Java 判断一个点是否在多边形区域内

import java.util.ArrayList;

/**
* 判断一个点，是否在一个多边形区域内
*/
public class Test
{

public static void main ( String[] args )
{

double px = 113.705835;
double py = 34.787479;
ArrayList<Double> polygonXA = new ArrayList<Double>();
ArrayList<Double> polygonYA = new ArrayList<Double>();

Test test = new Test();
System.out.println(test.isPointInPolygon(px, py, polygonXA, polygonYA));
}

public boolean isPointInPolygon ( double px , double py , ArrayList<Double> polygonXA , ArrayList<Double> polygonYA )
{
boolean isInside = false;
double ESP = 1e-9;
int count = 0;
double linePoint1x;
double linePoint1y;
double linePoint2x = 180;
double linePoint2y;

linePoint1x = px;
linePoint1y = py;
linePoint2y = py;

for (int i = 0; i < polygonXA.size() - 1; i++)
{
double cx1 = polygonXA.get(i);
double cy1 = polygonYA.get(i);
double cx2 = polygonXA.get(i + 1);
double cy2 = polygonYA.get(i + 1);
if ( isPointOnLine(px, py, cx1, cy1, cx2, cy2) )
{
return true;
}
if ( Math.abs(cy2 - cy1) < ESP )
{
continue;
}

if ( isPointOnLine(cx1, cy1, linePoint1x, linePoint1y, linePoint2x, linePoint2y) )
{
if ( cy1 > cy2 )
count++;
}
else if ( isPointOnLine(cx2, cy2, linePoint1x, linePoint1y, linePoint2x, linePoint2y) )
{
if ( cy2 > cy1 )
count++;
}
else if ( isIntersect(cx1, cy1, cx2, cy2, linePoint1x, linePoint1y, linePoint2x, linePoint2y) )
{
count++;
}
}
System.out.println(count);
if ( count % 2 == 1 )
{
isInside = true;
}

return isInside;
}

public double Multiply ( double px0 , double py0 , double px1 , double py1 , double px2 , double py2 )
{
return ((px1 - px0) * (py2 - py0) - (px2 - px0) * (py1 - py0));
}

public boolean isPointOnLine ( double px0 , double py0 , double px1 , double py1 , double px2 , double py2 )
{
boolean flag = false;
double ESP = 1e-9;
if ( (Math.abs(Multiply(px0, py0, px1, py1, px2, py2)) < ESP) && ((px0 - px1) * (px0 - px2) <= 0)
&& ((py0 - py1) * (py0 - py2) <= 0) )
{
flag = true;
}
return flag;
}

public boolean isIntersect ( double px1 , double py1 , double px2 , double py2 , double px3 , double py3 , double px4 ,
double py4 )
{
boolean flag = false;
double d = (px2 - px1) * (py4 - py3) - (py2 - py1) * (px4 - px3);
if ( d != 0 )
{
double r = ((py1 - py3) * (px4 - px3) - (px1 - px3) * (py4 - py3)) / d;
double s = ((py1 - py3) * (px2 - px1) - (px1 - px3) * (py2 - py1)) / d;
if ( (r >= 0) && (r <= 1) && (s >= 0) && (s <= 1) )
{
flag = true;
}
}
return flag;
}
}