偶然看到wps的加载动画有点意思,试着写一个。
实现原理:
把动画拆分成三个颜色的部分,每个部分都是有两个点,一个快一个慢。
算出fast和slow的路程函数(假设时间t1 = 1000)
S1 = -V0 / t1 * t*t + V0 *t;
S2 = V0*t*t / 2t1
p.s.我这里用了线性的递减和递增(后续在使用Interpolator的时候再用 慢--快--慢 )。其实也可以模拟速度的时候就用先用 慢--快--慢,再用积分求路程。
WPSCircleView.java
import android.animation.Animator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;
import androidx.annotation.Nullable;
public class WPSCircleView extends View implements ValueAnimator.AnimatorListener, ValueAnimator.AnimatorUpdateListener, View.OnClickListener {
//跑得快的初始速度,慢的初始速度为0
private static final float v0 = 4;
//总时长
private static final int ANIMATION_TIME = 1000;
//每个颜色跑的角度
private static final int TOTAL_ANGLE = 600;
private static final int COLOR_1 = Color.parseColor("#ff478a");
private static final int COLOR_2 = Color.parseColor("#447dee");
private static final int COLOR_3 = Color.parseColor("#ea831a");
private static final int[] COLOR_ARRAY = {COLOR_1,COLOR_2,COLOR_3};
int progressF = 0;
int progressS = 0;
int mColorIndex;
float mStartAngle = -90f;
ValueAnimator valueAnimator;
public WPSCircleView(Context context) {
super(context);
init();
}
public WPSCircleView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init();
}
public WPSCircleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init(){
valueAnimator = ValueAnimator.ofInt(ANIMATION_TIME);
valueAnimator.addUpdateListener(this);
valueAnimator.addListener(this);
valueAnimator.setInterpolator(new MyInterpolator());
valueAnimator.setDuration(1000);
valueAnimator.setRepeatCount(ValueAnimator.INFINITE);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setColor(COLOR_ARRAY[mColorIndex]);
mPaint.setStrokeWidth(3);
mPaint.setStyle(Paint.Style.STROKE);
setOnClickListener(this);
}
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
}
@Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
valueAnimator.cancel();
}
Paint mPaint;
@Override
public void onAnimationUpdate(ValueAnimator animation) {
int t = (int) animation.getAnimatedValue();
progressF = (int)(v0/-2000f * Math.pow(t,2) + v0 * t);
progressS = (int)(v0*Math.pow(t,2)/2000);
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawArc(new RectF(3,3,200,200),
mStartAngle + progressS*TOTAL_ANGLE/v0/ANIMATION_TIME*2,(progressF-progressS)*560/v0/ANIMATION_TIME*2,false,mPaint);
}
@Override
public void onClick(View v) {
valueAnimator.start();
}
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationEnd(Animator animation) {
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
mStartAngle = (mStartAngle + TOTAL_ANGLE) % 360;
mPaint.setColor(COLOR_ARRAY[++mColorIndex % COLOR_ARRAY.length]);
}
}
MyInterpolator.java
package com.example.myapplication;
import android.view.animation.LinearInterpolator;
public class MyInterpolator extends LinearInterpolator {
@Override
public float getInterpolation(float input) {
return (float)(Math.cos((input + 1) * Math.PI) / 2.0f) + 0.5f;
}
}