using UnityEngine;
using System.Collections;
public class shubiao : MonoBehaviour {
RaycastHit hitt = new RaycastHit();
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
Ray ray = camera.ScreenPointToRay(Input.mousePosition);
Physics.Raycast(ray,out hitt);
Debug.Log(hitt.point.x);
}
}
鼠标坐标转换成世界坐标
最新推荐文章于 2022-12-03 23:17:20 发布