http://qt-project.org/wiki/Category:HowTo
class HighlightEffect : public QGraphicsEffect
{
Q_OBJECT
Q_PROPERTY( QColor color READ color WRITE setColor )
Q_PROPERTY( QPointF offset READ offset WRITE setOffset )
public:
HighlightEffect( qreal offset = 1.5 );
virtual QRectF boundingRectFor( const QRectF &sourceRect; ) const;
QColor color() const { return mColor;}
void setColor( QColor &color; ) { mColor = color;}
QPointF offset() const { return mOffset;}
void setOffset( QPointF offset ) { mOffset = offset;}
protected:
virtual void draw( QPainter *painter ); // , QGraphicsEffectSource *source );
private:
QColor mColor;
QPointF mOffset;
};
HighlightEffect::HighlightEffect( qreal offset ) : QGraphicsEffect(),
mColor( 255, 255, 0, 128 ), // yellow, semi-transparent
mOffset( offset, offset )
{
}
QRectF HighlightEffect::boundingRectFor( const QRectF &sourceRect; ) const
{
return sourceRect.adjusted( -mOffset.x(), -mOffset.y(), mOffset.x(), mOffset.y() );
}
void HighlightEffect::draw( QPainter *painter )
{
QPoint offset;
QPixmap pixmap;
// if ( sourceIsPixmap() ) // doesn't seems to work, return false
{
// No point in drawing in device coordinates (pixmap will be scaled anyways).
pixmap = sourcePixmap( Qt::LogicalCoordinates, &offset; ); //, mode );
}
QRectF bound = boundingRectFor( pixmap.rect() );
painter->save();
painter->setPen( Qt::NoPen );
painter->setBrush( mColor );
QPointF p( offset.x()-mOffset.x(), offset.y()-mOffset.y() );
bound.moveTopLeft( p );
painter->drawRoundedRect( bound, 5, 5, Qt::RelativeSize );
painter->drawPixmap( offset, pixmap );
painter->restore();
}
Pixmap *item = new Pixmap(kineticPix);
.
.
HighlightEffect *effect = new HighlightEffect();
item->setGraphicsEffect( effect );
暂时做记录,是个很好的高光效果.