复杂多边形的三角剖分

1. 概述

1.1. 多边形分类

需要首先明确的是多边形的分类,第一种是最简单的凸多边形:

imglink1

凸多边形的每个内角都是锐角或钝角,这种多边形最普通也最常见。如果至少存在一个角是优角(大于180度小于360度),那么就是凹多边形了:

imglink2

以上多边形有一个共同特征就是由单个环线的边界组成。如果存在一个外环和多个内环组成多边形,那么就是带洞多变形了:

imglink3

如上图所示的多边形是由一个外环和两个内环组成的,两个内环造成了外环多边形的孔洞,也就是带洞多边形了。

1.2. 三角剖分

三角剖分也叫做三角化,或者分格化(tessellation/triangulation),将复杂的多边形剖分成多个三角形。这在图形学上有非常多的好处,便于绘制和计算。这类算法往往与Delaunay三角网算法相关,多边形的边界作为Delaunay三角网的边界约束,从而得到比较好的三角网。

2. 详论

我曾经在《通过CGAL将一个多边形剖分成Delaunay三角网》这篇文章中,通过CGAL实现了一个多边形的剖分,不过这个文章介绍的算法内容不支持凹多边形和带洞多边形(这也是很多其他算法实现的问题)。所以我继续翻了CGAL的官方文档,在《2D Triangulation》这一章中确实介绍了带洞多边形的三角剖分的案例。由于带洞多边形最复杂,那么我通过这个案例,来实现一下带洞多边形的三角剖分。

#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Constrained_Delaunay_triangulation_2.h>
#include <CGAL/Triangulation_face_base_with_info_2.h>
#include <CGAL/Polygon_2.h>
#include <iostream>

#include <gdal_priv.h>
#include <ogrsf_frmts.h>

struct FaceInfo2
{
	FaceInfo2() {}
	int nesting_level;
	bool in_domain() {
		return nesting_level % 2 == 1;
	}
};

typedef CGAL::Exact_predicates_inexact_constructions_kernel       K;
typedef CGAL::Triangulation_vertex_base_2<K>                      Vb;
typedef CGAL::Triangulation_face_base_with_info_2<FaceInfo2, K>    Fbb;
typedef CGAL::Constrained_triangulation_face_base_2<K, Fbb>        Fb;
typedef CGAL::Triangulation_data_structure_2<Vb, Fb>               TDS;
typedef CGAL::Exact_predicates_tag                                Itag;
typedef CGAL::Constrained_Delaunay_triangulation_2<K, TDS, Itag>  CDT;
typedef CDT::Point                                                Point;
typedef CGAL::Polygon_2<K>                                        Polygon_2;
typedef CDT::Face_handle                                          Face_handle;

void
mark_domains(CDT& ct,
	Face_handle start,
	int index,
	std::list<CDT::Edge>& border)
{
	if (start->info().nesting_level != -1) {
		return;
	}
	std::list<Face_handle> queue;
	queue.push_back(start);
	while (!queue.empty()) {
		Face_handle fh = queue.front();
		queue.pop_front();
		if (fh->info().nesting_level == -1) {
			fh->info().nesting_level = index;
			for (int i = 0; i < 3; i++) {
				CDT::Edge e(fh, i);
				Face_handle n = fh->neighbor(i);
				if (n->info().nesting_level == -1) {
					if (ct.is_constrained(e)) border.push_back(e);
					else queue.push_back(n);
				}
			}
		}
	}
}
//explore set of facets connected with non constrained edges,
//and attribute to each such set a nesting level.
//We start from facets incident to the infinite vertex, with a nesting
//level of 0. Then we recursively consider the non-explored facets incident
//to constrained edges bounding the former set and increase the nesting level by 1.
//Facets in the domain are those with an odd nesting level.
void
mark_domains(CDT& cdt)
{
	for (CDT::Face_handle f : cdt.all_face_handles()) {
		f->info().nesting_level = -1;
	}
	std::list<CDT::Edge> border;
	mark_domains(cdt, cdt.infinite_face(), 0, border);
	while (!border.empty()) {
		CDT::Edge e = border.front();
		border.pop_front();
		Face_handle n = e.first->neighbor(e.second);
		if (n->info().nesting_level == -1) {
			mark_domains(cdt, n, e.first->info().nesting_level + 1, border);
		}
	}
}


int main()
{
	//创建三个不相交的嵌套多边形
	Polygon_2 polygon1;
	polygon1.push_back(Point(-0.558868038740926, -0.38960351089588));
	polygon1.push_back(Point(2.77833686440678, 5.37465950363197));
	polygon1.push_back(Point(6.97052814769976, 8.07751967312349));
	polygon1.push_back(Point(13.9207400121065, 5.65046156174335));
	polygon1.push_back(Point(15.5755523607748,-1.98925544794189));
	polygon1.push_back(Point(6.36376361985472, -6.18144673123487));	 

	Polygon_2 polygon2;
	polygon2.push_back(Point(2.17935556413387, 1.4555590039808));
	polygon2.push_back(Point(3.75630057749723, 4.02942327866582));
	polygon2.push_back(Point(5.58700685737883, 4.71820385921534));
	polygon2.push_back(Point(6.54767450919789, 1.76369768475295));
	polygon2.push_back(Point(5.71388749063795, -0.900795613688593));
	polygon2.push_back(Point(3.21252643495814, -0.320769861646896));

	Polygon_2 polygon3;
	polygon3.push_back(Point(7.74397762278389, 0.821155837685192));
	polygon3.push_back(Point(9.13966458863422, 4.24693293568146));
	polygon3.push_back(Point(10.1909612642098, 1.83620090375816));
	polygon3.push_back(Point(12.1485481773505, 4.84508449247446));
	polygon3.push_back(Point(11.4416417920497, -2.29648257953892));
	polygon3.push_back(Point(10.1547096547072, 0.712401009177374));

	//将多边形插入受约束的三角剖分
	CDT cdt;
	cdt.insert_constraint(polygon1.vertices_begin(), polygon1.vertices_end(), true);
	cdt.insert_constraint(polygon2.vertices_begin(), polygon2.vertices_end(), true);
	cdt.insert_constraint(polygon3.vertices_begin(), polygon3.vertices_end(), true);

	//标记由多边形界定的域内的面
	mark_domains(cdt);
	
	//遍历所有的面
	int count = 0;
	for (Face_handle f : cdt.finite_face_handles())
	{
		if (f->info().in_domain()) ++count;
	}
	std::cout << "There are " << count << " facets in the domain." << std::endl;

	//将结果输出成shp文件,方便查看
	{
		GDALAllRegister();

		GDALDriver* driver = GetGDALDriverManager()->GetDriverByName("ESRI Shapefile");
		if (!driver)
		{
			printf("Get Driver ESRI Shapefile Error!\n");
			return false;
		}

		const char *filePath = "D:/test.shp";
		GDALDataset* dataset = driver->Create(filePath, 0, 0, 0, GDT_Unknown, NULL);
		OGRLayer* poLayer = dataset->CreateLayer("test", NULL, wkbPolygon, NULL);

		//创建面要素
		for (Face_handle f : cdt.finite_face_handles())
		{
			if (f->info().in_domain())
			{
				OGRFeature *poFeature = new OGRFeature(poLayer->GetLayerDefn());
								
				OGRLinearRing ogrring;
				for (int i = 0; i < 3; i++)
				{			
					ogrring.setPoint(i, f->vertex(i)->point().x(), f->vertex(i)->point().y());
				}
				ogrring.closeRings();

				OGRPolygon polygon;
				polygon.addRing(&ogrring);
				poFeature->SetGeometry(&polygon);

				if (poLayer->CreateFeature(poFeature) != OGRERR_NONE)
				{
					printf("Failed to create feature in shapefile.\n");
					return false;
				} 
			}
		}

		//释放
		GDALClose(dataset);
		dataset = nullptr;
	}

	
	return 0;
}

在代码的最后,我将生成的三角网输出成shp文件,叠加到原来的多边形中:
imglink4
效果似乎不是很明显,那么我将原来的两个内环范围涂黑:
imglink5

说明这个算法可以适配于凹多边形以及带洞多边形的三角网剖分,不得不说CGAL这个库真的非常强大。可惜就是这个库太难以使用了,需要一定的计算几何知识和Cpp高级特性的知识,才能运用自如,值得深入学习。

3. 参考

CGAL 5.2.2 - 2D Triangulation

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在Qt中,可以使用QPolygonF类来表示一个多边形,包括复杂多边形。要对复杂多边形进行三角剖分,可以使用第三方库,如Triangle库。 以下是一个使用Triangle库进行复杂多边形三角剖分的示例代码: ```cpp #include <QPolygonF> #include <triangle.h> QVector<QPolygonF> triangulate(QPolygonF polygon) { QVector<QPolygonF> triangles; // Convert QPolygonF to triangulateio structure triangulateio in, out; in.numberofpoints = polygon.size(); in.pointlist = (REAL*)malloc(in.numberofpoints * 2 * sizeof(REAL)); for (int i = 0; i < polygon.size(); i++) { in.pointlist[2 * i] = polygon[i].x(); in.pointlist[2 * i + 1] = polygon[i].y(); } in.numberofpointattributes = 0; in.pointattributelist = NULL; in.pointmarkerlist = NULL; in.numberofsegments = polygon.size(); in.segmentlist = (int*)malloc(in.numberofsegments * 2 * sizeof(int)); for (int i = 0; i < polygon.size(); i++) { in.segmentlist[2 * i] = i; in.segmentlist[2 * i + 1] = (i + 1) % polygon.size(); } in.segmentmarkerlist = NULL; in.numberofholes = 0; in.numberofregions = 0; in.holelist = NULL; in.regionlist = NULL; in.edgelist = NULL; in.edgemarkerlist = NULL; in.normlist = NULL; in.trianglelist = NULL; in.triangleattributelist = NULL; in.trianglearealist = NULL; in.neighborlist = NULL; in.numberoftriangles = 0; in.numberofcorners = 0; in.numberoftriangleattributes = 0; // Set Triangle options char options[] = "p"; triangulate(options, &in, &out, NULL); // Convert triangulateio structure to QVector<QPolygonF> triangles.reserve(out.numberoftriangles); for (int i = 0; i < out.numberoftriangles; i++) { QPolygonF triangle; for (int j = 0; j < 3; j++) { int vertexIndex = out.trianglelist[i * 3 + j]; triangle.append(QPointF(out.pointlist[vertexIndex * 2], out.pointlist[vertexIndex * 2 + 1])); } triangles.append(triangle); } // Free memory free(in.pointlist); free(in.segmentlist); free(out.pointlist); free(out.segmentlist); free(out.trianglelist); return triangles; } ``` 在上面的代码中,我们首先将QPolygonF对象转换为triangulateio结构体对象`in`,然后使用Triangle库的函数进行三角剖分,得到triangulateio结构体对象`out`,最后将`out`转换为QVector<QPolygonF>对象返回。要注意的是,在使用Triangle库的函数进行三角剖分时,可以设置不同的选项,详见Triangle库的文档。

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