c# winform 关机程序

1)ShoutDown.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace WFShoutDown
{
    [Flags]
    public enum ExitWindows : uint
    {
        LogOff = 0x00, //注销
        ShutDown = 0x01, //关机
        Reboot = 0x02, //重启
        Force = 0x04,
        PowerOff = 0x08,
        ForceIfHung = 0x10
    }
    [Flags]
    public enum ShutdownReason : uint
    {
        MajorApplication = 0x00040000,
        MajorHardware = 0x00010000,
        MajorLegacyApi = 0x00070000,
        MajorOperatingSystem = 0x00020000,
        MajorOther = 0x00000000,
        MajorPower = 0x00060000,
        MajorSoftware = 0x00030000,
        MajorSystem = 0x00050000,
        MinorBlueScreen = 0x0000000F,
        MinorCordUnplugged = 0x0000000b,
        MinorDisk = 0x00000007,
        MinorEnvironment = 0x0000000c,
        MinorHardwareDriver = 0x0000000d,
        MinorHotfix = 0x00000011,
        MinorHung = 0x00000005,
        MinorInstallation = 0x00000002,
        MinorMaintenance = 0x00000001,
        MinorMMC = 0x00000019,
        MinorNetworkConnectivity = 0x00000014,
        MinorNetworkCard = 0x00000009,
        MinorOther = 0x00000000,
        MinorOtherDriver = 0x0000000e,
        MinorPowerSupply = 0x0000000a,
        MinorProcessor = 0x00000008,
        MinorReconfig = 0x00000004,
        MinorSecurity = 0x00000013,
        MinorSecurityFix = 0x00000012,
        MinorSecurityFixUninstall = 0x00000018,
        MinorServicePack = 0x00000010,
        MinorServicePackUninstall = 0x00000016,
        MinorTermSrv = 0x00000020,
        MinorUnstable = 0x00000006,
        MinorUpgrade = 0x00000003,
        MinorWMI = 0x00000015,
        FlagUserDefined = 0x40000000,
        FlagPlanned = 0x80000000
    }
    [StructLayout(LayoutKind.Sequential, Pack = 1)]
    internal struct TokPriv1Luid
    {
        public int Count;
        public long Luid;
        public int Attr;
    }
    class ShoutDown
    {
        [DllImport("user32.dll")]
        static extern bool ExitWindowsEx(ExitWindows uFlags, ShutdownReason dwReason);
        [DllImport("kernel32.dll", ExactSpelling = true)]
        internal static extern IntPtr GetCurrentProcess();
        [DllImport("advapi32.dll", ExactSpelling = true, SetLastError = true)]
        internal static extern bool OpenProcessToken(IntPtr h, int acc, ref IntPtr phtok);
        [DllImport("advapi32.dll", SetLastError = true)]
        internal static extern bool LookupPrivilegeValue(string host, string name, ref long pluid);
        [DllImport("advapi32.dll", ExactSpelling = true, SetLastError = true)]
        internal static extern bool AdjustTokenPrivileges(IntPtr htok, bool disall,
     ref TokPriv1Luid newst, int len, IntPtr prev, IntPtr relen);
        internal const int TOKEN_QUERY = 0x00000008;
        internal const int TOKEN_ADJUST_PRIVILEGES = 0x00000020;
        public static void ShoutDownComputer()
        {
            bool ok;
            TokPriv1Luid tp;
            IntPtr hproc = GetCurrentProcess();
            IntPtr htok = (IntPtr)null;
            ok = OpenProcessToken(hproc, TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, ref htok);
            tp.Count = 1;
            tp.Luid = 0;
            tp.Attr = (int)ShutdownReason.MinorInstallation;
            ok = LookupPrivilegeValue(null, "SeShutdownPrivilege", ref tp.Luid);
            ok = AdjustTokenPrivileges(htok, false, ref tp, 0, IntPtr.Zero, IntPtr.Zero);
            //ok = ExitWindowsEx(ExitWindows.ShutDown, ShutdownReason.MajorOther & ShutdownReason.MinorOther);
            ok = ExitWindowsEx(ExitWindows.ShutDown | ExitWindows.Force, 0);
        }
    }
}


 

2)调用Form1.cs

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WFShoutDown
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        private void button1_Click(object sender, EventArgs e)
        {
            ShoutDown.ShoutDownComputer();
        }
    }
}


 

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