BCB Socket通信 TClientSocket

服务器:
1.       port:6767
2.       代码:
///---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "Unit1.h"
///---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm1 *Form1;
///---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
        : TForm(Owner)
{
}
///---------------------------------------------------------------------------
void __fastcall TForm1::Button1Click(TObject *Sender)
{
///发送信息
AnsiString Msg=Edit1->Text+ ":" + Edit2->Text;
Edit2->Text="";
Memo1->Lines->Add(Msg);
///将信息发送到所有客户端
for(int i=0;i<ServerSocket1->Socket->ActiveConnections;i++)
    ServerSocket1->Socket->Connections[i]->SendText(Msg);      
}
///---------------------------------------------------------------------------
void __fastcall TForm1::ServerSocket1Accept(TObject *Sender,
      TCustomWinSocket *Socket)
{
///服务器接收客户端请求后发生Accept事件
AnsiString Msg="服务器消息:" + Socket->RemoteHost +"进入了聊天室";
///向所有客户端发送消息
for(int i=0;i<ServerSocket1->Socket->ActiveConnections;i++)
    ServerSocket1->Socket->Connections[i]->SendText(Msg);
///在自己的信息栏中加入该信息
Memo1->Lines->Add(Msg);
}
///---------------------------------------------------------------------------
void __fastcall TForm1::ServerSocket1ClientRead(TObject *Sender,
      TCustomWinSocket *Socket)
{
///从套接字中读出数据
AnsiString Msg=Socket->ReceiveText();
//把信息发送到所有客户端
for(int i=0;i<ServerSocket1->Socket->ActiveConnections;i++)
    ServerSocket1->Socket->Connections[i]->SendText(Msg);
///在自己的信息栏上加入该信息
Memo1->Lines->Add(Msg);
}
///---------------------------------------------------------------------------
void __fastcall TForm1::FormCreate(TObject *Sender)
{
Edit1->Text="";
Edit2->Text="";        
}
///---------------------------------------------------------------------------
void __fastcall TForm1::Button2Click(TObject *Sender)
{
ServerSocket1->Port=StrToInt(Edit3->Text);
ServerSocket1->Active=true;
Shape1->Visible=true;     
}
///---------------------------------------------------------------------------
void __fastcall TForm1::Button3Click(TObject *Sender)
{
ServerSocket1->Active=false;
Shape1->Visible=false;       
}
///---------------------------------------------------------------------------
客户端:
1.       Address:127.0.0.1(服务器IP地址)
2.       Port:6767(服务器的端口号)
3.       代码
///---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "Unit1.h"
///---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm1 *Form1;
///---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
        : TForm(Owner)
{
}
///---------------------------------------------------------------------------
void __fastcall TForm1::Button1Click(TObject *Sender)
{
AnsiString Msg=Edit1->Text + ":" + Edit2->Text;
Memo1->Lines->Add(Msg);
Edit2->Text="";
///向服务器发送信息
ClientSocket1->Socket->SendText(Msg);
}
//---------------------------------------------------------------------------
void __fastcall TForm1::ClientSocket1Read(TObject *Sender,
     TCustomWinSocket *Socket)
{
///客户端读取信息
AnsiString Msg=Socket->ReceiveText();
///判断是不是自己发出的信息
if(Msg!=Memo1->Lines->Strings[Memo1->Lines->Count-1])
Memo1->Lines->Add(Msg);       
}
///---------------------------------------------------------------------------
void __fastcall TForm1::FormCreate(TObject *Sender)
{
Edit1->Text="";
Edit2->Text="";       
}
///---------------------------------------------------------------------------
void __fastcall TForm1::Button2Click(TObject *Sender)
{
ClientSocket1->Address=Edit3->Text;
ClientSocket1->Port=StrToInt(Edit4->Text);
ClientSocket1->Active=true;       
}
///---------------------------------------------------------------------------
void __fastcall TForm1::Button3Click(TObject *Sender)
{
ClientSocket1->Active=false;       
}
///---------------------------------------------------------------------------
void __fastcall TForm1::ClientSocket1Connect(TObject *Sender,
      TCustomWinSocket *Socket)
{
AnsiString Msg="连接成功,[主机]" + Socket->RemoteHost +"[主机地址]" + Socket->RemoteAddress + "[主机监听端口]" + IntToStr(Socket->RemotePort);
ShowMessage(Msg);
}
///---------------------------------------------------------------------------
void __fastcall TForm1::ClientSocket1Disconnect(TObject *Sender,
      TCustomWinSocket *Socket)
{
Socket->SendText(Edit1->Text + "下线了");
///ClientSocket1->Socket->SendText(Edit1->Text + "下线了");
ShowMessage("已断开连接");
}
///---------------------------------------------------------------------------正文 



 

Socket套接字:每个套接字由IP地址+服务号码(称之为端口port)组成。数据传输之后,必须释放和撤销连接。

TclientSocketTserverSocket两个网络组件,位于Internet页。

 

TserverSocket:

1.       Port属性:int型,设置端口号,如6767

2.       Activate属性:bool型,设置监听:true;关闭监听:false

3.       OnListen事件:侦听连接形成之前,发生此事件

4.       OnAccept事件:接受了某客户端连接请求后发生此事件

5.       OnClientRead事件:通过此事件,从套接字读出数据(从客户端发来的)

6.       OnClientWrite事件:通过此事件,可以对套接字写入数据

 

TclientSocket

1.       Address属性:服务器IP地址

2.       Host属性:服务器主机名称,当Host和Address都指定时,TclientSocket将使用Host属性工作

3.       Port属性: int型,设置套接字端口号,如6767

4.       Activate属性:true:与服务器建立连接;false:与服务器断开连接

5.       OnLookup事件:在定位服务器套接字之前,发生此事件

6.       OnConnecting事件:在服务器套接字被定位后,发生此事件

7.       OnConnect事件:与服务器建立连接后,发生此事件

8.       OnRead事件:通过此事件,可从连接套接字读出数据

9.       OnWrite事件:通过此事件,可对套接字写入数据

10.   OnDisConnect事件:在与服务器断开连接时,发生此事件


摘自:http://blog.csdn.net/sding/article/details/3955402


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