thinking in java Generics2

Simple generics

One of the most compelling initial motivations for generics is to create container classes, which you saw in the Holding Your Objects chapter (you'll learn more about these in the Containers in Depth chapter). A container is a place to hold objects while you're working with them. Although this is also true of arrays, containers tend to be more flexible and have different characteristics than simple arrays. Virtually all programs require that you hold a group of objects while you use them, so containers are one of the most 
reusable of class libraries. 
Let's look at a class that holds a single object. Of course, the class could specify the exact type of the object, like this: 
//: generics/Holder1.java

class Automobile {}

public class Holder1 {
  private Automobile a;
  public Holder1(Automobile a) { this.a = a; }
  Automobile get() { return a; }
} ///:~

But this is not a very reusable tool, since it can't be used to hold anything else.We would prefer not to write a new one of these for every type we encounter.
Before Java SE5, we would simply make it hold an Object: 
//: generics/Holder2.java

public class Holder2 {
  private Object a;
  public Holder2(Object a) { this.a = a; }
  public void set(Object a) { this.a = a; }
  public Object get() { return a; }
  public static void main(String[] args) {
    Holder2 h2 = new Holder2(new Automobile());
    Automobile a = (Automobile)h2.get();
    h2.set("Not an Automobile");
    String s = (String)h2.get();
    h2.set(1); // Autoboxes to Integer
    Integer x = (Integer)h2.get();
  }
} ///:~

Now a Holder2 can hold anything—and in this example, a single Holder2 holds three different types of objects.
There are some cases where you want a container to hold multiple types of objects, but typically you only put one type of object into a container. One of the primary motivations for generics is to specify what type of object a container holds, and to have that specification backed up by the compiler.
So instead of Object, we'd like to use an unspecified type, which can be decided at a later time. To do this, you put a type parameter inside angle brackets after the class name, and then substitute an actual type when you use the class. For the "holder" class, it looks like this, where T is the type parameter: 
//: generics/Holder3.java

public class Holder3<T> {
  private T a;
  public Holder3(T a) { this.a = a; }
  public void set(T a) { this.a = a; }
  public T get() { return a; }
  public static void main(String[] args) {
    Holder3<Automobile> h3 =
      new Holder3<Automobile>(new Automobile());
    Automobile a = h3.get(); // No cast needed
    //The method set(Automobile) in the type Holder3<Automobile> is not applicable for the arguments (String)
    //h3.set("Not an Automobile"); // Error
    // h3.set(1); // Error
  }
} ///:~

Now when you create a Holders, you must specify what type you want to put into it using the same angle-bracket syntax, as you can see in main( ). You are only allowed to put objects of that type (or a subtype, since the substitution principle still works with generics) into the holder. And when you get a value out, it is automatically the right type. 
That's the core idea of Java generics: You tell it what type you want to use,and it takes care of the details. 
In general, you can treat generics as if they are any other type—they just happen to have type parameters. But as you'll see, you can use generics just by naming them along with their type argument list.

A tuple library  

One of the things you often want to do is return multiple objects from a method call. The return statement only allows you to specify a single object,so the answer is to create an object that holds the multiple objects that you want to return. Of course, you can write a special class every time you encounter the situation, but with generics it's possible to solve the problem once and save yourself the effort in the future. At the same time, you are ensuring compile-time type safety.
 
This concept is called a tuple, and it is simply a group of objects wrapped together into a single object. The recipient of the object is allowed to read the elements but not put new ones in. (This concept is also called a Data Transfer Object (or Messenger.) 
Tuples can typically be any length, but each object in the tuple can be of a different type. However, we want to specify the type of each object and ensure that when the recipient reads the value, they get the right type. To deal with the problem of multiple lengths, we create multiple different tuples. Here's one that holds two objects: 
//: net/mindview/util/TwoTuple.java
package net.mindview.util;

public class TwoTuple<A,B> {
  public final A first;
  public final B second;
  public TwoTuple(A a, B b) { first = a; second = b; }
  public String toString() {
    return "(" + first + ", " + second + ")";
  }
} ///:~

The constructor captures the object to be stored, and toString( ) is a convenience function to display the values in a list. Note that a tuple implicitly keeps its elements in order. 
Upon first reading, you may think that this could violate common safety principles of Java programming. Shouldn't first and second be private,and only accessed with methods named getFirst( ) and getSecond( )? Consider the safety that you would get in that case: Clients could still read the objects and do whatever they want with them, but they could not assign first or second to anything else. The final declaration buys you the same safety, but the above form is shorter and simpler. 

Another design observation is that you might want to allow a client programmer to point first or second to another object. However, it's safer to leave it in the above form, and just force the user to create a new TwoTuple if they want one that has different elements. 
The longer-length tuples can be created with inheritance. You can see that adding more type parameters is a simple matter: 
//: net/mindview/util/ThreeTuple.java
package net.mindview.util;

public class ThreeTuple<A,B,C> extends TwoTuple<A,B> {
  public final C third;
  public ThreeTuple(A a, B b, C c) {
    super(a, b);
    third = c;
  }
  public String toString() {
    return "(" + first + ", " + second + ", " + third +")";
  }
} ///:~

//: net/mindview/util/FourTuple.java
package net.mindview.util;

public class FourTuple<A,B,C,D> extends ThreeTuple<A,B,C> {
  public final D fourth;
  public FourTuple(A a, B b, C c, D d) {
    super(a, b, c);
    fourth = d;
  }
  public String toString() {
    return "(" + first + ", " + second + ", " +
      third + ", " + fourth + ")";
  }
} ///:~

//: net/mindview/util/FiveTuple.java
package net.mindview.util;

public class FiveTuple<A,B,C,D,E>
extends FourTuple<A,B,C,D> {
  public final E fifth;
  public FiveTuple(A a, B b, C c, D d, E e) {
    super(a, b, c, d);
    fifth = e;
  }
  public String toString() {
    return "(" + first + ", " + second + ", " +
      third + ", " + fourth + ", " + fifth + ")";
  }
} ///:~

To use a tuple, you simply define the appropriate-length tuple as the return value for your function, and then create and return it in your return statement: 
//: generics/TupleTest.java
import net.mindview.util.*;

class Amphibian {}
class Vehicle {}

public class TupleTest {
  static TwoTuple<String,Integer> f() {
    // Autoboxing converts the int to Integer:
    return new TwoTuple<String,Integer>("hi", 47);
  }
  static ThreeTuple<Amphibian,String,Integer> g() {
    return new ThreeTuple<Amphibian, String, Integer>(
      new Amphibian(), "hi", 47);
  }
  static
  FourTuple<Vehicle,Amphibian,String,Integer> h() {
    return
      new FourTuple<Vehicle,Amphibian,String,Integer>(
        new Vehicle(), new Amphibian(), "hi", 47);
  }
  static
  FiveTuple<Vehicle,Amphibian,String,Integer,Double> k() {
    return new
      FiveTuple<Vehicle,Amphibian,String,Integer,Double>(
        new Vehicle(), new Amphibian(), "hi", 47, 11.1);
  }
  public static void main(String[] args) {
    TwoTuple<String,Integer> ttsi = f();
    System.out.println(ttsi);
    // ttsi.first = "there"; // Compile error: final
    System.out.println(g());
    System.out.println(h());
    System.out.println(k());
  }
} /* Output: (80% match)
(hi, 47)
(Amphibian@1f6a7b9, hi, 47)
(Vehicle@35ce36, Amphibian@757aef, hi, 47)
(Vehicle@9cab16, Amphibian@1a46e30, hi, 47, 11.1)
*///:~

Because of generics, you can easily create any tuple to return any group of types, just by writing the expression. 
You can see how the final specification on the public fields prevents them from being reassigned after construction, in the failure of the statement ttsi.first = "there". 
The new expressions are a little verbose. Later in this chapter you'll see how to simplify them using generic methods. 

A stack class

Let's look at something slightly more complicated: the traditional pushdown stack. In the Holding Your Objects chapter, you saw this implemented using a LinkedList as the net.mindview.util.Stack class (page 412). In that example, you can see that a LinkedList already has the necessary methods to create a stack. The Stack was constructed by composing one generic class (Stack<T>) with another generic class (LinkedList<T>). In that example, notice that (with a few exceptions that we shall look at later) a generic type is just another type. 

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