Extract the bitmap image data from the bitmap

From: http://win32-framework.sourceforge.net/Tutorials/tutorial9.htm


In order to use StretchDIBits we first need the bitmap image data. This is retrieved by using the GetDIBits. It is called twice in the following code sample, the first time to get the size byte array to hold the data, and the second to fill the byte array. 

// Get the dimensions of the View window
RECT rcView;
GetClientRect (m_View.GetHwnd(), &rcView);
int Width = rcView.right - rcView.left;
int Height = rcView.bottom - rcView.top;

// Fill the BITMAPINFOHEADER structure
BITMAPINFOHEADER bi = {0};
bi.biSize = sizeof(BITMAPINFOHEADER);
bi.biHeight = Height;
bi.biWidth = Width;
bi.biPlanes = 1;
bi.biBitCount =  24;
bi.biCompression = BI_RGB;

// Note: BITMAPINFO and BITMAPINFOHEADER are the same for 24 bit bitmaps
// Get the size of the image data
GetDIBits(MemDC, hbmView, 0, Height, NULL, (BITMAPINFO*)&bi, DIB_RGB_COLORS);

// Retrieve the image data
byte* pBits = new byte[bi.biSizeImage];
GetDIBits(MemDC, hbmView, 0, Height, pBits, (BITMAPINFO*)&bi, DIB_RGB_COLORS);
	

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