.2 or greater.
The GL_DISPATCH_INDIRECT_BUFFER
and GL_SHADER_STORAGE_BUFFER
targets are available only if the GL version is 4.3 or greater.
Errors
GL_INVALID_ENUM
is generated if target
is not one of the allowable values.
GL_INVALID_VALUE
is generated if buffer
is not a name previously returned from a call to glGenBuffers.
Associated Gets
glGet with argument GL_ARRAY_BUFFER_BINDING
glGet with argument GL_ATOMIC_COUNTER_BUFFER_BINDING
glGet with argument GL_COPY_READ_BUFFER_BINDING
glGet with argument GL_COPY_WRITE_BUFFER_BINDING
glGet with argument GL_DRAW_INDIRECT_BUFFER_BINDING
glGet with argument GL_DISPATCH_INDIRECT_BUFFER_BINDING
glGet with argument GL_ELEMENT_ARRAY_BUFFER_BINDING
glGet with argument GL_PIXEL_PACK_BUFFER_BINDING
glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING
glGet with argument GL_SHADER_STORAGE_BUFFER_BINDING
glGet with argument GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
glGet with argument GL_UNIFORM_BUFFER_BINDING