c语言编程 :模拟实现简单扫雷游戏

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/ChaseRaod/article/details/54344985

           这里指的扫雷是简单模拟电脑中的扫雷游戏,但以我目前的水平,也就只能在黑框中实现

test.c

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include "game2.h"


void menu()
{
	printf("********* welcome ********\n");
	printf("**********1.play**********\n");
	printf("**********0.exit**********\n");
}
enum Option
{
	EXIT,
	PLAY
};

void game()
{
	int x = 0;
	int y = 0;
	int i = 0;
	int win = 0;
	char mine[ROWS + 2][COLS + 2] = { 0 };
	char show[ROWS + 2][ROWS + 2] = { 0 };
	init_board(mine, ROWS + 2, COLS + 2, '0');
	init_board(show, ROWS + 2, COLS + 2, '*');
	//display(mine, ROWS + 2, COLS + 2);#define _CRT_SECURE_NO_WARNINGS
	//display(show, ROWS + 2, COLS + 2);
	mine_set(mine, ROWS + 2, COLS + 2);
	display(mine, ROWS + 2, COLS + 2);
	while (win<ROWS*COLS - DEFAULT_COUNT)
	{
		for (i = 0; i <= win; i++)
		{
		printf("请输入坐标:>");
		scanf("%d%d", &x, &y);
		//合法性判断
			if ((x>0) && (x <= ROWS) && (y > 0) && (y <= COLS))
			{
				if ((i == 0) && (mine[x][y] == '1'))
				{
					(mine[x][y] = '0') ;
				}
				if (mine[x][y] == '1')
				{
					printf("很遗憾,你被炸死了\n");
					break;
				}
				else
				{
					int count = 0;
					win++;
					count = get_mine_num(mine, x, y);
					show[x][y] = count + '0';
					display(show, ROWS + 2, COLS + 2);
				}
			}
			else
			{
				printf("输入错误请重新输入\n");
			}
		}
		if (win >= ROWS*COLS - DEFAULT_COUNT)
		{
			printf("恭喜你,扫雷成功\n");
		}
	}
}
int main()
{
	int input = 0;
	srand((uint_t)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case PLAY:
		    game();
			break;
		case EXIT:
			break;
		default:
			printf("输入错误,请重新输入\n");
			break;
		}
	} while (input);
	system("pause\n");
	return 0;
}

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include "game2.h"
#include<stdlib.h>
#include<stdio.h>
#include<string.h>

void init_board(char arr[ROWS + 2][COLS + 2], int row, int col,char ch)
{
	memset(arr, ch, sizeof(char) * row * col);
}
void display(char arr[ROWS + 2][COLS + 2], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("   ");
	for (i = 0; i < col - 2; i++)
	{
		printf("%d ", i + 1);
	}
	printf("\n");
	for (i = 0; i < row - 2; i++)
	{
		printf("%2d ", i + 1);
		for (j = 0; j < col - 2; j++)
		{
			printf("%c ", arr[i + 1][j + 1]);
		}
		printf("\n");
	}
}
void mine_set(char arr[ROWS + 2][COLS + 2], int row, int col)
{
	int x = 0;
	int y = 0;
	int count = DEFAULT_COUNT;
	while (count)
	{
		x = rand() % 10 + 1;
		y = rand() % 10 + 1;
		if (arr[x][y] != '1')
		{
			arr[x][y] = '1';
			count--;
		}
	}
}
int get_mine_num(char arr[ROWS + 2][COLS + 2], int x, int y)
{
	return (arr[x][y - 1] - '0') +
		   (arr[x - 1][y - 1]-'0')- +
		   (arr[x - 1][y]-'0') +
		   (arr[x - 1][y + 1]-'0') +
		   (arr[x][y + 1]-'0') +
		   (arr[x + 1][y + 1]-'0') +
		   (arr[x + 1][y]-'0') +
		   (arr[x + 1][y - 1]-'0');//返回周围雷的个数
}

game.h

#ifndef __GAME_H__
#define __GAME_H__

#define  ROWS 10
#define  COLS 10
#define DEFAULT_COUNT 20
typedef unsigned int uint_t;//类型重命名

#include<string.h>
#include<stdio.h>
#include<time.h>
#include<stdlib.h>

void init_board(char arr[ROWS + 2][COLS + 2], int row, int col,char ch);//初始化
void display(char arr[ROWS + 2][COLS + 2], int row, int col);
void mine_set(char arr[ROWS + 2][COLS + 2], int row, int col);//放雷
int get_mine_num(char arr[ROWS + 2][COLS + 2], int row, int col);//统计坐标周围雷的个数


#endif  //__GAME_H__


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