总结下CoreAnimation的动画使用方法:
1.最简单的实现方法,
UIView *animationView = [[UIView alloc] init];
animationView.backgroundColor = [UIColor redColor];
[self.view addSubview:animationView];
animationView.transform = CGAffineTransformIdentity; //将transform属性重置为标示本质上“没有变化”的值
animationView.frame = CGRectMake(15, 144, 62, 90);
[UIView beginAnimations:@"ViewAnimationOne" context:nil];
animationView.frame = CGRectMake(15, 330, 62, 90);
[UIView commitAnimations];
实现了正方形从上到下的移动过程.
2.重复动画
UIView *animationView = [[UIView alloc] init];
animationView.backgroundColor = [UIColor redColor];
[self.view addSubview:animationView];
animationView.transform = CGAffineTransformIdentity;
animationView.frame = CGRectMake(15, 144, 62, 90);
[UIView beginAnimations:@"ViewAnimationOne" context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDuration:1];
[UIView setAnimationRepeatAutoreverses:YES]; //自动反向
[UIView setAnimationRepeatCount:2]; //重复次数
animationView.frame = CGRectMake(15, 330, 62, 90);
[UIView commitAnimations];
首先实现了上一个例子的动画效果,从上到下的移动效果,然后紧接着以同样的持续时间反方向播放一遍,接下来重复一次。这个动画过程持续4秒。重复次数可以为小数,也就是说动画过程不一定完整。
3.设置委托,动画结束调用方法
- (void)viewDidLoad
{
[super viewDidLoad];
UIView *animationView = [[UIView alloc] init];
animationView.backgroundColor = [UIColor redColor];
[self.view addSubview:animationView];
animationView.transform = CGAffineTransformIdentity;
animationView.frame = CGRectMake(15, 144, 62, 90);
[UIView beginAnimations:@"ViewAnimationOne" context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDuration:1];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(theAnimationStop)];
animationView.frame = CGRectMake(15, 330, 62, 90);
[UIView commitAnimations];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)theAnimationStop
{
NSLog(@"The Animation Stop");
}
设置了代理,设置了动画结束时调用的方法,动画结束后会调用次方法,以便执行其它方法。此时调用的方法为无参数方法,下面看下有参数方法的使用方法:
- (void)viewDidLoad
{
[super viewDidLoad];
UIView *animationView = [[UIView alloc] init];
animationView.backgroundColor = [UIColor redColor];
[self.view addSubview:animationView];
animationView.transform = CGAffineTransformIdentity;
animationView.frame = CGRectMake(15, 144, 62, 90);
[UIView beginAnimations:@"ViewAnimationOne" context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDuration:1];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(theAnimationStop:finish:context:)];
animationView.frame = CGRectMake(15, 330, 62, 90);
[UIView commitAnimations];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)theAnimationStop:(NSString *)animation finish:(BOOL)flag context:(void *)context
{
NSLog(@"The Animation Stop");
}
这里时animationDidStop委托的标准签名方法,如果此方法涉及到参数,那么参数类型必须匹配该签名。否则可能导致崩溃。
涉及到三个参数:必须是一个指向NSString实例的指针,传入的就是设置的动画名称,即ViewAnimationOne。
第二个参数:如果有此参数,必须是一个Boolean标志,如果动画执行完成这个值就为YES,否则为NO。
第三个参数:必须是一个void指针,对于调用动画委托的当前动画,这个指针会被设置为传入的context。
PS:第一个参数我设置成了数组竟然也是可以的.
在看这个例子:
- (void)viewDidLoad
{
[super viewDidLoad];
UIView *animationView = [[UIView alloc] init];
animationView.backgroundColor = [UIColor redColor];
[self.view addSubview:animationView];
animationView.transform = CGAffineTransformIdentity;
animationView.frame = CGRectMake(15, 144, 62, 90);
[UIView beginAnimations:@"ViewAnimationOne" context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDuration:1];
[UIView setAnimationRepeatAutoreverses:YES];
[UIView setAnimationRepeatCount:2];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(theAnimationStop:finish:context:)];
animationView.frame = CGRectMake(15, 330, 62, 90);
animationView.alpha = 0;
[UIView commitAnimations];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)theAnimationStop:(NSString *)animation finish:(BOOL)flag context:(void *)context
{
if(flag){
NSLog(@"1");
}else{
NSLog(@"0");
}
((UIView *) context).alpha = 1.0;
NSLog(@"The Animation Stop---%@---%@",animation,context);
}
自己运行就会看到效果了。
延时
[UIView setAnimationDelay:5]; //延时5秒开始动画
UIView变换
这里通过transform的属性和Core Graphics函数,改变UIKit组件的大小(缩放),位置(平移)和旋转。
CGAffineTransformMakeScale 改变组件大小,此函数接受两个缩放值,分别用于改变组件的宽度和高度。参数值可以为小数。
CGAffineTransformMakeTranslation 相对原始位置改变组件的位置。传递的单位分别为x轴和y轴方向的相对位移,x.y可以为小数
CGAffineTransformMakeRotation 围绕组件的中心坐标进行旋转。传递的参数为要旋转的弧度数,可以为小数。
PS:弧度为公制单位,180度=3.14159弧度
角度转弧度公示:角度*PI/180 在IOS操作系统中,正值标示逆时针旋转,负值标示顺时针旋转;
下面来看下具体的例子:
//缩放
- (void)viewDidLoad
{
[super viewDidLoad];
UIView *animationView = [[UIView alloc] init];
animationView.backgroundColor = [UIColor redColor];
[self.view addSubview:animationView];
animationView.transform = CGAffineTransformIdentity;
animationView.frame = CGRectMake(15, 144, 62, 90);
[UIView beginAnimations:@"ViewAnimationOne" context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationDuration:1];
// [UIView setAnimationDelay:5];
[UIView setAnimationRepeatAutoreverses:YES];
[UIView setAnimationRepeatCount:2];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(theAnimationStop:finish:context:)];
animationView.transform = CGAffineTransformMakeScale(1.25, 1.25); //放大为原来的1.25倍,重复动画
[UIView commitAnimations];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)theAnimationStop:(NSString *)animation finish:(BOOL)flag context:(void *)context
{
if(flag){
NSLog(@"1");
}else{
NSLog(@"0");
}
((UIView *) context).alpha = 1.0;
NSLog(@"The Animation Stop---%@---%@",animation,context);
}
//----------------------------------------------
//平移
- (void)viewDidLoad
{
[super viewDidLoad];
UIView *animationView = [[UIView alloc] init];
animationView.backgroundColor = [UIColor redColor];
[self.view addSubview:animationView];
animationView.transform = CGAffineTransformIdentity;
animationView.frame = CGRectMake(15, 144, 62, 90);
[UIView beginAnimations:@"ViewAnimationOne" context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationDuration:1];
// [UIView setAnimationDelay:5];
[UIView setAnimationRepeatAutoreverses:YES];
[UIView setAnimationRepeatCount:2];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(theAnimationStop:finish:context:)];
animationView.transform = CGAffineTransformMakeTranslation(100, 0);
[UIView commitAnimations];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)theAnimationStop:(NSString *)animation finish:(BOOL)flag context:(void *)context
{
if(flag){
NSLog(@"1");
}else{
NSLog(@"0");
}
((UIView *) context).alpha = 1.0;
NSLog(@"The Animation Stop---%@---%@",animation,context);
}
//---------------------------------------------------------
//旋转
- (void)viewDidLoad
{
[super viewDidLoad];
UIView *animationView = [[UIView alloc] init];
animationView.backgroundColor = [UIColor redColor];
[self.view addSubview:animationView];
animationView.transform = CGAffineTransformIdentity;
animationView.frame = CGRectMake(15, 144, 62, 90);
[UIView beginAnimations:@"ViewAnimationOne" context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationDuration:1];
// [UIView setAnimationDelay:5];
[UIView setAnimationRepeatAutoreverses:YES];
[UIView setAnimationRepeatCount:2];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(theAnimationStop:finish:context:)];
animationView.transform = CGAffineTransformMakeRotation(150*M_PI/180);
[UIView commitAnimations];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)theAnimationStop:(NSString *)animation finish:(BOOL)flag context:(void *)context
{
if(flag){
NSLog(@"1");
}else{
NSLog(@"0");
}
((UIView *) context).alpha = 1.0;
NSLog(@"The Animation Stop---%@---%@",animation,context);
}
上面的都是单一的动画,动画也可以进行组合,看下面的例子:
- (void)viewDidLoad
{
[super viewDidLoad];
UIView *animationView = [[UIView alloc] init];
animationView.backgroundColor = [UIColor redColor];
[self.view addSubview:animationView];
animationView.transform = CGAffineTransformIdentity;
animationView.frame = CGRectMake(15, 144, 62, 90);
[UIView beginAnimations:@"ViewAnimationOne" context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationDuration:1];
// [UIView setAnimationDelay:5];
[UIView setAnimationRepeatAutoreverses:YES];
[UIView setAnimationRepeatCount:2];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(theAnimationStop:finish:context:)];
CGAffineTransform transformone = CGAffineTransformMakeScale(2, 2);
CGAffineTransform transformtwo = CGAffineTransformMakeRotation(150*M_PI/180);
animationView.transform = CGAffineTransformConcat(transformone, transformtwo);
[UIView commitAnimations];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)theAnimationStop:(NSString *)animation finish:(BOOL)flag context:(void *)context
{
if(flag){
NSLog(@"1");
}else{
NSLog(@"0");
}
((UIView *) context).alpha = 1.0;
NSLog(@"The Animation Stop---%@---%@",animation,context);
}
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