# Unity 3d让物体成弧线运动（可以制作炮弹发射的轨迹）

 using UnityEngine; using System.Collections; public class MoveCurve : MonoBehaviour { public GameObject t1; //开始位置 public GameObject t2; //结束位置 // Update is called once per frame void Update () { //两者中心点 Vector3 center = (t1.transform .position + t2.transform.position) * 0.5f; center -= new Vector3(0, 1, 0); Vector3 start = t1.transform.position - center; Vector3 end = t2.transform.position - center; //弧形插值 transform.position = Vector3.Slerp(start,end,Time.time); transform.position += center; } }

还有一种方法也可以实现，代码如下
using UnityEngine;
using System.Collections;

public class ProjectileTest : MonoBehaviour
{
public GameObject target;   //要到达的目标
public float speed = 10;    //速度
private float distanceToTarget;   //两者之间的距离
private bool move = true;

void Start()
{
//计算两者之间的距离
distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position);
StartCoroutine(StartShoot());
}

IEnumerator StartShoot()
{

while (move)
{
Vector3 targetPos = target.transform.position;

//让始终它朝着目标
this.transform.LookAt(targetPos);

//计算弧线中的夹角
float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * 45;
this.transform.rotation = this.transform.rotation * Quaternion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0);
float currentDist = Vector3.Distance(this.transform.position, target.transform.position);
if (currentDist < 0.5f)
move = false;
this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist));
yield return null;
}
}

}